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Topics - Amiret

Pages: [1] 2
1
General Discussion / AHS - Amiret hosting services
« on: August 30, 2008, 09:51:36 AM »
AHS - Amiret Hosting Services
So, have you ever wanted a server, but you cant host? Well, since people seem to be offering hosting now, I'll join in too. The hosting is completely free, but it will have ADS. I might offer paid servers later, but it is unlikely.

Features
  • Duplicator
  • Fill can
  • IGSO
  • Up to 10 custom weapons
  • Up to 4 custom songs
  • Up to 5 custom vehicles
  • JVS doors
  • Unlimited scripts that don't use datablocks
  • Auto admining of up to 25 people.

Note: All of these are completely optional.

Rules
  • 1. No unadmining of AHS staff, no banning of yourself or AHS staff.
  • 2. If your server crashes, it will be back up asap
  • 3. You will be sent a code prior to hosting to turn your server off.
  • 4. You must have msn.
  • 5. Have fun!

Times
Servers are hosted in 9 Hour 'Blocks'. We only schedule up to 3 days in advance.
  • Block 1: <UNUSED> 12:00PM - 9:00PM CT [August 30th]
  • Block 2: <UNUSED> 9:00PM - 6:00AM CT [August 30th - August 31st]
  • Block 3: <UNUSED> 6:00AM - 3:00PM CT [August 31st]
  • Block 4: <UNUSED> 3:00PM - 8:00PM CT [August 31st] [NOTE: This block is only 5 hours long]
  • Block 5: <UNUSED> 8:00PM - 6:00AM CT [September 1st] [NOTE: This block is 10 hours long]
Advertising
Each server will have 10 ads on it, sending a chat message to everyone showing your ad every 1 and a half minutes. A new set will be made for every day, if not all spaces are filled, then the previous day's ads will be recycled.

  • AD 1: NONE [August 30th] - [By: NONE]
  • AD 2: NONE [August 30th] - [By: NONE]
  • AD 3: NONE [August 30th] - [By: NONE]
  • AD 4: NONE [August 30th] - [By: NONE]
  • AD 5: NONE [August 30th] - [By: NONE]
  • AD 6: NONE [August 30th] - [By: NONE]
  • AD 7: NONE [August 30th] - [By: NONE]
  • AD 8: NONE [August 30th] - [By: NONE]
  • AD 9: NONE [August 30th] - [By: NONE]
  • AD 10: NONE [August 30th] - [By: NONE]

2
Drama / A note to StealthAssassin
« on: August 30, 2008, 08:23:29 AM »
I've noticed you chaniging the topic titles so they don't have a "Re:" in them.  Although it doesn't really matter, only topics that have just been started should not have the Re:

3
Drama / Amiret hate topic
« on: August 24, 2008, 06:48:53 PM »
post how much you absolutely hate me here

4
General Discussion / Wrenchapedia!
« on: August 23, 2008, 01:55:12 PM »
http://www.phobik.us/

Wrenchapedia is a new free wiki dedicated just for wrench events. I'm still writing out the categories and the front page, but i'm sure you could take a look.

Things I need: A good logo, and maybe a moderator.
If you have any suggestions, post them here.

5
Modification Help / SRPM - Siege Role-Playing Mod
« on: August 22, 2008, 09:06:05 AM »
Have you ever imagined being under siege forever? Well, why not try it!
In the SRPM, you get a somewhat large base to start with (depending on the gamemode your using) a bunch of troops, and weaponry.
As your troops fight on the outside, miners dig for ores and things that can be used to make weaponry. Each day which is 15 minutes, you switch between characters, as people have to work all day then take a break. As your base grows larger, so will the hordes of the enemies attacking.

Features:
8x8 Placing of artillery, wall, or other blocks such as storage. (Think 8x8 Cube)
Fully featured gui, including viewing of storage, and an overview of the building
DIfferent gamemodes (Normal, Hardcore, Zombie)
2P mode - Instead of switching characters, you can play with 1 other person!
And much else...

