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Topics - Big Brøther

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1
Help / SetAppearance is missing from my Bot Events
« on: January 25, 2019, 05:23:05 AM »
Hi, I don't have 'setAppearance' in my Bot Events.
Is anyone able to independently package this event for me, or perhaps educate me on why it might not be working?

I also have installed and enabled:
Event_Bots
Event_BEV
Event_onBotStuffs

As well as:
Bot_Hole

Disabling all of those Bot events except Bot_Hole does not seem to make it re-appear. Any help appreciated.

2
Are any of these known to be problematic?

I go through the console to look for clues but I don't see anything which points to the crash, and it happens several times a day.

3
Help / Can't load original ownership on bricks
« on: July 05, 2017, 10:43:49 AM »
After I save bricks on my server, loading the .bls does not give proper ownership rights. I always tick Save Ownership & Load Saved Owner.
Maybe it has something to do with the setBrickOwnership event? Any ideas?

4
General Discussion / Mutants
« on: June 11, 2017, 09:27:57 AM »
Mutants by Big Brother and Josh901



Who can I play as?
Play as a Mutant and live a life of enclosure, injections and mutations, or...
Play as a Scientist and run rigorous tests on your subjects, exposing them to everything from treasonous to lethal concoctions, and everything in between.
What can I do?
The star of the show is the laboratory, a place in which test subjects and scientists alike go to experiment with various combinations of the vials left out around the room. By clicking on a vial and then clicking on a test tube, the contents will be poured into the tube. When three chemical vials have been poured into a test tube, successful combinations will create chemical serums which can be used on yourself, or even other players.
     How do I use it on myself?
     Walk into the yellow tube in the laboratory, then crouch to administer.
     How do I use it on others?
     For this you would need a Blue Key. Find or force a test subject into their holding tank and simply key the button in front
     of it. They will immediately be administered with one of over 30 available serums.

How do I brag about how many discoveries I've found in the lab?
When you have a chemical serum on hand - i.e before you've used it on somebody - use the Log Book to track which ones you've discovered. Simply click on it and then it will automatically display your discoveries in your clan prefix. The Log Book will not tell you how to create these concoctions again, however - noting this down is up to you. Feel free to compete with other players in finding the most concoctions, or trade serums to each other to acquire a lead.
Okay, but what else can I do?
With a fully accessible games room, Time Crunch, Rock Paper Scissors, an Arena and a True/False room, players are welcomed with a number of different activities to choose from while playing Mutants. Ideas and feedback are always welcomed in this department, as well as every other department, too.
Tell me more, tell me more...
An important goal of ours was to make every round a little bit different. So once per round, as mutants pass through to the main hub they will acquire a deformity, changing colour in the process. This gives the mutant team a little bit of variety and flavour and makes it a lot more immersive. In addition, Scientists spawn next to a Mystery box which gives them a random item when they click it. It has a one-time-use, but if Scientists are willing to sacrifice their Blue Key they are given an additional random item.
Credits
Big Brother - Eventing
Josh901 - Building
ZeUberMedic - Helping with the blueprints of T/F and some of the walls
PurpleShift - Initially building the structure
And everybody else who donated their skill to making various props for the map. Thank you!
Join now

5
Gallery / Secret Riddler
« on: May 14, 2017, 08:54:37 AM »

Original Game's Kickstarter Page

Massive thanks to Inc and Smashedeggs.
Intro
For the people who either don't own the physical version, don't have Tabletop Simulator or simply prefer the configuration of Blockland, I have created an adaptation of the recent board-game Secret Riddler for my next instalment of "VCE Boardgames" I keep making for some reason. While there are certain elements that need ironing out, the game is fully functional and is available whenever I host my server. Although I am constantly bug-fixing and making improvements, you are more than welcome to test the game out and report back. The rules are potentially quite daunting, but here's a rundown to help you.

