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Topics - Kamutog

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Gallery / Dynamic Labryinth/Maze Solver
« on: July 27, 2016, 10:45:30 PM »
This build is a bot that will follow the closest red node it can get to in a trail. If met with multiple red nodes at once, it will pick whichever has the lowest number (most the time).

1. The way it works is the baseplate has events for OnBotTouch>Bot>GoToBrick [1 - 68].
All those events are disabled by default.

2. Once a bot touches a red node, the node disappears and fires radio waves in all directions except up and down.

3. When a red node is hit by a radio wave, it will tell the baseplate to enable the GoToBrick event that would bring the bot to it.

4. Once the bot arrives to the red node that the baseplate's events brought it to, this disables all events in the baseplate for a short amount of time as to not tell the bot to go to multiple places at once.

Click the image.

Download Link

The download link includes required events and the actual save itself. Extract it and put the files into the appropriate places.

You may leave criticism, thoughts, and ratings below.

Suggestions & Requests / Bot Event [PlayGesture > Mov_Light]
« on: April 15, 2016, 09:29:28 PM »
Basically, I'd like the event to call the same function that a player does when they turn on/off their light; but made for bots. The reason I am wanting this is because the weapon pack I have does not automatically reload whenever you click and have no bullets in the chamber; I've noticed events from the past have not worked with this.

Off Topic / Windows 10 Partitioning Issue.
« on: September 23, 2015, 06:53:09 PM »

The image should be self explanatory.

Not sure what's causing the problem here.

Even more confusion it says that's more than 518 mbs of free space.

Suggestions & Requests / Script_RoofRain
« on: July 24, 2015, 11:55:35 PM »
As of the discovery that zone bricks do not allow precipitation to penetrate them, this can be utilized with a script that makes newly placed bricks have zones.

However I have heard of this being talked about before and people said that having each individual brick being a zone would cause lag much faster than if they were not zones.

My idea with this was that the script that I am currently suggesting would make each new brick placed a zone until another brick is completely covering it. The brick below would no longer have the zone whilst the brick above would keep the zone unless another brick that completely covers it is placed. This can hopefully circumvent lag issues by minimizing the amount of zones spawned.

Help / Cannot use Lights and Cannot Suicide
« on: June 03, 2015, 10:13:42 PM »
Whenever somebody tries to use lights or suicide on my server, it says they are disabled in the mini-game. Even when there is no mini-game present.


Help / Slayer || Team Bots Don't Spawn
« on: May 16, 2015, 10:13:52 PM »
Whenever I create two teams and set a preferred player-count, even when there are less players in each team then the preferred player count, bots will not spawn.
Not sure why this is happening.

Console Log Download.

Environment Files / [Day Cycle] Bedroom
« on: April 06, 2015, 08:03:29 PM »
This day and night cycle is based off of the four bedroom maps for: morning, mid-day, evening, and night.
I created this because gr8dayseth requested it on my other day-night cycle add-on. ( Page 2.)


No image for night-time because that's just pitch black since the lamp doesn't actually have light.



Environment Files / [Day Cycle] Moderate
« on: January 17, 2015, 10:07:41 AM »
This day and night cycle has a dramatic sunset and sunrise but more of on the lines realistic mid-day and night.


Video: ( Click the picture of the Video to Watch. )

Download here!

Suggestions & Requests / TF2 Sentries ( Like Bushido's Sentries )
« on: September 03, 2014, 09:28:00 PM »
So basically, TF2 Sentries that are not bots but are spawned from a toolkit and can be upgraded to level 3. They should work with Slayer without shooting your own team mates. If possible, instead of the welder item it should have a wrench that does damage when hitting another player and levels up the sentry.

That is all.

Add-Ons / Organized Color-Set [Please Re-download, Updated!]
« on: August 10, 2014, 03:43:14 PM »

This is an update of the old color-set I made a while ago.
However the topic is too old so I had to make another one.

Download here!

Rate what you want and or make suggestions to help improve the color-set.
However, if the color doesn't match an existing division, then I'm afraid I can't add it due to the 64 color limit. I only have four colors left I could add.

Help / Adding an Event to bot removes every event.
« on: August 03, 2014, 10:46:08 PM »
I have a saved duplication of a Soldier bot which seems to remove EVERY event if I change an event, or if I add another event; strangely it'll keep THAT event but remove everything that was there originally.

Console log.

Suggestions & Requests / Script_FortWars
« on: June 04, 2014, 07:58:16 PM »
This script should cause the player to be invincible IF they are holding out a tool (Hammer wrench or printer), or the brick placer. Quickly switching to a weapon and then back to the brick placer/tools should be stopped by having, when you stop holding a tool/brick placer; you won't get invincibility from them for a full 5 minutes.

Environment Files / ( Not so new ) Sun-Flare
« on: May 23, 2014, 09:22:26 PM »
I was bored so I decided to make another sun flare.

This is an ingame picture that has the colors set at the highest settings, so there is naturally some orange in it.

And now for a nice cinematic picture of it.

Download Here!

Rate what you want and don't forget to check out my other sunflare here.

these do look nice with kamutog's sun flare :P

Music / [ Ambience ] Intense War
« on: April 15, 2014, 09:42:42 AM »

I recommend using this with long range music bricks.
It also loops very well.

Have a listen!

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