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Topics - Car Selling Pyro

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1
Add-Ons / New PathCam + Events
« on: August 06, 2018, 06:07:08 PM »
New PathCam + Events

Example Video



My take on the PathCam script from Lilboarder, I borrowed some (a lot of) code but the fundamentals are different
Recommended for gamemodes and filming, I have no clue how this will run on a public freebuild
Incompatible with the old PathCam Script and Events, enabling any of those will break everything



Includes events (Self / Minigame)

   PathCam_NewKnot
   Creates a knot with respect to position, speed, type, and path
   *Engine limitation of 20 knots, I didn't add a way to count them

   PathCam_Reset
   Resets or clears all knot in the path

   PathCam_Start
   Puts your camera on the starting node
   The first time this is used from a created pathcam, there will be a delay of 2-4 seconds and may break your camera if you use PathCamEnd too fast
   In the case it does, use /fixpathcam

   PathCam_Go
   Starts PathCam movement from node to node

   PathCam_Stop
   Stops PathCam movement

   PathCam_End
   Ends Pathcam and puts your camera back on the player



New features

   Package to create the PathCam object upon your first spawn
   Instantaneous Pathcam movement (No 3 second countdown)
   Simultaneous path switching (Cutting from one shot to the other)
   /whereami to find the exact position of your camera (Use the orb)
   *Players cannot move or walk while in PathCamera, I will try to update this in the future



Tutorial

I will try to have a video up on Wednesday, but if someone else beats me to it I'll put their video on the OP

Anyway, here's a written explanation

   1. PathCam_Reset to reset all nodes (the first thing you want to do)
   
   2. Add nodes with PathCam_NewKnot
   Format: [Position/Direction] [Speed] [Smoothing Type] [Type]
   Example: [15 15 15 0 0 1 1] [2] [Normal] [Linear]
   Use /whereami to find the exact position, use admin orb for better results
   Each time it is called, a new node will be made

   3. PathCam_Start to start up the camera

   4. PathCam_Go to begin the camera movement

   5. Delay PathCam_End to put the camera on your player
       If you forget to and the camera gets stuck, use /fixpathcam

   For simultaneous cut shots

      1. End
      2. Reset
      3. Add knot
      4. Start
      5. Go
   
   All in that order, on the same delay (e.g. 10000ms)
   May not work as intended on complex paths

Here's an example .bls save file if you want to see the events work hands-on



I never had the chance to stress test it, the most I've gotten on the test server was 3 players, so use it wisely

Report any bugs or suggestions

Download Here



Change log:

v0.0.2 - Changed from Node to Knot (correct terminology), used the fourth output slot for separating smoothing types from path types
v0.0.1 - Release


Credit to Lilboarder and Space Guy

2
Suggestions & Requests / an updated pathcamera mod
« on: May 27, 2018, 05:03:46 AM »
this is modification discussion tier discourse, but it's overall a request.



i and a few others have been trying to tame this long-forgotten piece of stuff for over a year straight, with no avail. it's old, clunky, and returns errors frequently. hopefully this mod isn't the extent of how far pathcamera can go.

running paths usually takes a long while to load for the first time unless the math is short (slayer's spectator camera), which is understandable for what engine we're on. a nice trick i've found is that after that first pathcamera run though, it runs instantly as long as you're running the path that has already been loaded. i'm relatively sure only the latest path is instantly loaded, meaning you can't have multiple paths "saved" at one time, at least not with this mod.

what i would like is this trick to simulate, generate, or preload the first runthrough of the path while the control object is still on the player. this way, the camera will run synchronously with other events/occasions on the server when it is used the second time. 

the "current" pathcam has a scheduled 3 second delay for loading the path, but that still sets the control object to the pathcam object instantly. if you try to work around this and use setcontrolobject at the same time as setstate (or just try to cheat it in general), the camera will still load in and snap to the pathcamera object after a few seconds, but the pathcamera has already been moving to the node for a varied amount of time.

i've been on-and-off trying to get this to work for well over a year now. the paths will not fully load for me unless the client control object is on the pathcam object. even if you set it onto the object and back on yourself, the object doesn't do a run-through by itself.

if anyone can get this "preloading" concept working, it would be a lifesaver for campaigns and gamemodes in general. this could potentially mean multiple pathcam objects in tandem with each other for some really cool camera effects. even the ts reference says it's used for cutscenes and in-game movies, which shouldn't have these limits.