Rundown
In Secret Riddler, there are two opposing teams. They're called the Liberals and the Fascists.
One player is secretly Riddler, a Fascist who wants to become Chancellor.
It is up to the Liberals to figure out who he is, and to stop him at all costs.
As a rule of thumb there is always 1 Riddler, no more than 2 Fascists (3 if there are 9+ players) and the remainder are Liberals.

Each round, there will be a random President-elect (could be you) who will choose who his Chancellor is.
To do this, the President-elect types "Vote (Player Number)" and clicks on the red exclamation mark. e.g "Vote 1"
The nominee will then have to click the red exclamation mark to accept the nomination.

After the nominee accepts the nomination, a vote will open for ten seconds.
During this period, players can choose whether they want that player to be the Chancellor by typing Yes or No and then by clicking the red exclamation mark AFTER TYPING. (This is very important if you want your vote to count.) The President is also being voted for. If the majority of the players vote "yes", the Chancellor and President commence their leadership. Otherwise, another President-elect is chosen and the process restarts. If an election fails three consequential times, a Wildcard Policy will play. (This will still be either Fascist or Liberal, but does not come from the main deck)

Once the Chancellor has been selected, the President must draw three random Policies.
To do this, the President clicks on the long brown flashing brick three times.

Once three Policies are drawn, one must be discarded. Mr. President should see something like this:
                     (1)           (2)        (3)
Policies:       Liberal     Fascist    Fascist

To discard a Policy, type the corresponding number and then click the long brown brick again.
In this PARTICULAR instance, "1" would be Liberal and "2" would be Fascist because the Liberal Policy was drawn first and the Fascist Policy was drawn second.

Once the President has discarded a Policy, the Chancellor is shown the remainder.
He can choose one Policy of those two to enact.
For example:
                     (1)         (2)
Policies:       Liberal   Fascist

To do this, he types the number of the Policy to enact, and clicks the long brown brick. All players will be told what Policy was enacted.
After the chancellor has enacted a Policy, a new President-elect will be chosen. If the Policy selected was Fascist, Powers become attainable for the next President. They can be used with the P brick.
If the Policy was Liberal, there are no Powers but the Liberals get one step closer to victory.

1 Fascist Policies - Succession (Picking the next President outright)
2 Fascist Policies - Peaking (Looking at the current remaining Policies in the deck)
3 Fascist Policies - Investigation (Looking up a Player's Role)
4 Fascist Policies - Elimination (The President can kill another Player)
5 Fascist Policies - Elimination (The President can kill another Player)

WINNING

For Liberals to win: Liberals must get 5 Liberal Policies enacted.
For Liberals to win: Riddler must be killed using the Presidential Power. This can only be attained when there are 5 Fascist Policies.
For Fascists to win: Fascists must get 6 Fascist Policies enacted.
For Fascists to win: When 3 Fascist Policies are enacted and Riddler is Chancellor, he must click the P brick.


6
Gallery / Monopoly
« on: April 29, 2017, 08:27:27 AM »
Monopoly
*queue music*
This is a fully functional Monopoly gamemode allowing up to 6 players (although I recommend going with 3-4 players - we've never tried 6!).
It makes use of VCE and Zone Events - you don't need to install any Monopoly scripts.
There are certain limitations such as the 99 line limit, but regardless the project turned out quite well.
Please report any issues to me if there are any - I know I probably haven't ironed out every possible bug but please be patient and understanding - these things take time.

