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Topics - Radial543

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Suggestions & Requests / Articles Section
« on: May 16, 2010, 11:24:27 PM »
Re-posted because the original topic was too old.

I have seen many sites implement an articles section on the main site, or as a child board on their forums. It's basically a place where people write articles about a particular subject, or even about random ideas. On-topic subjects could include things like 'Color Theory for Builds', 'Brick Measurement Theory', etc. I really like to read people's opinions, thoughts, and wisdom, so I think that it would be an interesting place to 'chill'.

Off Topic / Art Bell
« on: May 10, 2010, 10:09:06 PM »
Did anyone ever used to listen to this guy's radio shows? I think that they were pretty awesome. Though a lot of people called in with complete bullstuff information and conspiracies, it was still something that was pretty interesting to listen to.

Take that for example some guys calls in claiming hes in an airplane heading toward Area 51, lol, my mom heard that one live, it was intense (I know it's bullstuff). Too bad I wasn't there at the time.

Off Topic / Sushi Anyone?
« on: April 28, 2010, 06:22:51 PM »
Alright, my dad just got offered to go to Japan for three to four weeks in the summer for his job at Boeing, and asked me if I want to go. My mom and my dad are all basing their opinions on whether I want to go or not, so I am pretty much deciding if we go. What are you thoughts, should I go or not? I will be staying in a nice hotel a couple of miles outside of Tokyo.

Off Topic / Bored..
« on: April 18, 2010, 07:38:56 PM »
I am bored 24/7. No matter what I do, what occupies me, I am always bored underneath. Does anyone else have this? It blows.


Modification Help / Message Handling Help
« on: April 17, 2010, 03:01:50 PM »
Why does this not work?

Code: [Select]
When I try to make the cmdParser() function handle the 'achat' command, it doesn't work and breaks the entire script. What am I doing wrong?

Drama / Dropshock's Alts
« on: April 01, 2010, 10:07:35 PM »
I found out something interesting today..maybe it's why cheese is so annoying...

19:47 - Dropshock - a pin head: hey, wan't to know something?
19:47 - Radial543: ?
19:47 - Dropshock - a pin head: I have a couple of alts
19:47 - Radial543: lolwut, who?
19:47 - Dropshock - a pin head: I'm Chesse20 for trolls ;3
19:48 - Radial543: LOL!!
19:49 - Radial543: nice...

For some reason, I always knew it...

General Discussion / Hi, I'm Old Here
« on: March 30, 2010, 09:28:55 PM »
Hi, I'm old here. Let me introduce myself, I am Radial543, and as I said before, I am old. I am not new to this game, but would just like to say hi.


Games / Digital: A Love Story
« on: March 28, 2010, 09:50:46 PM »
Possibly one of the most immersive games that I have ever played. The game stirs many emotions in my mind, some being de ja vu and sadness. This is a must play.

It may be mostly text, but you will soon find out that it is deeper than that. I will not disclose the story, and I would ask that no one post spoilers.

Download it!
It is available for PC, Mac, and 'nix.

To skip the awful dialup sound, press enter or space when you are connecting after you have dialed

Suggestions & Requests / Wallet's Ticker
« on: March 26, 2010, 09:45:49 PM »
Does anyone have Wallet's old print ticket? I really need it, thanks.

Off Topic / Rain Smell
« on: March 24, 2010, 10:33:20 PM »
Am I the only one who is obsessed with the smell outside after a long rain? I also love walking in the rain, though every time I try to tell that to someone they all quickly retort how they utterly hate it. What are your thoughts?

Modification Help / Global Objects
« on: March 20, 2010, 09:15:32 PM »

For my BASM32 Add-On I am creating all of the registers in a processor. These registers hold values, much like variables, so in effect, that's how I am creating them.

My question is: For the sub objects of $regsAll, should I make them global, or should I keep them local to the $regsAll object? Each client in the server will be assigned this object, and will have his/her very own special register variables to use in conjunction with wrench events. Different registers will be created by placing bricks and naming them with a special naming handle, so if these bricks are not placed, I have just given them a value of "NULL" (since when initialized, they have obviously not placed).

Bricks will "talk" to each other, and calculations will be preformed on different registers as long as events are being executed for the BASM32 mod.

Is this the best way to go along doing this, like to be assigning all this information to the client? Should I be using all global objects, being methods or not? Feedback would be strongly supported.

Off Topic / Re: Biology Fail.
« on: March 17, 2010, 09:34:03 PM »
Ok, here, I'll phrase this in a way you can understand Stop. Jesus. Flaming. Jesus. Without. Jesus. Evidence. Jesus.. Just because I disagree with your stuffty religion doesn't make me a handicap.
Bwahaha. I wasn't even talking about religion at all! I was commenting how you can't read, and was trying to point out how you might have a disability such as dyslexia. It is hard to believe that someone this stupid exists, as I said before: go away.

Modification Help / Events Per Second
« on: March 17, 2010, 12:05:40 AM »
I really need to know how many events Blockland fully executes a second in the event queue. I was thinking about the event quota, and was also wondering if raising the quota would affect event execution time (other than just the number of events that can be ran at the same time). Thanks.

Modification Help / BASM
« on: March 14, 2010, 08:26:52 PM »
Blockland Assembly

I'm thinking of creating a powerful event Add-On which would simulate the x86 (32 bit) Assembly language using the .386 instruction set with Intel syntax. I haven't really programmed in Torque Script that much, but when I look at event mods like Variable and Conditional Events and things of the sort, it really doesn't look too hard at all! At least it will be a good learning experience.

The mod would require you to custom plant certain register bricks (which would be assigned a certain register via the brick name) which would simulate parts of a processor. In Assembly, different registers store and perform different things, so the amount of registers that one would need for their project would vary.

Different actions would be performed on the registers and your event project as a whole by using instructions within the event GUI. I would include the most rudimentary instructions (like mov) in the first release, then would probably build on the current release.

I plan to have different bricks run their pseudo Assembly code as different functions. That is, different bricks would equate to different functions that could be called from other bricks. I will also use this same concept with initialization bricks (for things like initialized, .data and un-initialized, ?data which would be called automatically).

The mod would allow you to do multiple things:
  • Possibly creating a screen of print bricks in which you would be able to print and modify values to.
  • An alternate way of handling variables
  • A way for bricks to efficiently communicate with each other, perform checks, alter command/program flow
  • There are also many other things of the sort that I would like to include that I am not going to list here.

I may include a virtual stack and heap along with sequential 'memory addresses'.

Lastly, I understand that not many people, if any, will understand the concepts of how to use the Add-On, but I would like to create it for my liking. I know that I am being pretty vague on the whole subject, but I don't have much time to type this and don't want a tl;dr thread anyways.

If you didn't understand a thing that I said, then Google 'Assembly'. Suggestions are welcome!

Drama / Re: Radial conffesses his love for me
« on: March 10, 2010, 11:19:20 PM »
I'm not the one to create drama, but wtf is this stuff?!

Soon after the thread being locked, he sent me this PM:
Sending you the 20$ thing cuz Um well. I'm bull stuffing and selling addresses derp.

Story from topic:
Quote from: me
Uh...I was entered in some bullstuff contest against my will which led me to win. I didn't really want anything so I was going to gift something to TheWorm, in which I did, but now you're asking me if I love you. So without further a due...I love you? (hey that rhymes)

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