
I've been working on this for a hell of a long time, and since I have been enlightened by scripting, I can actually make it not based around events for all of my processes. I just use events so that I have an easy way to develope stuff In-game once I have the system done. I have posted different versions of it before, but they haven't been this far and I didn't understand that much about coding.
Gameplay:The game is supposed to be fun, not a clicking grind or the same quests over and over, Idk what I'm going to do for professions yet (like, mining/woodcutting), but If I had them I would try to make the most fun gathering skill possible... I have no clue how yet.
My goal is to make this about 8 hours of gameplay, from 1 to 20, people probably do not want a dedicated rpg (like wow) in BL. 8 hours may seem like a lot, but thats like 3 days of playing normal amounts.
In the World:There are probably going to be 6 zones, each with a dugeon, and a PVP Area.
Sketched up Map:

The colored outlines are for different servers I may host it on, if the Idea is possible. (I will talk about it later.)
I only have Sunshire Valley built (I will be in it in the picture below).
Classes & Spells:The KnightThe knight is a defensive class, used for tanking and leading the way.
They gain energy by using their basic attack - (Similar to warriors in games like WoW)

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AttackJust a swing of the Sword that does 5 damage.
Styles:

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ThrustA strong attack that does 20 damage.
20 energy.
The HunterSimilar to a rogue/ranger in most rpgs, they do the most damage and can get around traps.
Gets energy rapidly, but spends it rapidly, so you are constantly having to switch attacks.
Abilities:

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ShootA basic shot of the bow that does 8 damage.
Costs nothing.

- Aimed Shot
A focus shot that does 17 damage.
50 energy.

- Stealth
A special ability, which hides the Player from other users or monsters.
Out of combat for 5 seconds.
The WizardA difficult class to play, even though a lot of people will play them.
Used for crowd control, healing, and some damage.
I know it makes no sense lore wise to make the wizard heal, but I wanted 3 fundamental classes.
They are spell dependant, so they can go through a whole fight on one pool of energy.
Spells:

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Water BoltA simple water spell that does 17 damage.
1 second cooldown and 10 energy.

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Fire BallA powerful fire spell that does 35 damage.
2 second cooldown and 20 energy.
Upgraded - does 15 more damage.

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FreezeA weak spell, but it does cause someone a lot of trouble when they can't move.
5 second cooldown, 50 energy.
Upgraded - Costs 20 energy.
OtherHere is an ingame pic of a mage:
I don't care about your screen stretching.

There is an energy bar, then an HP bar, at the bottom it tells you your exact amount.
At level 20 you have 4600 hp (if I remember right), so if you want to see your exact hp I guess.
(No, I only use 3 playertypes for this rpg, one for each class not level.)
There is an issue I have, I don't have the bottom bar updating on a schedule, so its doesn't have the energy updated because it last updated when the energy was 13%.
On the right of this scene is the rest of the Sunshire valley zone, theres not much to see except a huge empty valley with a lake.
CommentsI do not take credit for the wizard spells, they are basically recoded (energy system wise) versions of Amades spells, since I like the style and I am not an artist. I can make basic pictures, like the ones used for the spell Icons.
I would appreciate help, I am not going to put up a roster thing because I think thats pretty dumb, but help with maybe some animations (if I decide different spells for the Hunter/Knight need animations) and building.
I need suggestions for spells, since I need at least 5 - 8 for each class.

I may or may not update the main post immediatly, except for new things like spells and class information, so check the topic.