Inherent Differences
1. A property's rent increases every time somebody lands on it - no limits
2. There are currently 8 chance cards - if you have any chance card ideas let me know
3. You can sell your properties for half price, but the bank won't force you to do this if you become bankrupt
4. You will be told how much money you have when you pass GO, Free Parking or Just Visiting, but typing $ will display your money in chat
5. Rolling doubles three times does not land you in jail and does not grant you an extra turn. It is used only for getting out of jail
6. Participate in the 15 second auctions by placing a bid in chat (Those on Chance/Tax can not participate). Must be higher than both the opening bid and all further bids

Important Notes
1. The flashing brick on top of every property tells you the property name and owner (if there is one).
2. The coloured 1x1 on top of the flashing brick allows the owner to sell the property if they wish.
3. The white 1x1 on top of the flashing brick displays the property's rent level.
4. To end your turn, click the brick you're standing on - even if you're playing by yourself
5. If you stop moving prematurely, just jump to kickstart the game
6. There is an issue where players land on each other's heads.
I developed an event which detects this and corrects your position.
All you have to do is look towards the middle of the board and wait for three seconds.


Testers
1. Drydess (copying laborious bug fixes to every brick)
2. Caden100 (copying laborious bug fixes to every brick)
3. Skill4Life (extensive bug finding and testing)
4. Freeday (bug finding and general testing)
5. Soule (bug finding)
6. Hay.Wire (testing)


Required Add-Ons
1. Search for Event_setPlayerTransform, download it
2. Search for Brick_Zones, download it
3. Search for Event_AddRelativeVelocity, download it
4. Search for Event_Zones, download it
5. Event_PlayerSpeed
6. Slayer (disable Self Delete, make everybody No-Jet and make a WHITE team so the spawns work)
7. VCE / Variable Replacers
8. My Colorset (Colors might mess up with Trueno's)

To download ALL of the above in a single zip file, click here

Here's the .bls file!  [Experimental Version] (30/04/2017)
  • Fixed issue with no bids being placed on auction
  • Potentially fixed issue with improperly sending players to jail
  • Players who do not pay their rent will now be sent to jail and their money will be confiscated by the bank


7
Gallery / Big Brother's Your Quest Starts Here
« on: July 02, 2016, 07:37:41 AM »
BIG BROTHER'S YOUR QUEST STARTS HERE
Monetary donations are accepted, as well as building donations and beta testing/bug fixing. All of these will reward the player - simply inquire in-game.

What's This?

Hi guys! Your Quest Starts Here is a revived, new and improved questing game. The server revolves around the conflict between two separate factions living in close proximity. The player has freedom to select their own faction, as well as joining guilds within these factions as they complete a greater number of quests. There are currently almost 30 quests for the player to complete, meaning that there is absolutely hours worth of playtime for completionists. A Day/Night cycle is sometimes employed, adding to the immersion and influencing players to seek refuge in available housing while it rains, or to weather the storm with a torch.

Many of the YQSH Quests require the player to invest in one of three main perks, excluding the two luxury perks. The three main perks are Theft, Sneak and Charm. Respectively, these allow the player to steal goods, break into locked houses and speak to important questgivers. The other two luxury perks are Alchemy and Craft, which allow the player to create powerful spells and to craft exclusive weaponry at the Blacksmith's forge. These two are primarily invested in by dedicated players who have completed most of the quests. Players receive two free perk points every time they level up, which they are free to spend on any perk they choose, depending on what is required of them for a quest. This mechanic gives the player freedom to complete quests at their own speed.

For players who want some downtime between starting different quests, there are various mechanics such as woodcutting (If you have a BattleAxe), mining by the side of the hill (If you have a Warhammer) and target practice (If you have any ranged weapon) which award the player in a variety of ways. There are five different types of wood and five different types of ore, which are all worth different amounts when you convert them to gold with the Converter Station just west of the Drifter spawn point. These resources convert into gold based upon how difficult they each are to attain.



Available Factions

Sytolians
Their quests are mainly exploratory and peaceful.
The Sytolians (sigh-toh-lee-ans) are more peaceful than the Metrovimirans, although they have a corrupt underground which the player will discover.
If you're the type to prefer adventure over murder, this is the faction for you, even though there is definitely some assassination in amidst it all.
Advanced Sytolians are able to join the Guardian Guild, whom spawn with 500 health automatically, as well as free armour and several weapons.

