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Topics - Mold

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1
Off Topic / Anyone having a spare caste story prototype key? $$
« on: October 17, 2012, 12:27:01 PM »
Does anyone has a spare Castle Story prototype?
I will pay $30 if someone gives me one (serious)

I want to play this game

2
Modification Help / Crosshair & Camera look angle
« on: October 10, 2012, 11:06:58 AM »
Is there a way to make the crosshair show up while the client is controlling a camera?
Also is there a way to figure out where the camera looks?

3
Add-Ons / Music Voting
« on: October 04, 2012, 01:10:18 PM »
Note: This has nothing to do with Wrapper's add-on

Music Voting
Vote for your favorite song!


Allow clients in your server to vote for music!

What happens:
There is very ew music. You don't like it for [...].
You want to change the music. You can!
You say /startMusicVote to pull your wrench gui!
You select a song and press 'Send'!
A vote is started to change to that song!
Others in the server vote with /MVote (yes/no) on your song!
If the song has more 'yes' votes, the music will be changed!
If the song has more 'no' votes or is a draw nothing happens.
You then can't start a new vote until the timeout is over.

Commands:
/helpMV - Display commands.
/startMusicVote - Pull your wrench gui to select music, click 'Send' to start vote.
/MVote (yes/no) - Vote on the current vote.
/MVend (yes/no) - End the current vote as a 'yes' or 'no'.
/MVendTO - End the timeout, allow to start new votes.

RTB Prefs:
Start Vote Restriction - Who can start votes [Everyone/Admins/SuperAdmins/Host]
Start Vote Command - The slash command for starting a vote [characters whitelist abcd..xyz_]
End Vote Restriction - Who can stop votes [Admins/SuperAdmins/Host]
Set Vote Brick Restriction - Who can set a music brick as the one used by the script [Admins/SuperAdmins/Host]
End Timeout Restriction - Who can end the timeout [Admins/SuperAdmins/Host]
Voting Duration Time - How long clients have to submit their vote [Int between 10 and 120]
Voting Timeout - How long you have to wait before starting a new vote [Int between 20 and 420]
Display vote info at bottom - Display the bottomprint with info about the current vote [Bool]

How to setup:
Look at a music brick
Say /MVsetBrick
Done!


Fancy bottomprint info

Shows:
-The song being voted on
-Time remaining
-Balance bar, the more the bar goes to the right, the more safe you are your song gets selected!
-Balance


http://forum.returntoblockland.com/dlm/viewFile.php?id=4615
http://www.mediafire.com/?ht9qjd2f3jwunx5

4
Modification Help / fix'd
« on: October 03, 2012, 05:28:22 AM »
-fix'd-

5
Modification Help / Torquescript minifier no work?
« on: September 21, 2012, 03:30:40 PM »
I found this tool lately
http://www.garagegames.com/community/blogs/view/21738
Quote from: ^

TorqueScript Minifier

 by Glenn Smith· 06/12/2012 (6:35 pm) · 8 comments


Hey all, I wrote this neat little program in C++ that minifies torque script. Basically, if you don't know what a minifier, it takes code and shrinks it to the smallest form. This minifier has a bunch of options, including optional removal of newlines, extra spaces, indents, and comments. You can specify to replace locals with minified forms such as %a, %b, etc. Can be compiled into a c++ application and used to minify source. This is mostly useful if you want to write a purely torquescript auto-updater, and want to obfuscate your scripts and guis.

Note: this does not obfuscate object names, function names, global variables, or anything inside quotes.
 
Command line arguments to pass:
 "-n" Set this to disable stripping of newlines
 "-l" Set this to disable renaming of local variables
 "-s" Set this to disable stripping of spaces
 "-c" Set this to disable stripping of comments, also disables stripping of newlines
 "-i" Set this to disable stripping of indents
 "-h" Set this to disable the addition of the header. Header contains specs on the minification, and can be modified if you want
 "-t" Set this to enable trace mode, where virtually everything is logged to the output
 
Download source code
 
Hope you enjoy and use :)

It's supposed to minify torquescripts
But
It doesn't work

If you try debugging it with visul studio it says 'String subscript out of range blah blah blah' and crashes

Plz halp how to fix program

6
Off Topic / Real-life obstacle course
« on: September 06, 2012, 08:51:33 AM »

7
General Discussion / Holy mother of god
« on: September 03, 2012, 12:29:04 PM »

No explanation needed

8
General Discussion / Eventing festival / Build event contraptions!
« on: August 31, 2012, 02:07:44 PM »
Welcome to a new



History

The first one I remember to host something like this was Boom.
(May be wrong, didn't think a long time)
Then Chrisbot6 hosted one, and then I decided to host one.
It was only open for 3 days due to crashes caused by crap-ons, but still a success.
Quickly all slots were filled with contraptions and the server was constantly full (in teh evening).