Dev team:
Amiret
-CLOSED-

Beta testers:
-CLOSED-

This project will take a while, so don't hold your breath.

6
Add-Ons / Output Event - SetPlayerNodeColorP
« on: August 19, 2008, 07:45:29 PM »
This event lets you set a players node colors from your color set. I might edit it later to set decals, or something else.
Useful to make someone look like a zombie or a ice block.

Link: http://www.mediafire.com/?mvcvxyzmxve

7
Clan Discussion / Clans that I am in.
« on: August 18, 2008, 10:17:45 AM »
BBU, Chef.
To anyone else's clan i'm in, i quit your clan.

8
Gallery / The Amiret Pool!
« on: August 16, 2008, 05:11:12 PM »
This is a fully featured pool, including spots to have stands, and add what you want.

Pictures:
The Diving boards

Pics of the admin place

(Psygo and his TV)

(Why are there tanks at the pool? Why wouldnt there be tanks at the pool!)

The actual pool

The kiddie part of the pool

A naked pirate taking a swim :o

A bathroom!

ExDee's bakery!


DOWNLOAD:
http://www.mediafire.com/?etext1yjn4j

9
Modification Help / How would you set more than one box for an output
« on: August 13, 2008, 03:10:42 PM »
Title says it, im trying to make three boxes for a recoloring mod. (For custom color setting on players)

10
Off Topic / APPLE loving PIE
« on: August 09, 2008, 10:04:00 PM »
YOU HAVE TO loving EAT IT TO BELIVE IT, MAN.

11
Gallery / Blocko-Terrain; Blockano Island
« on: August 09, 2008, 04:57:15 PM »
When i saw the terrain that badspot made on his server, i thought it was so awesome that i'd copy it, why? Well it was simple yet beautiful.

So, Pics:

An overview of Blockano Island


The volcano's still active, but not explosivly active.


God know's why there is a turret here.


Some rocks seem to have fallen.


Volcano Island's Beach.


It feels like theres something here...


A small river that leads out to sea.


Theres a large unforested area where you could forest.



DOWNLOAD: http://www.mediafire.com/?y2w14ynzg7a

12
Modification Help / amiBot - the collaborative bot.
« on: August 05, 2008, 11:32:00 AM »
amiBot

What is amiBot?
As it says in the title, it is a collaborative bot for blockland. amiBot is just starting out, and is in alpha 0.1 So is it good? Well thats for you to decide! You can freely edit it, as well, it's free and open source, but it is also to make modules for! So, you think it'd be hard to make modules for it? Wrong! All you have to know is the torquescript for what you want to do and follow a simple template! With this, everybody can make modules for amiBot - so everybody can have their own custom amiBot!

Can I get it?
Not quite yet, but you can apply to be a beta tester. To become a beta tester, you should have at least a light knowledge of torquescript so you can help with development. If you can't wait, I suggest you learn torquescript. If you can, I hope to have this out in at least a week with a good default package set.

So... what can I do to help if I can't be a beta tester?
Well, once I make the template for packages, you can submit them to me via pm and it might get in the default package! You can also make a design for our site if your an artist!

Beta Testers
1. Amiret
2. NickTheSushi
3. Something
4. ???
5. ???

License?
When amiBot is released it will be released under a creative commons license.

13
Clan Discussion / Clan[ZitE]
« on: August 04, 2008, 05:44:02 PM »
Clan[ZitE]

This clan is for building. 'nuf said.

A few days ago I decided to make a clan with blaman. I made up a name, and well thats it.
Now I made the topic and nothing much has happened since.

News
Clan has been opened, apps are being accepted. 1500-2000 brick minimum.
Site will open soon

Members
1. Amiret
2. Blaman

Banlist
No one, yet.