Metrovimirans
This faction is violent, chaotic and archaic. Synonyms.
The Metrovimirans (met-rov-im-ear-ans) have a deep hatred for the monsters who occupy the land alongside both of the factions.
Thus, many of these quests require the player to do some exterminating. If you're the type to prefer fights over quests, this is the faction for you.
Advanced Metrovimirans are able to join the Dremir Guild, whom spawn with 500 health automatically, as well as free armour and several weapons.


Drifters
Players who have yet to pick a faction are called Drifters.
Drifters (drif-ters) are given no ranged weaponry and are not allowed to complete many of the quests.
It is widely recognised that nobody likes Drifters according to the lore. Therefore, you'd better pick a faction!


Cleftonians
An exclusive guild for donators only.
The Cleftonians (clef-toh-knee-ns) are all-powerful according to the lore. Welcoming both Metrovimirans and Sytolians, the clan uses their power for good, encouraging all to live harmoniously underneath the King's rule.
Various questgivers are Cleftonian, such as the Bishop, Koshkosh and Rascal. Their quests test your character, evaluating your compatibility for the guild.
They wear a black uniform and spawn with the maximum achievable health (equivalent to a Guardian/Dremir) as well as various weaponry and armour, meaning you don't need to load when you die.

PVP Arena
For the more unruly players, or for those who enjoy besting their opponents in duel, we have an arena for that. If Player 1 steps on the red pad and Player 2 steps on the blue pad, all these players have to do is type [Ready] and they will automatically be placed in the 1v1 Arena for the rest of the players to watch. After 60 seconds, a golden pad appears in an elevated position. If your opponent is dead, it won't be a problem reaching the golden pad uncontested. However, if they are alive it'll be a battle to see who gets there first. Before the battle begins, players are able to wager gold coins on the fight if they are confident in their abilities. For example, if both players bet 100g on themselves, the winner will take home 200g (including their initial bet). This allows for more interesting matches with more on the line. Side note: Fighters are able to fight with a different set of weapons if they so desire, simply by hitting the 'Just Fists' or the 'Just Range' buttons.



King of the Hill
For strategic players, there's also a King of the Hill mode up near the tavern. This allows Sytolians to face off against Metrovimirans in a (currently) small area with a single control point. This is a fresh, new mode, meaning that eventually it will have its own special map, but not quite yet. However, non-participants cannot interfere with the game. King of the Hill requires some beta testers because no big groups have actually used it before, so feel free to use it and give me feedback based on how well it works.

Rules
1. While freekilling is allowed, specifically targeting one player just for the purpose of griefing is not. This means that you can casually kill a few people if they're bugging you (or roleplaying), but you cannot troll somebody relentlessly because you think it'll be funny. I don't do temporary bans on my server, which means you're either getting kicked or permanently banned.
2. If you find a way to escape the map which isn't intended, please tell me and I'll fix it. You won't get banned for this.
3. If building/painting is enabled in the mini-game, it's not for you. Don't build, or paint the questgivers.

FAQ
How do I save/load my progress?
At the Drifter spawn point.
There is a button that saves your progress, and a small button that saves your inventory. Simply type [Save] or [Sa] respectively and then double click it.
There is a button that loads your progress, and a small button that loads your inventory. Simply type [Load] or [Lo] respectively and then double click it.

Where do I get weapons and armour?
There's a small stall in the Metrovimiran area (blue) which sells you weaponry in exchange for gold. Just type [View] and click the V button, and then type the name of an item and click it again! There's a slightly larger tent near the mining area which sells armour. The payment process is exactly the same.

How do I get gold coins?
You can find gold coins scattered across the map, or you can do various quests which award you with gold upon completion.
Additionally, mining/woodcutting provides you with resources which can be converted to gold at the Converter Station.

I've lost all my stuff...what do I do?
First of all, don't panic. Make sure you've remembered to load. If it's still all gone, just talk to Big Brother and he'll help you.

