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General Discussion / Let us spitball&discuss deathmatch ideas&servers
« on: April 11, 2016, 07:20:51 PM »
I was thinking about deathmatches, and how it is a very wholesome idea to have a topic where we discuss ideas for deathmatch servers. Which is to say, a server which involves the killing of another player. Capture the flag, snipers versus runners, dueling, general deathmatches. Ideas for new types of dm servers, and nifty thoughts for modifying severs already, or pros and cons with already existing servers (under the deathmatch category). I will probably update the op or multi-post ideas that come to mind as I have many ideas. Please note this not a suggestions/request thread. If people see an idea they like they are allowed to collaborate in fulfilling it at their own discretion. But as stated in the title this is mainly for spitballing&discussing ideas. Please post your own ideas and thoughts on other ideas/servers in this thread.
Idea 1: Map rotations, except the selection to choose from changes on player number. If twelve people are in the server a twelve person map is selected for the next rotation, if three people a three person map and so on. However many maps would need to be created for an ample selection to be possible for the varying playercount. Also the system for people joining. I think if someone were to join and the map was too small they would not join until next round. If someone left the map selection would simply go to a selection for a smaller group. I feel confident someone could code such a thing however the main problem is gathering a large enough quantity of builds.
Idea 2: I was thinking about how the butterfly knife is like the spear, except it can be used multiple times. Then I was thinking about what if it was a one time use item? What about a knife fighting server where after you use your knife it disappears from your inventory? Now like throwing knifes where you can pick it up but like spears where you would have to go and find the spawn of one. This would probably lengthen the time/increase the tension in battle. I imagine two people locked in stalemate, someone miscalculates a shot. Then it turning into a chase as he/she attempts to get another knife.
Idea 1: Map rotations, except the selection to choose from changes on player number. If twelve people are in the server a twelve person map is selected for the next rotation, if three people a three person map and so on. However many maps would need to be created for an ample selection to be possible for the varying playercount. Also the system for people joining. I think if someone were to join and the map was too small they would not join until next round. If someone left the map selection would simply go to a selection for a smaller group. I feel confident someone could code such a thing however the main problem is gathering a large enough quantity of builds.
Idea 2: I was thinking about how the butterfly knife is like the spear, except it can be used multiple times. Then I was thinking about what if it was a one time use item? What about a knife fighting server where after you use your knife it disappears from your inventory? Now like throwing knifes where you can pick it up but like spears where you would have to go and find the spawn of one. This would probably lengthen the time/increase the tension in battle. I imagine two people locked in stalemate, someone miscalculates a shot. Then it turning into a chase as he/she attempts to get another knife.