14
Help / Blockland crashes for no reason.
« on: August 04, 2008, 11:11:35 AM »
Code: [Select]
//-------------------------- 8/4/2008 -- 11:09:17 -----

Processor Init:

   AMD (unknown), ~1.90 Ghz

     (timed at roughly 1.90 Ghz)

   FPU detected

   MMX detected

   3DNow detected

   SSE detected

 

Math Init:

   Installing Standard C extensions

   Installing Assembly extensions

   Installing FPU extensions

   Installing MMX extensions

   Installing 3DNow extensions

   Installing SSE extensions

 

Input Init:

   keyboard0 input device created.

   mouse0 input device created.

   DirectInput enabled.



--------- Parsing Arguments ---------

Parsing command line arguments arguments:

--------- Loading Common ---------

Loading compiled script base/main.cs.

Loading compiled script base/client/defaults.cs.

Loading compiled script base/server/defaults.cs.

Executing base/config/client/prefs.cs.

Executing base/config/server/prefs.cs.

--------- Loading MODS ---------

Skipping mod: Add-Ons





--------- Initializing FPS ---------

Loading compiled script base/client/init.cs.

Loading compiled script base/server/init.cs.

Loading compiled script base/data/init.cs.

Loading compiled script base/client/canvas.cs.

Loading compiled script base/client/audio.cs.



--------- Initializing Base: Server ---------

Loading compiled script base/server/mainServer.cs.

Loading compiled script base/server/scripts/game.cs.



--------- Initializing Base: Client ---------

Loading compiled script base/client/message.cs.

Loading compiled script base/client/mission.cs.

Loading compiled script base/client/missionDownload.cs.

Loading compiled script base/client/actionMap.cs.

Video Init:

   Accelerated OpenGL display device detected.

   Voodoo 2 display device not detected.



Activating the OpenGL display device...

Activating the OpenGL display device... (NEW)

Setting screen mode to 1280x800x32@60hz (w)...

Creating a new window...

Acquiring a new device context...

Pixel format set:

  32 color bits, 24 depth bits, 8 stencil bits

Creating a new rendering context...

Making the new rendering context current...

OpenGL driver information:

  Vendor: NVIDIA Corporation

  Renderer: GeForce 7150M / nForce 630M/PCI/SSE2

  Version: 2.1.2 NVIDIA 169.12

OpenGL Init: Enabled Extensions

  ARB_multitexture (Max Texture Units: 4)

  EXT_compiled_vertex_array

  NV_vertex_array_range

  EXT_texture_env_combine

  EXT_packed_pixels

  EXT_fog_coord

  ARB_texture_compression

  EXT_texture_compression_s3tc

  (ARB|EXT)_texture_env_add

  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)

  GL_ARB_vertex_buffer_object

  GL_EXT_multi_draw_arrays

  ARB_occlusion_query

OpenGL Init: Disabled Extensions

  EXT_paletted_texture

  3DFX_texture_compression_FXT1

  WGL_EXT_swap_control



Loading compiled script base/ui/defaultProfiles.cs.

Loading compiled script base/ui/customProfiles.cs.

Loading compiled script base/ui/ConsoleDlg.gui.

Loading compiled script base/ui/InspectDlg.gui.

Loading compiled script base/ui/InspectAddFieldDlg.gui.

Loading compiled script base/ui/LoadFileDlg.gui.

Loading compiled script base/ui/SaveFileDlg.gui.

Loading compiled script base/ui/MessageBoxOkDlg.gui.

Loading compiled script base/ui/MessageBoxYesNoDlg.gui.

Loading compiled script base/ui/MessageBoxOKCancelDlg.gui.

Loading compiled script base/ui/MessagePopupDlg.gui.

Loading compiled script base/ui/HelpDlg.gui.

Loading compiled script base/ui/RecordingsDlg.gui.

Loading compiled script base/ui/NetGraphGui.gui.

Loading compiled script base/client/metrics.cs.

Loading compiled script base/ui/FrameOverlayGui.gui.