Can I swap factions?
Yes, if you're below level 6 you can use the % brick and type [Swap].
Alternatively, you can rejoin the server and overwrite all of your data with the [Save] brick.

How do I know if I've levelled up?
Hit the ^ button near the Drifter spawn point. It'll give you all of your XP information and your level will go up if you have enough the XP required for it. Otherwise, it simply displays stats. Currently the equation for required XP is (Level * 1.Level * 32).

Why did I gain XP then lose XP?
You probably tried to instakill a monster with a heavy weapon. That's unlawful grinding, and the XP Gods don't like it.

Can I make my own clan?
Yes, you absolutely can. Clans currently have a negotiable opening cost of 2000 gold coins, however donations are also accepted to reduce or negate this fee.
Clan leaders are permitted to change the outfit, clan tag (which is cleared by default upon spawning) and weaponry of the members.

How can I gain XP?
Aside from doing quests and target practice, you can kill various monsters which are scattered around the map. Smaller MOBs give you XP when they die, whereas larger MOBs give you XP per hit. As you level up, weaker MOBs will start to give you less XP in order to motivate you to fight harder enemies.
Here's a list of the current MOBs, coupled with a brief explanation of their traits:

1. Mini-Bohrs - Found outside spawn, they do not fight back, wear armour on their chest
2. Regular Bohr - Found outside spawn, fights back, looks like a Mini-Bohr without armour
3. Zahr - Found in the mining area, fights back, has maroon skin
4. Clehr - Found in the mining area, fights back and has blue skin
5. Creak - Found in the Sytolian trees, fights back, has high HP, carries a club and is very big with red skin
6. Suhrk - Found in the Sytolian trees, fights back, has very high HP, carries an axe and is very big with green skin and chest armour
7. Lepr - Found in the far north west Sytolian area of the map, fights back, has moderately high HP, leaps to the player and has dark blue skin
8. Golden Bohr - Found in the north west Sytolian area of the map, fights back, has very high HP, drops gold when it has low health, gives 3 silver coins when it dies
9. Frost Rieve - Found in the far north east Sytolian area of the map, fights back, has high HP, grows enormously, can be critically hit, can regenerate health
10. Dark Rieve - Found in the far north east Sytolian area of the map, fights back, has high HP, can slow, blind, cripple, shrink and burn the player



Main Credits
Big Brother - Host/Eventer
Endgame - Buildings (back in 2012)
Pass - Handbuilt Terrain, Admin
Important Individuals
Dunhiem - Temporary Admin, Builder, Donator
Sylvanor - Admin
Boba Fett - Beta Tester
Anybody who gives me quest ideas or reports a bug!


8
Games / Imperium Assault - Game Development
« on: December 14, 2014, 01:41:18 PM »

Background
I've been developing a game with C# since the 27th of November 2014 and most of my progress has been to do with the mechanics of how the game works. I'm going to use this thread as a means to document my progress and alert potential followers of things that I add. If you want to see something in this game, please tell me. Imperium is a 3D, multiplayer party-based combat game with distinctively different paths of play to experience. The game will be available for free. I'm working on this game ultimately by myself, but I frequently consult a more experienced friend whenever I need help with something not working properly.


Passives
A main mechanic of the game is the passive system. A passive is an effect that is always present, providing an assortment of different bonuses in order to shift the direction of how the game is played. Upon registration, each player is awarded with two free passives. For two thousand Runes, a new passive can be purchased and equipped in place of the old one. The old passive is not lost in the process, and can be re-used at any time. A full list of all passives will be available below. There are currently a little over 30 passives designed, 11 of which are actually in the game, able to be used. My goal is for there to be 40 different passives. If you have ideas for passives, please do let me know and you will be credited. Premium players are able to unlock and equip any passive and skin. The cost of becoming a premium player is in the works.

