1
Modification Help / Attempting to export files from blender into blockland not going as expected
« on: October 24, 2012, 12:41:05 AM »
Hello folks,
I, along with my roommate BoatSniper have been dabbling with blockland recently after a discussion and we have recently decided to try our hand at a game type with new models.
After I reading Darkstar's Making add-ons with blender and Damian's Guide to exporting Blender I decided to follow the workflow illustrated for making a vehicle: creating an object, adding a collision box, some empties, some materials for relating them to PNGs, and do a simple rig. Afterwards, my roommate attempted to code it and we... well haven't had any success with it. Blockland crashes after we try to spawn the vehicle.
Now, between the two of us we just can't seem to figure out what is wrong with it. At first, I modeled the object in blender 2.6, and then passed it off to 249 for exporting into torque and no success. After thinking we might have hit the polylimit, we tried creating a simple object (cube) and attempted to get that to work and no dice. I also tried modeling and exporting in 249 and yet again we run into the same problem. Looking at the console revealed nothing, even when told to display everything blockland does in the backend. Maybe we are overlooking something simple, but I feel like it's on my end (the modeling aspect) and I need someone who has done exporting to blockland already to help check this and make sure it is working.
Here is the blender file used to test.
And here is the DTS format one I created after exporting.
Any and all help is really appreciated! :)
I, along with my roommate BoatSniper have been dabbling with blockland recently after a discussion and we have recently decided to try our hand at a game type with new models.
After I reading Darkstar's Making add-ons with blender and Damian's Guide to exporting Blender I decided to follow the workflow illustrated for making a vehicle: creating an object, adding a collision box, some empties, some materials for relating them to PNGs, and do a simple rig. Afterwards, my roommate attempted to code it and we... well haven't had any success with it. Blockland crashes after we try to spawn the vehicle.
Now, between the two of us we just can't seem to figure out what is wrong with it. At first, I modeled the object in blender 2.6, and then passed it off to 249 for exporting into torque and no success. After thinking we might have hit the polylimit, we tried creating a simple object (cube) and attempted to get that to work and no dice. I also tried modeling and exporting in 249 and yet again we run into the same problem. Looking at the console revealed nothing, even when told to display everything blockland does in the backend. Maybe we are overlooking something simple, but I feel like it's on my end (the modeling aspect) and I need someone who has done exporting to blockland already to help check this and make sure it is working.
Here is the blender file used to test.
And here is the DTS format one I created after exporting.
Any and all help is really appreciated! :)