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Topics - Abstath

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1
Gallery / DeathMatch_Super_Warehouse
« on: December 07, 2016, 04:10:20 AM »
A rather large enclosure built with sniping and explosives in mind - weapons are enclosed in crates and containers that must be blown up to be accessed. Loosely based off of some screenshot I saw of Cult of the Wind.




Enabling brick damage is recommended to allow for destroying higher ground/access to it and reaching weapons. It's been tested with kaje's sniper rifle at 2x player scale to make sure no boundaries can be broken (using onBlownUp > respawn), though it wouldn't hurt to also include lava or lethal water in case some wizards manage to squeeze out. Anything more powerful than that will cause issues.

Download map (to be used with Crispy's Deathmatch Gamemode)
Download save w/ default weapons

Some brick faces on the walls may vanish due to ModTer and normal bricks merging, though this happens at complete random and is something I've only been able to partially fix. Thankfully, it's uncommon.

2
Gallery / 1080p Default Screenshot Remakes
« on: October 04, 2016, 05:03:51 PM »
I attempted to recapture the current default screenshots, with additional DOF versions for the ones that worked well.








Parthenon's environment isn't entirely correct and ArtilleryAttack looks a little off - I may redo it. Done.

3
Add-Ons / Theme - Mild
« on: April 20, 2016, 06:19:47 PM »
Intended to make things look a little cleaner without changing too many details.



To be used with Client_Themes.

Download

4
Off Topic / A snake coulda got me
« on: March 30, 2016, 12:53:40 AM »
I was doing some work on my phone while waiting for a lift, heard some leaves crinkling and turned to a brown snake being all sneaky; the little stuff almost had me petrified as I walked away. At home, I called the school whom confirmed that it was indeed the second most venomous snake sitting next to me.

A good day to be Australian. How've you been?

5
Gallery / Better Boat Vehicles
« on: March 13, 2016, 11:08:38 AM »
While playing around with weird land ships and a seaplane, I ended up with boat vehicles that acted somewhat decent. Made the boats float, formed them into a plane to allow control in water and mostly stripped its flight.



There's probably less of a makeshift way of accomplishing this (or it's already been done).

6
General Discussion / Water Property Preservation Bug
« on: December 19, 2015, 08:38:59 AM »
With overlapped water and lava, lethality won't change when entering one another. It only sticks to the type you first entered.







No clue what to use this for though

7
Suggestions & Requests / working img2brick/macrosaver
« on: December 17, 2015, 08:57:04 AM »
the program was linked by this lovely gentleman here, with a macro-to-save script by this other lovely gentleman over here which I was forced to use because ephialtes' macro saver script is bollocks and doesn't work at all. I'm not entirely sure which one's causing forgetery, but the colours loaded are sure forgetery'd up


                                                                                   

i've tried changing colorsets, different image file types and altering the images' colours, though the only thing this has done is change to a different breed of clown septic tank.

i'm assuming it's img2brick as i've looked at the output macro of a black and white image to find blue and green included.
not entirely sure of this now

8
Modification Help / Are 3+ Vehicle Damage Emitters Possible?
« on: December 13, 2015, 03:24:09 PM »
I was able to get two working perfectly, but the second damage emitter is completely cancelled out when a third is added.

9
Help / InvalidWheelPacket Error
« on: October 17, 2015, 09:42:19 PM »
Either the host will be disconnected and forced to shutdown their own server or all other clients besides the host will be kicked for an InvalidWheelPacket error. This has happened at random whenever several vehicles are respawned from a Slayer minigame resetting. Me and Score are trying to create a racing server using vehicles like the Challenger, Brent Cronus, Kingston Saloon, Kei Racing cars, and some others, if that helps.

We're suspecting Support_Garage or vehicles requiring it is the cause.

10
Suggestions & Requests / Inverted Walk in Vehicles
« on: January 26, 2015, 11:16:18 PM »
Some sort of server script where the walk key is inverted in vehicles, meaning that you drive slow unless you hold down your walk key. Maybe even an energy bar for this.

11
Add-Ons / Air Horn
« on: January 23, 2015, 06:59:53 AM »
A noisy air horn.



It's lethal too.

DOWNLOAD
Non-lethal version

This is my first weapon and model. Criticism, tips and all that is very much appreciated.

12
Suggestions & Requests / Brick Mobile Download
« on: January 12, 2015, 02:56:29 PM »
The vehicle in this image



I can't find it anywhere. I can't even seem to find it on RTB archives, even though it was uploaded to the site.

13
Faces, Decals, Prints / LEGO Print Letters
« on: January 09, 2015, 05:46:12 AM »






14
Faces, Decals, Prints / Ainsley Harriott Face
« on: November 21, 2014, 08:08:35 PM »


                                                    Spice up your face

15
Music / LODS £MONE
« on: November 18, 2014, 06:04:21 AM »

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