Venture Mode
Venture Mode is the standard mode of Imperium, which is currently being developed. Venture Mode is basically a sandbox that allows players to battle with each other, kill creeps, carry out quests and socialise. There are currently non-hostile creeps to kill for XP and Runes. Damage is currently dealt in a melee manner, because I like melee combat. Ranged weaponry may be introduced at a later date. There may also be a potential housing system, which means that players can purchase hide-outs for themselves or their various groups. There will be a party system that allows players to fight as a team, as well as standard clan tags much like in Blockland.

Reputation System
Players are automatically given the 'Neutral' reputation when they register, but reputation is modified through game-play.
(Rep points increment every hour played, but decrement when the player kills an innocent.)
    • (Innocent) Angelic (Earned through amassing 60 rep points, receive rep points when they kill dangerous or murderous players (+1) but lose considerably more rep points when killing innocents (-5).)
    • (Innocent) Neutral (Default, 0 rep points)
    • Chaotic (Earned through amassing -10 rep points)
    • Dangerous (Earned through amassing -25 rep points)
    • Murderous (Earned through amassing -50 rep points)

    Things I've Done
    Levelling, XP Gain and Damage Dealing Algorithms [100%]
    Rune System [100%] [Runes are the currency of Imperium]
    In-Game Debug Console [100%] (Externally provided)
    Health System [90%] (Death not yet added)

    3/6 Creep Types and Creep AI [50%] (Completely easy, just not a priority)
    Reputation System [50%] (Again, super easy, just not a priority)
    Multiplayer Functionality [50%] (Priority, but I'm working on it)
    11/40 Completed Passives and an Armour Purchasing System [22%] (Priority and therefore I need ideas for passives)

    Party System [0%]
    Quests [0%]
    Models [0%] (Could use a hand with this)


    Passive List
    Passive names are temporary, if you don't like the name of a passive you can provide another name for it below.


    Screenshot
    HUD hasn't been worked on yet, nor has the model, but all of the important variables are available to the player. Ignore the two black buttons, they are temporary.


    Console View
    View of the console with the Barrage passive equipped - you can read about this passive and many others above.


    Quote
    Potential Things to Do In Imperium Assault
    1. Unlock all Passives and Skins
    2. Act as the police and shut criminals down, acquiring the Angelic reputation
    3. Kill and steal relentlessly, avoiding real snipers based around the map
    4. Finish quests provided by Quest Givers
    5. Reach the top level
    6. Socialise with other players
    7. Create a prestigious clan or fight in a party
    8. Play through the speculated CTF/TDM modes I plan on creating
    9. Bigger housing
    10. Boss fights: Large creeps defend certain areas and parties can bring them down for rewards. (See the Fire Giant in Smite for a potential frame of reference)

    Helpers will be credited and awarded in the long term. Could do with modellers and people to provide ideas. If you're interested in the progress of the game, message me or post below. Thank you.[/list]

    9
    Gallery / Big Brother's Business World Revived
    « on: October 06, 2013, 06:13:29 AM »
    Big Brother's Business World Revived

    The odd few of you may remember my Business RP from a year ago. I have brought it back, ten times as good as it was before. The main focus of this server is investing in the stock market, which has been simplified so even the younger users can get a feel for investments and shareholding. This server will be hosted in arbitrary rotation with  my Draw Something server. Here are a few facts about the server.

    Firstly, one of the main sub-mechanics is that you can get jobs here. Most of the jobs are displayed on the main board and can be accessed for a minimal fee. Payment is typically given out by me or by your boss. Here's a picture of the board you'll be working with.


    The fourth column is the job column.
    P - Player
    E - Employee {100 credit fee}
    M - Manager {2000 credit fee}
    A - Automobile Servicer {2000 credit fee}
    S - Stock Market Educator {100 credit fee}
    * - Illuminati {2 prestiges required}
    C - Constructor {100 credit fee}
    B - Business Owner {100 credit fee}



    Admin Stuff - Only read this if you want to save the build

    As you can see in the image, a LOT less buttons are required in this version than the last version.

