WE ARE CURRENTLY RUNNING A SUCCESSION GAME, REPLY AND ASK ZOU IF YOU WOULD LIKE TO JOIN.
Turn list as of 27/August/2010
Zou
CAPTCHA
Dropshock - Current Turn
Choneis
Kearn
Cheemo
Tokthree
Spiderobot
**IMPORTANT**; In order to make Dwarf Therapist compatable with the current version (0.31.12) follow these instructions!
1) Download the latest Dwarf Therapist version (0.5.7) and go into DwarfTherapist-0.5.7\etc\memory_layouts\windows after extracting.
2) Copy the file called v0.31.10_graphics and paste it into the same folder.
3) Rename the pasted copy to v0.31.12_graphics.
4) Open up the one you just renamed and delete all the text then copy this into it and save;
[info]
checksum = 0x4c4c32e7
version_name = v0.31.12 (graphics)
complete = true
[addresses]
translation_vector = 0x016da41c
language_vector = 0x016da3ec
creature_vector = 0x0169575c
dwarf_race_index = 0x014c0f1c
[offsets]
word_table = 0x00000058
[dwarf_offsets]
first_name = 0x0000
nick_name = 0x001C
last_name = 0x0038
custom_profession = 0x006c
profession = 0x0088
race = 0x008C
flags1 = 0x00F8
flags2 = 0x00FC
love = 0x0110
id = 0x0114
recheck_equipment = 0x021C
birth_year = 0x0298
current_job = 0x0390
physical_attrs = 0x0464
states = 0x0684
souls = 0x0790
likes = 0x07A0
labors = 0x07BC
happiness = 0x087C
[soul_details]
skills = 0x01FC
traits = 0x0224
[job_details]
id = 0x0008
on_break_flag = 0x0011
[position_offsets]
token = 0x0000
flags = 0x0020
general_name_singular = 0x00E8
general_name_plural = 0x0104
male_name_singular = 0x0158
male_name_plural = 0x0174
female_name_singluar = 0x0120
female_name_plural = 0x013C
# 2 bytes each...
custom_color_red = 0x037E
custom_color_green = 0x0380
custom_color_red = 0x0382
[valid_flags_1]
size = 1
1/name = "Not from around these parts"
1/value = 0x80000000
[invalid_flags_1]
size = 7
1/name = "a zombie"
1/value = 0x00001000
2/name = "a skeleton"
2/value = 0x00002000
3/name = "a merchant or diplomat"
3/value = 0x00000040
4/name = "outpost liason"
4/value = 0x00000800
5/name = "an invader or hostile"
5/value = 0x00020000
6/name = "an invader or hostile"
6/value = 0x00080000
7/name = "an invader or hostile"
7/value = 0x000C0000
[invalid_flags_2]
size=2
1/name = "dead, Jim."
1/value = 0x00000080
2/name = "from the Underworld. SPOOKY!"
2/value = 0x00040000
5) Enjoy (all credit goes to vrga of the Bay12 forums!).
Quoted from the website at;
http://www.bay12games.com/dwarves/Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer in a randomly generated, persistent world.
Although Dwarf Fortress is still in a work in progress, many features have already been implemented.
The world is randomly generated with distinct civilizations spanning over 1000 years of detailed history, dozens of towns, hundreds of caves and regions with various wildlife.
The world persists as long as you like, over many games, recording historical events and tracking changes.
Command your dwarves as they search for wealth in the mountain.
Craft treasures and furniture from many materials and improve these objects with precious metals, jewels and more.
Defend yourself against attacks from hostile civilizations, the wilderness and the depths.
Support the nobility as they make demands of your populace.
Keep your dwarves happy and read their thoughts as they work and relax.
Z coordinate allows you to dig out fortresses with multiple levels. Build towers or conquer the underworld.
Build floodgates to divert water for farming or to drown your adversaries... and don't forget the magma!
Surgery, sutures, splints, crutches and more: care for your wounded dwarves instead of leaving them to fend for themselves.
Much much more...
Play an adventurer and explore, quest for glory or seek vengeance.
Meet adversaries from previous games.
Recruit people in towns to come with you on your journey.
Explore without cumbersome plot restrictions.
Seamlessly wander the world -- up to 197376 x 197376 squares total -- or travel more rapidly on the region map.
Accept quests from the town and civilization leaders.
Retire and meet your old characters. Bring them along on an adventure with a new character or reactivate them and play directly.
Z coordinate allows you to move between twisting underground caverns and scale structures, fighting adversaries above and below.
The combat model uses skills, body parts, individual tissues, material properties, wrestling, charging and dodging between squares, bleeding, pain, nausea, various poison effects and much more.
A dynamic weather model tracks wind, humidity and air masses to create fronts, clouds, rain storms and blizzards.
Over two hundred rock and mineral types are incorporated into the world, placed in their proper geological environments.
Add new creatures, weapons, plants, metals and other objects via modifiable text files.
Extended ASCII character set rendered in 16 colors (including black) as well as 8 background colors (including black).
You can download character packs from the file dump site at;
http://dffd.wimbli.com/You can also visit and improve the wiki at;
http://df.magmawiki.com/index.php/Main_PageScreenshots:
"We have selected this location for our new fort."
"Here the dwarves have carved out a little fortress to live in. The river at this embark location gave us a steep grade to work with. Living quarters are at the top left, furnished with objects created in the workshops at the bottom of the image. The food stockpile is at the top center (food barrels and seed bags filled with the provisions we brought along). Stone is stockpiled at the bottom left. Orthoclase!"
"This miner has broken into a cavern."
Discuss this game and ask for help that is not answered by tutorials on Youtube or by the wiki.
Also; This guy discusses the majority of the basics for newbies such as myself:
http://www.youtube.com/watch?v=koZUS2h-Yzc