Now after a (somewhat) long time, I decided to pick up this project again.
Now with a much better map, more active Admins (I hope) and a working Autosaver.


The Build

Somewhere in the random nowhere, there is a piece of elevated ground.

Info Signs!

That's enough slots this time, is it?

Random structure that has no sense or a reason to be here.

Parts library in case the map needs to be extended or changed like last time.

Giome doing what he always does.

A first contraption!

Meh enough pictures.

Some rules

Do only build in the lots. If they are full ask an admin to make more.
Don't build spammy crap, please.
Do obviously start with a baseplate.
You may not fill out an entire lot. But then, people will build right next to you.
Add events to your build and don't trap people!
Have fun!

Credits

Mold - Building the map and some server scripts.
Giome - Building the big sign.
Qiw - First contraption.
Professor Layton - Jetting around annoying me and spamming german baby stuff.
~|~


You also may apply for Admin.

Fill out this form:

Name:
BL_ID:
Why you want to be Admin:
Previous experience/Recommendators:
Do you like events?

You may have at least one contraption in a slot before you apply.


Join now and build your contraption!

^ That link does actually work


9
Modification Help / Grabbing a brick datablock right when its created
« on: August 29, 2012, 12:32:30 PM »
Like this.
Code: [Select]
datablock fxDTSBrickData(brick2x2PictureFrameData)
{
brickFile = "./2x2PictureFrame.blb";
category = "Special";
subCategory = "Decorative";
uiName = "2x2 Picture Frame";
iconName = "Add-Ons/Brick_DecorativeBlocks/2x2PictureFrame";

hasPrint = 1;
printAspectRatio = "2x2f";
};
That will create a print brick in the subcategory 'Decorative'.
The problem:

DUPLICATOR (yes) will only duplicate print bricks, if they are in the subcategory 'Prints'.
So can I grab the datablock with something like fxdtsbrickdata::onadd(%this, %unknown, %args, %here)
Then check if(%this.hasprint)
And if it's true set %this.subcategory = "Prints";
Then continue on with the creation?

10
Off Topic / Is there a coding app for ipad
« on: August 23, 2012, 04:31:21 PM »
/title

im using that ipad much and i wanna know whether theres a app with that you can write scripts
it sucks to have to use the notes app or whatever to call it

why is there no app thats just like a simple editor
or is there?

11
Add-Ons / Server Search - FIXED!
« on: August 18, 2012, 01:58:55 PM »
It started to annoy me really hard to search the long damn list, that I decided to fix this add-on.



For people who are interested: GUIWindowCrtl.add(stuff); seems to no longer take more than one parameter.
After changing
js_window.add(%text, %button, %popup);
to
js_window.add(%text);
js_window.add(%button);
js_window.add(%popup);

it started appearing again.

DOWNLOAD WORKING SERVER SEARCH!!

12
General Discussion / You can have the old add-ons gui back!
« on: August 18, 2012, 01:41:53 PM »
Guys
To have the old add-ons gui instead of that [...]

Step 1:
-Open console

Step 2:
-Enter canvas.pushdialog(addonsgui);

Step 3:
-Select your add-ons

Step 4:
-Close it

Step 5:
-Start server with custom gamemode

If your add-on list in the custom gamemode starting gui does NOT update
-Redo step 1-4
-Restart Blockland
-Do step 5

13
Gallery / Random ecosphere
« on: August 16, 2012, 03:17:31 PM »
A random ecosphere in space.
There's air in it and grass.
Maybe also dirt under the grass, but who knows?




14
Modification Help / Getting the class for an output event
« on: August 15, 2012, 09:32:25 AM »
How do I get the class on which the output event is used?

I have a brick
The brick has events

I want to know the number of output event parameters for the 4th event of the brick
I can use %brix.eventOutputIdx[3] to get Idx
So I want to use OutputEvent_GetNumParametersF romIdx(%class, %idx)
For that I need to know the class

How do I get the class?

15
Modification Help / Getting the NTObjectName of a brix?
« on: August 15, 2012, 09:11:31 AM »
How can I find out what variables a brick has and add them all to a list?
Is that possible?

How do I get the NTObjectName of a brix?

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