    There are six red Host-only bricks which aren't important to know unless you save this build and load it on your own server. The top left adds a new stock.
    The syntax is '<stock name> <lowest fluctuation> <highest fluctuation>'. For example, "BRO -10 8" would give a new stock called BRO a fluctuation of -10 to 8 per tick.

    The next admin brick to the right of this one saves all of the current stocks to your player. The one next to it loads them. This is important to have if you'd like to keep the same stock when you happen to restart the server. You'll need to manually reset the values of each, though. We'll get onto that.

    The second row is next. The first one on this row resets all of the stock values to the same amount. The syntax is just a number in regular chat, and then you click the brick that looks like ">".

    The next brick on the second row grants credits to a player. Syntax is 'name in regular chat and value of credits in team chat'. The player receives these credits by clicking the @. For example, typing Big Brother in regular chat and 100 in team chat would grant me 100 credits.

    The final brick on this row adds a value to specific stock. E.G "BRO 5" would add 5 to BRO.



    What each brick does

    All of the bricks have little question marks above them, to help you figure out what they do.

    "?" - Displays the values of all of the stocks. Type [Help] and click this however, and it will display some quick tips.
    "C" - Displays your credit worth. If you have no credits, it'll give you some.
    "S" - Saves stuff (Not compatible if you save and host this game)
    "L" - Loads stuff (Not compatible if you save and host this game)
    "R" - Rank / Prestige
    "@" - Receive credits if they were granted by an admin

    "+" - Buy stock, syntax is "BRO 5"
    "-" - Sell stock, syntax is the same
    "!" - Brief statistics
    "Upward Arrow" - Trigger a stock market alteration
    "#" - Probably don't need to know about this one
    "=" - Check how much it would cost to purchase a specific stock. E.G "BRO 5" would tell you how much it would cost to buy 5 shares in BRO.
    "%" - If you happen to save the bricks to this server, you'll need to manually revamp this brick. It displays how much of each stock you have specific to my server, as well as how much you've gained from each stock, too. Unless you have the exact same stocks as my server, this will be a problem.
    "F" - Fix stocks below a value of 100. When stocks go below 100, they cannot be purchased because they are too unsuccessful. When you click this brick, each stock it finds below 100 will be set to 100 and you'll also gain 5 credits per stock fixed.

    Scoreboard
    1.-
    2.-
    3.-

    I understand I'm bad at explaining things. In which case, join the server for yourself. Usually, lots of well experienced players are online to help you. When they help people, they are also rewarded with credits.

    10
    Drama / Pass is Boomerangdog
    « on: October 04, 2013, 02:37:29 PM »
    Pass is Boomerangdog

    Evidence:

    As you can see from this image, both Boomerangdog and Pass both share the exact same IP address.

    Some of you may remember this topic in which Boomerangdog faked his death (evident through both this topic and his admittance to me personally). Pass used a fake name, "Curtis Deetry" and also used a voice modifier when skyping with me and other friends. He had a significantly deeper voice than what seemed normal and besides that it didn't actually sound 'right'. Here is a picture of "Curtis Deetry". I have no idea who he took this picture from.


    cowboycurtis.jpg

    Along with making up this fantasy persona, Pass also lied about his age. He is not 16, but around 13 years of age. I'm going to go take a long shower and scrub myself down, because I feel extra dirty for being lied to like this.

    11
    Gallery / Big Brother's Fallfight Deathmatch!
    « on: September 07, 2013, 07:33:34 PM »
    Big Brother's Fallfight Deathmatch

    All Evented

    Information
    After working for about a week, Big Brother's Fallfight Deathmatch is finally complete. With ten bricks, it might be the lowest brick count to fun ratio you've ever seen. Below are some things you might want to know about the server. Each round has a five second countdown. Afterwards, you will quickly launch up into the air for approximately 40 seconds. You fallfight for a further 30 seconds. Not everybody launches at the same time. The first person to join the minigame is also the first person to fire up first. I cannot change this. You spawn with 50 health.