3
Add-Ons / Winter Breath
« on: December 05, 2017, 03:29:40 PM »
WINTER BREATH
ICE COLD




requested by torin

toggle in RTB prefs to enable/disable the mod

send a chat message to emote a small emitter

get it here:
https://leopard.hosting/dl/fkdgf/Script_WinterBreath.zip


v1 - release
v1.1 - fixed e-tard loving my wife

4
Gallery / [video] not-even-fallout-esque dialogue system(s) - gui works
« on: October 10, 2017, 11:42:03 PM »
AMATEUR DEV VN MODE

CLASSIC MODE
HATE NEWSPAPERS MODE


not fake i swear

uses custom events:
  •    bindaction for dialogue choices
  •    setspeed so you can't move while talking (can't restrict jumping without changing playertype)
  •    doplayerteleport so you'll always be in the camera's view
  •    playanimation for player talking animation + reset to null so the shift brick animations won't play out
  •    virgin conditional events (vce)
  •    other stuff like event_onrelay

times out automatically if no option has been made after 30 seconds
   
will be fully implemented in SURVIVE THE DISASTERS RISING: REVENGEANCE, stay tuned

5
Drama / Stop with the Badspot Personas and Unwanted Arguments
« on: July 03, 2015, 02:28:09 AM »


Read this thread before replying






Badspot's posts containing phrases related to 'mental illness':


legitimate mental illness.

mental illness

mental deficiency

mental problems

http://forum.blockland.us/index.php?topic=238571.msg6803904#msg6803904
http://forum.blockland.us/index.php?topic=265126.msg7799393#msg7799393
http://forum.blockland.us/index.php?topic=124113.msg2670088#msg2670088
http://forum.blockland.us/index.php?topic=152637.msg3617425#msg3617425
http://forum.blockland.us/index.php?topic=201578.msg5724562#msg5724562
http://forum.blockland.us/index.php?topic=251857.msg7291878#msg7291878
http://forum.blockland.us/index.php?topic=274482.msg8147136#msg8147136
http://forum.blockland.us/index.php?topic=245467.msg7053127#msg7053127





Akio's latest posts involving 'mental illness':


do you have a legitimate mental disorder or are you just extremely thick

Do you have a legitimate mental disorder?






     Stop it.

     I'm noticing that certain users are getting some sort of "Authority Surge" because they're using stand-out phrases that Badspot commonly uses, and I want it to stop. You can say whatever phrase that he says, so long if it contributes, but stop having the mindset that you're a second-in-command moderator because you can use them. These ego trips are getting out of hand, stop trying to pretend you're somebody else and use your own personality.

     Stop replying to obvious bait all the time, especially in places where that type of discussion isn't wanted. We don't need 30 pages of violent nonsense inside a suggestions thread because it doesn't belong there. If you can't find a place where you are specifically warranted to whine about posts you find unintelligible, then why not just make it at all instead of putting it inside a thread that doesn't want any of it? If you see posts like what Vax posted, dismiss it; It's not wanted here, but neither is your opinion about it. Hodot's 'two cents' were just as nonexistent as your's were. Either you can post something that contributes to the thread, or don't post at all. Things like "I'm also wondering where this is" is acceptable because you're showing further impatience for the unavailability; "You have a legitimate mental disorder" is not.

     Above all, just because Akio was the reason to write this doesn't mean that he's the only one doing it, or else I would have just messaged him about it. Type 'mental disorder' in the search bar and you'll find plenty of people that do this, not just him. I want all of you to find your own personality, don't copy anyone else's because it is not your's; You are all separate people, act like it. You can like and dislike as many things you want, you can build your own set of things that other people have made because it is an overall build that represents you.






Everyone:


Stop replying to posts trying to start unwanted, off-topic arguments.

Don't get such an ego trip over mimicking a higher authority.

And please contribute to suggestions and help requests instead of spreading toxicitiy.


It's nice to return the favor, you know.

6
General Discussion / i'm controlling blockland with my voice
« on: June 12, 2015, 04:52:07 PM »
-steam stream link removed-

i'm using a program called voicebot to do this with

it works great despite the minor 20ms delay




rip stream

7
General Discussion / -- SURVIVE THE DISASTERS! -- !OFFLINE!
« on: June 05, 2015, 07:00:36 PM »
SURVIVE THE DISASTERS!

BASED ON THE NOSTALGIC 2007 ROBLOX MAP








FAQ


What is this?


"Survive The Disasters", a product of my first actual attempt at playing the game, relates directly to the phrase. In laymen's terms, find and abuse the weaknesses of each gamemode to survive and win for the Survivalists.

The Controller, being picked at random, chooses the gamemode and uses his Ledge Breaker to leave campers falling to their deaths.



I have a problem! How do I fix this?


Downloading Music Stalls or Stops for Me:
Reconnect to the server until you are able to spawn. This is a well-known problem with Blockland dealing with large add-on files, but unfortunately nothing can be done on my side other than severely downgrading the music files.

I Can't Hear Music After the Music Files were Downloaded:
Reboot the game. I'm not sure why this happens, but this is currently the only fix.

