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Topics - mr. block

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Add-Ons / Client-Sided Artillery Calculator (New GUI version by Visolator)
« on: December 15, 2013, 12:43:31 AM »
Do you ever get tired of using trial and error to determine the vector required to fire a ballistic projectile?
Well, now you can calculate it automatically using this client-sided add-on! Although this was created for the sole purpose of griefing servers, I discovered that there are other beneficial uses for this add-on!

This system can be set up in 4 steps and can be done on any server.

STEP 1: Stand at the position you want to projectiles to hit and type "saveTarget();" in the console. The function will output the target vector.


STEP 2: Stand directly on top of the brick that's firing the projectiles and type "savePos();" in the console. The function will output the position vector.


STEP 3: Type "calcVec(%vz, %gm)" into the console with %vz being the desired vertical velocity you want to launch the projectile at and %gm being the gravitymod of the projectile, which is usually 1.0. The default values (if you leave the arguments blank) are 50 and 1.0 respectively.


STEP 4: Copy the vector printed by the "calcVec" function into the spawnProjectile event.


If everything is done right, the projectile should land at the given target.



Hopefully this will be useful tool for builders who want to set up a simple artillery system.

DOWNLOAD (OLD VERSION)

Thanks to Visolator, we now have a new version with a gui!


GUI VERSION BY VISOLATOR (v2)

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SCROLL DOWN FOR UPDATE

Hello. I decided to take some initiative and create something that I've been dreaming about for a long time in Blockland: a laser designated artillery system.

With this device, I can make precision artillery strikes at any location. And compared to Jetz's artillery beacon, you can actually see the artillery shells being launched from cannon.

Here are some pics:

Video




You must have Gravity Cat's Howitzers installed for this to work

Anyway, setting up the system is pretty simple:

1. Plant some Howitzer Spawn bricks down in order to create howitzers.
2. Use the Laser Designator to designate a target for the howitzers to fire at. The howitzers should automatically aim at wherever you point.
3. To fire the howitzers, you have to  type "/fire <#ofshells> <delaybetweenshots> <delayvariance> <spread>". <delayvariance> basically allows each howitzer to fire at slightly different times to make the barrage look cooler. <spread> should be set to a very small number such as 0.0015 due to how it's calculated.
4. If the barrage is taking too long, you can type "/ceasefire" in chat to stop all howitzers from firing additional shells.

If you want to adjust how the trajectory of the projectile is calculated, you can type "/firemode <arg1> <arg2>" in chat where <arg1> is a number from 1 to 4 and <arg2> is a positive integer. For more info, you can open up the Support_Projectile.cs file or just fool around with the command.

Update(11/26/13)
  • RTB Server Preferences have now been implemented! You can now change how the howitzers fire without chat commands.
  • You can now set the type of ammo the howitzers will fire (The cluster shells seem to be the only good alternative).
  • There are now default values for barrages which can be changed in RTB prefs. That means if you type "/fire" without any arguments, the howitzers will fire the default barrage values.
  • You can now call down a barrage with the Artillery Beacon, that is if you have the add-on installed. There is an option to switch to the old Artillery Beacon in RTB. The beacon will call down a barrage based on the default values set by RTB

LINK:
http://www.mediafire.com/download/u8n0ckpar5cccc4/Weapon_LaserDesignator.zip
(yes, I know it's the same one, but I keep updating the file)

Upcoming Features:

You must have Gravity Cat's Howitzers installed for this to work

Also, can anyone make me a laser designator model?

3
Assuming that the gravitymod is set to 1.

I want to test some ballistics and that information would be very useful.

4
Gallery / Mr. Block's Slides Finished!
« on: June 20, 2013, 07:36:34 AM »
Hello. I've mustered what little passion I have left for this game and finished my slides build. I added a brand new slide, fixed and improved the other slides, and added a teleporter station that uses teledoors. The save should be compatible with the default settings of the game. Enjoy.

Link: http://www.mediafire.com/download/ughno3sq5zsg9u9/Mr.Block's_Slides_Updated_v3.bls




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Gallery / Mr. Block's Challenge (from a few months ago) (with save)
« on: June 29, 2012, 01:05:11 AM »
Hello, I am Mr. Block (ID 1774), the same player who manufactured the slides for the default save.