    When you reach the top after 40 seconds, you'll find yourself to be 3500 feet in the air - or 165 64x baseplates high. You will receive a free dice roll automatically. There are 60 dice roll options. 40% of these are bad for you, the remaining 60% are good for you. If you'd like to purchase a second roll to use automatically in the same round, type 'Buy: Roll' when you're touching the floor during round preparation. It does cost 10 points, but it will provide you with another dice roll and it could be anything. You can also purchase velocity by typing 'Buy: Velocity'. For 10 points, you will receive another 200 feet of height. You must be touching the floor during round preparation to buy this, also.

    Please note that your weaponry will not be received until you have reached the 3500 feet mark. You receive four different weapons, but you can roll the dice and grab another potentially. During each round, you can use the air lock once for free. This will momentarily cease all downward velocity as soon as you hit the space bar.

    It is advised not to use this while you are launching upwards. It is recommended to use the air lock whilst you're falling at terminal velocity, as it will slow you down. Killing give you one point, dying does not reduce your score. You cannot save or load your score currently.

    Have fun! Bolded parts are the most important.

    12
    Drama / Dumb Lil' monday, Server Crashing - 10306
    « on: August 23, 2013, 02:15:38 PM »

    Name History

    First part of the conversation is him denying that he is responsible, naturally. This is not the first time - I've asked him about the reports I receive several times prior to this conversation and he denied all allegations that he is responsible for crashing these servers.

    However, lower down in this particular conversation he finally admitted to crashing servers. I have had complaints about this particular user sent to me on RTB repeated times every other day, as well as complaints made globally on General Discussion. I decided to confront him and this is the result. After this conversation, he left GD.

    Quote
    "Dumb Lil' monday: Blockland will enter a modern age. Family RPs must go extinct."
    "Dumb Lil' monday: I dislike the people that frequent Family RP servers. I feel they need to be tortured."

    If you host anything regularly, ban him from it because I have reason to believe he has the ability to crash servers. This is not the first guy to use the 'hack' and it probably won't be the last, unfortunately. Why do people feel the need to do this with their lives, aren't there better things to do?

    13
    Off Topic / Joining the rugby team - what do you guys think?
    « on: August 05, 2013, 06:36:46 PM »
    (By the way, for Americans: 'Rugby' means 'Football'.)

    A few weeks ago, I was working out in my school's gym at lunch time after I ate when spontaneously a guy my age confronted me about joining the school rugby team. I was surprised, because even though I'm muscular, I've never been one for sports evident from the fact that I've been in the lowest group for gym class with the rejects for most of my academic life. I thought this might actually be a pretty cool idea even though the question came as a surprise and I've been thinking about if I'll accept his offer for a while.

    I'm pretty fast so it might be a good option. However, I don't know much beyond the basics about rugby and I'm terrified of snapping my stuff up while playing. Are any of you guys rugby or american football players, including even those just participating for fun? What do you think of the sport and do you think it would be wise for me to join the team?

    14
    Suggestions & Requests / Work out animations?
    « on: July 13, 2013, 04:16:32 AM »
    Hey guys, planning on building another gym and I'd appreciate it if somebody could make an animation of the deadlift, squat and bench press. Maybe it could be triggered via an event or something. Don't mind, but I'd like this a lot. If you're up to it, PM me please!

    15
    Off Topic / swiggity swoo its my birthday too
    « on: June 05, 2013, 01:47:30 AM »
    Yay! I also have an exam today and my girlfriend dumped me yesterday so I'm thinking there is a vengeful God up there. Anyway, enjoy your day, everyone!

    cough

    splutter

    COUGH

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