Somebody is Breaking the Rules:
Since I'm not using a dedicated server, on paper, I will catch any rulebreakers; however, if I, as well as nobody else, don't see such an action, feel free to be the first to speak up: Loyal deeds do not go unrewarded.

I Don't Know How to Set the Clock on My VCR:
Easy to fix, friend! Just read this eHow article step by step and you'll be a VCR Clockwork in no time!

I have a problem that is not addressed here:
Post any and all problems, concerns, and ideas for the server and I'll try to respond with an easy solution. If you don't have a forum account, please tell me next time I host the server.



How do I play?


Simple. Just try to survive as long as possible. The Controller picks the gamemode while the The Survivalists attempt to survive.

As a Survivalist, work as a team to find weaknesses to the game mode, as well as tricking The Controller to use his Ledge Break too quickly.

As The Controller, simply choose a gamemode and watch the fireworks! Use the Ledge Break the appropriate time to maximize its efficiency and win!

Be careful, you only get one Ledge Break per round.



What are the disasters?


  • CIA Simulator 2015! (In relation to today's events)
  • Hatred: Blockland Edition!
  • "Deploying Surprise in 5, 4, 3, 2, 1"!
  • Who is "Champ"?
  • Frankie McDonald's Roaring Rapids!
  • Jeep Outta Hell!
  • Mr. Bones' Wild Ride!



How was this made?


Since I don't have the patience (or mental ability) to learn basic coding, I had to resort to using events.

That's right, no geeks here! Just 100% VCE powered unstable fun!

Also, this build is using a cut-down version of Crispy_'s ROBLOX map. Download it here: http://forum.blockland.us/index.php?topic=268545.0





Pictures












Credits


csp -- Creator
Renekar -- Beta Tester, Admin, Screenshots
Freek -- Beta Tester, Admin, Screenshots
Nal -- Beta Tester, Admin
IkeTheGeneric -- Beta Tester, Admin
Kobewarrior -- Beta Tester, Admin
Trogtor -- Beta Tester, Admin
AcornCake -- Beta Tester, Admin
SquartleTurtle -- Beta Tester, Admin
c -- Admin
Crispy_ -- Map

8
Off Topic / i've been having some pretty severe headaches recently
« on: March 13, 2015, 05:51:00 PM »


(dr. blf, your patient is in)

it only occurs during extensive exercise, like running, playing with friends, performing the funky hand love, and other activities

it rushes immediately, covering a roughly palm-sized area of the left half of my face, more so from the back of my eye to my inner ear, and i can feel the throbbing inside there


i've seached online, but i don't think i have a brain tumor qq

'go to the doctor' and i'll break your dog's neck

9
Off Topic / THE HORSE RAISED BY SPHERES
« on: March 04, 2015, 06:22:29 PM »
https://www.youtube.com/watch?v=8B1rXxwX-2E



I’m nervous. Look at them.
So perfect, so... normal.


They seem to take it for granted;
the joyful effortlessness of communication,
the elegant, delicate dance of dialog from one friend to another...
what profound comfort it must be to have someone aware of your existence.

To be alive, at this very moment,
is a fact we all need to tell someone.
The soul yearns for many things,
but most fundamental is friendship.
Connection.

Alas, such simple pleasures elude me:
I feel destined to wander this world alone, desolate,
accompanied by little more than my shadow.
A life of humble solitude, of private reclusion, of quiet desperation..

Why can’t I find companionship?
Just to be a member of the group.. feel part of something greater than myself?
I could dream of nothing more than to be one of them, mere acceptance is all I would ask.
The freedom to socialize, converse, laugh perhaps...

I haven’t spoken to a soul in weeks.
No... months.
I’m not quite sure if my voice still works...
Oh, such thoughts are poison on the mind. I must do something...

I’m going to talk to them. How difficult can it be?
Maybe they will like me. I must try.
Otherwise I’ll never know.
They will like me.


They will like me.


10
Games / JUST CAUSE 3 DEBUT TRAILER
« on: February 13, 2015, 12:52:10 PM »

12


the perks of having a gender-neutral name i guess lol

13
https://www.youtube.com/watch?v=WFQK5eF_puo


i have no idea what this is or why it has 50k views but


14
Off Topic / welp nvm
« on: January 09, 2015, 05:30:52 PM »

15
Games / i'm trying out valve's new stream thingy
« on: January 01, 2015, 08:47:46 PM »
self-endorsement woohoo


http://steamcommunity.com/broadcast/watch/76561198060173011

using an emulated ps1 with tony hawk's pro skater 2, gonna try a complete run

probably going to encounter some bugs and other stuff, should be fun



put about an hour into it, the results were okay

i think epsxe has problems with steam overlay though, gonna check into it

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