Dungeons and Dragons RP
possible logo is possible.. later
This is NOT exactly like DnD; it is just based on it.
This will be very similar to a 'Roll to Dodge' except I will be using a D20 and you will be able to level up and train various skills. You will work as a team to the stuff that comes up in the campaign. I will be the 'Dungeon Master' or DM. I will be the one to come up with the story and control the AI. I will check this multiple times every day, so it will not go and die in a few days.
We will allow 5 people in the party.
WE ARE FULL AT THE CURRENT TIME I reserve the right to remove anyone who does not take the game semi-seriously. I like joking around, but please stick to the story and don't be a detriment.
Rolling: A natural 20 is known as a critical success, and it will make something go insanely well. A natural 1 will result in a critical failure where something goes terrible wrong. The closer you are to 20, the better the outcome. There will be no 'overshot'. Higher is better.
The following traits will be used:
Strength
Dexterity
Wisdom
Constitution
Intelligence
Charisma
You start out with 10 points to add any of the above traits. If you have a 2 in Strength, then a climb check you I would roll a D20 and add the +2 from your strength. You gain more points as you level up.
Use this as your player sheet:
(Player Name) - (Level) - (Race) - (Class)
Health: (current health)/(base health:to get your base health, multiply your constitution by 4 and then add 4)
Strength:
Dexterity:
Wisdom:
Constitution:
Intelligence:
Gold:
Armor Level: (not everyone can wear every armor type, you will start out with cloth armor, zero armor points)
Special Abilities/Feats: (These will be granted at certain levels depending on your class/race. You start out with none.)
Status: (You may post this, but I may change it depending on the outcome of the roll)
Inventory: (start out with minimal crap)
Please also include a short back-story so I can develop the campaign.
Depending on the type and quality of the items you have, you may also get additions to rolls. If you have an enchanted elvish long sword then you will receive a large bonus to attack rolls with that weapon. You may buy weapons and items at various shops that you will find, but the rare items you will find/receive in your travels. I will post a stores inventory once you come to it. Different stores carry different items. Enchanted weapons will come with a unique ability that varies on the item.
Battling: I will roll first to see if you beat their armor level, and if you did, then you can roll for damage. The amount rolled for damage will depend on the weapon.
Level 0 Spells - You can use Level 0 spells as often as you choose.
Detect Poison: Detects poison in one creature or small object.
Detect Magic: Detects spells and magic items within 60 ft.
Dancing Lights: Creates torches or other lights.
Ghost Sound: Figment sounds.
Touch of Fatigue: Touch attack fatigues target.
Mage Hand: 5-pound telekinesis.
Message: Whispered conversation at distance.
Prestidigitation: Performs minor tricks.
Acid Splash: Orb deals 1d3 acid damage.
Level 1 Spells - You have (5 x Level) Spell Points (SP) to use on Level 1 Spells
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Grease: Makes 10-ft. square or one object slippery.
Comprehend Languages: You understand all spoken and written languages.
True Strike: +20 on your next attack roll.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Disguise Self: Changes your appearance.
Animate Rope: Makes a rope move at your command.
Erase: Mundane or magical writing vanishes.
Feather Fall: Objects or creatures fall slowly.
Jump: Subject gets bonus on Jump checks.
Spell list will be updated once the mages level up.
Current Picture:None yet
What just happened: On the road to Gatlin. We have just encountered a dead man lying by a dead horse. They have people in the treeline ready to ambush the ambushers. If they even get ambushed at all.
This page will be added to and edited often.