Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Mustango

Pages: [1]
1
Add-Ons / [GUN, CS:S] FN FiveSeveN by Mustang V3
« on: February 08, 2014, 04:32:10 PM »
Okay, so I was bored. I finally got Milkshape to work after 2 years of broken FOV. I decided to look through a slew of my old Sketchup models, and I found a couple tf2 models, guns, and then I came across my old FiveSeveN. I decided that it would be cool to port it to Blockland, since nobody has ever made a FiveSeveN gun mod before. So here it is. FN FiveSeveN For Blockland. Inspired by Counter Strike: Source. [This is my first ever add-on/gun model i've made for blockland. Yay me!]

FEATURES
  • Custom (By custom I mean "borrowed" from CS:S) Sounds
  • Tritium Sights A piece of metal on the slide of the gun.
  • Moderate (15) Damage
  • Crisp fire and reload animations
  • Belgium Waffles

CHANGELOG
V3
  • Added recoil (similar to TT)
  • Headshot support, with multiple random headshot sounds. (Headshots deal 2x damage. 2x15 = 30 Dmg per headshot.

V2
  • Fixed the ugly white box when the slide gets pulled back
  • Improved the animation, made it 30 fps instead of 5 (Jesus i'm dumb)
  • Slightly Synchronized the sliderelease sound with the slide's release animation
  • Gun is now Semi-Automatic, fires as fast as you can break click your mouse

SOON-TO-COME FEATURES
  • Raycasting bullets.

DOWNLOAD
If the download link is ever down, don't post a stuffstorm; just say it's broken and i'll fix it.
Weapon_FiveSeven.zip

IMAGES (REALLY HUGE)








2
Modification Help / Milkshape Joint Assigning/Animation Problem
« on: February 07, 2014, 07:42:42 PM »
Okay, so I haven't picked up Milkshape since it stopped working for me two years ago, but I got it to work finally. I have animated a couple models in the past, and I clearly remember that part of the animation process was Assigning Groups/Vertices to Joints/Bones but i'm not so sure. This is what i'm doing in Milkshape:

1. I have the whole gun (A fiveSeven) modeled out in milkshape, export-ready, etc. The model's not the problem.

2. I have a basic skeleton set up ( mountPoint { muzzlePoint, ejectPoint, slidePoint[I'm using 'slidepoint' to animate the slide of the gun for a firing animation] }

3. I select the parent joint, mountPoint, and then I press ctrl-a, which selects everything on the model currently. I then go to the joints tab and press 'assign' and assign the entire model to mountPoint

4. When I try to move just the mountPoint joint itself, only the joint moves, and not the model. This is the problem, since I need the entire model to be assigned to the joint in order to animate it.

5. I then assign the slide (top) of the gun to slidePoint, exactly the same way i did to mountPoint, but just the slide, and the same problem: Only the joint moves, not the groups/vertices I assigned to the joint.

This renders animation impossible for me, since I can't move the freaking model in animation mode.
I use Milkshape 1.8.4. If you need, I can upload a screenshot if I wasn't clear.

Please, don't just post "Lol cigarettet go use blender." I'm looking for help, not advertisement. Thanks.


Nevermind this post; I figured out that only when you move joints in ANIMATION Mode, will it move the joint and the model. Sorry for this waste of space. Locking...

3
Creativity / Gun Sketches/Drawings
« on: February 02, 2014, 02:49:41 PM »
Showcase for random gun sketches you made.



Some famas I drew in 30 minutes
-----------------------------------------------



Anti-Material Snooper (Fallout NV)
------------------------------------------------



Seven-Five. Some old concept for one of my games.
---------------------------------------------------------------

Post some of your creations below.

Pages: [1]