About a few months ago, I have constructed and hosted a challenge, hoping that the players might enjoy something that's genuinely difficult. After the first day, however, I discovered that absolutely none of the players managed to get past the first (and easiest) level. Therefore, I proceeded to make slight adjustments to the level in order to lessen the difficulty. After adding a lot of checkpoints and extending a large amount of platforms, a few players managed to beat the challenge. However, there was still a majority of players who still can't get past the first level and ragequitted. After a few more days of hosting the challenge, none of the players joined and I shut down the server in frustration. I eventually stopped playing Blockland altogether for a few months.

Therefore, I present to you my challenge, hoping that you the forumgoers might be able to make something out of it. It is a pure old-fashioned jump challenge with absolutely no events except for the checkpoint and kill-bricks. I believe that I have exhausted every possible jumping technique in this challenge. I have always refused to put in any other events as players with high amounts of lag would have a much more difficult time coping with them.

If you did not have any of the events enabled, then you have to apply the kill events to the glowing red and yellow surfaces and the checkpoints to the white boxes with black outlines. It was incomplete when I abandoned it so the rainbow-base plate is considered to be the end of the challenge. PLEASE ENABLE FALL DAMAGE.



Feel free to leave comments and/or suggest what I should do with it.

6
Suggestions & Requests / Teleport to Checkpoint Event Request
« on: February 25, 2012, 03:31:50 PM »
When constructing one of my challenges, I've noticed that there is one mechanic troubles that me: the death-respawn mechanic. When someone dies, they have to wait a minimum of one second to respawn, in which I find to be too long in an intense challenge. Also, they respawn with immunity, making them impossible to activate essential events for a few seconds.

Therefore I'm asking if anyone can make an event that can teleport the player to the most recent checkpoint or a random spawn so I can replace them as kill-bricks.

I tried to emulate this by using the kill-on-checkpoint and force-respawn-on-kill-brick, but the spawn protection is still there when someone respawns.

7
General Discussion / What do you guys want from a Challenge?
« on: February 25, 2012, 04:14:31 AM »
A few weeks ago, I woke up from a long hiatus to revisit Blockland. After being accustomed with the new features, I noticed that there were only RPG and DM servers and nothing else. Then, after some thinking, I decided to create something that has always been a crowd-pleaser: A Challenge! So, with much focusing, I finally built a great and difficult challenge course using only the traditional bricks and kill-events.



However, when I finally hosted the challenge, the reaction I received was not as expected. The first few people joined and ragequitted after failing to complete the first few jumps of the level. The next few complained about the lack of checkpoints in my level, in which I complied by tripling the amount of checkpoints. After more ragequits, I resorted to giving into the players' complaints about the difficulty of the level and adjusting the plates until they were super easy to complete. I also spawned a horse gun and shot horse rays at the complainers as punishment, but they had an easier time completing the challenge as horses, so I stopped doing that. There were a few people (mostly veterans) who actually managed to beat the third/fourth level before ragequitting and I find that their skill to be way above the average skill-level. I stopped hosting after 3 days or so.

I remembered that when hosting my old challenges during the pre-v8 days, people were actually competent and persistent in completing my challenges. But now, people are starting to become more impatient and demand more from the challenges, trying to replace something that takes skill into a gimmicky-event spewing contraption that would be even more impossible to complete due to occasional lag.

Therefore I ask you: What makes a good challenge now?
Should I finally import new brick packs to spice up my builds? Should I comply with the general untalented population and implement more unstable events? Or should I just go back to making slides (although I think I exhausted every possible idea using slides)?

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Gallery / Slides
« on: January 18, 2008, 08:18:07 PM »
These are some slides I've been working on. There are 8 slides and 1 unfinished tall slide. There are also 4 long, straight slides made by Doorman. If you want to rate them, rate them after you ride the slides.
Here is the save:http://www.mediafire.com/myfiles.php
And here is the picture:http://s252.photobucket.com/albums/hh33/Boboboby/?action=view&current=Blockland_00006.png
I hope you like them.

9
Help / Giant Lag after a few minutes
« on: January 17, 2008, 12:19:50 AM »
Help, When ever I start a server, a few minutes after that, a giant lag happens and I have to restart it. I cant even save when the lag happens. What happened?

10
Help / I cant start any server
« on: December 21, 2007, 07:00:34 PM »
when i click "launch game", the game froze a little and went back to the gui. what is wrong with my game?

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Help / Disconnet from server every time
« on: December 15, 2007, 06:40:51 PM »
 When i join a server and play for around 10 minutes, the game suddenly lags and I have to disconnect . It keeps happening!!!! So can someone help me?

12
Help / I can't damage anyone
« on: December 13, 2007, 07:51:46 PM »
When i create a minigame, the weapons wont kill and yes, I have weapon damage on. So can anyone help me?

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