Loading compiled script base/client/messageBox.cs.

Loading compiled script base/client/screenshot.cs.

Loading compiled script base/client/cursor.cs.

Loading compiled script base/client/help.cs.

Loading compiled script base/client/recordings.cs.



OpenAL Driver Init:

OpenAL

   Vendor: Creative Labs Inc.

   Version: OpenAL 1.0

   Renderer: Software

   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3



Loading compiled script base/client/scripts/allClientScripts.cs.

Loading compiled script base/client/ui/PlayGui.gui.

Loading compiled script base/client/ui/newPlayerListGui.gui.

Loading compiled script base/client/ui/trustInviteGui.gui.

Loading compiled script base/client/ui/miniGameInviteGui.gui.

Loading compiled script base/client/ui/JoinMiniGameGui.gui.

Loading compiled script base/client/ui/CreateMiniGameGui.gui.

Loading compiled script base/client/ui/mainMenuGui.gui.

Loading compiled script base/client/ui/aboutDlg.gui.

Loading compiled script base/client/ui/startMissionGui.gui.

Loading compiled script base/client/ui/joinServerGui.gui.

Loading compiled script base/client/ui/joinServerPassGui.gui.

Loading compiled script base/client/ui/connectingGui.gui.

Loading compiled script base/client/ui/loadingGui.gui.

Loading compiled script base/client/ui/optionsDlg.gui.

Loading compiled script base/client/ui/remapDlg.gui.

Loading compiled script base/client/ui/manualJoin.gui.

Loading compiled script base/client/ui/filtersGui.gui.

Loading compiled script base/client/ui/changeMapGui.gui.

Loading compiled script base/client/ui/noHudGui.gui.

Loading compiled script base/client/ui/ServerConfigGui.gui.

Loading compiled script base/client/scripts/default.bind.cs.

Executing base/config/client/config.cs.

Loading compiled script base/client/ui/adminGui.gui.

Loading compiled script base/client/ui/addBanGui.gui.

Loading compiled script base/client/ui/unBanGui.gui.

Loading compiled script base/client/ui/brickManGui.gui.

Loading compiled script base/client/ui/escapeMenu.gui.

Loading compiled script base/client/ui/adminLoginGui.gui.

Loading compiled script base/client/ui/printSelectorDlg.gui.

Loading compiled script base/client/ui/brickSelectorDlg.gui.

Loading compiled script base/client/ui/saveBricksGui.gui.

Loading compiled script base/client/ui/loadBricksGui.gui.

Loading compiled script base/client/ui/loadBricksColorGui.gui.

Loading compiled script base/client/ui/saveBricksWarningGui.gui.

Loading compiled script base/client/ui/AvatarGui.gui.

Loading compiled script base/client/ui/autoUpdateGui.gui.

Loading compiled script base/client/ui/newMessageHud.gui.

Loading compiled script base/client/ui/newChatHud.gui.

Loading compiled script base/client/ui/SelectNetworkGui.gui.

Loading compiled script base/client/ui/ProgressGui.gui.

Loading compiled script base/client/ui/fastLoadWarningGui.gui.

Loading compiled script base/client/ui/defaultControlsGui.gui.

Loading compiled script base/client/ui/savingGui.gui.

Loading compiled script base/client/ui/wrenchDlg.gui.

Loading compiled script base/client/ui/wrenchSoundDlg.gui.

Loading compiled script base/client/ui/wrenchVehicleSpawnDlg.gui.

Loading compiled script base/client/ui/keyGui.gui.

Loading compiled script base/client/ui/regNameGui.gui.

Loading compiled script base/client/ui/colorGui.gui.

Loading compiled script base/client/ui/colorSetGui.gui.

Loading compiled script base/client/ui/musicFilesGui.gui.

Loading compiled script base/client/ui/AddOnsGui.gui.

Loading compiled script base/client/ui/PortForwardInfoGui.gui.

Loading compiled script base/client/ui/demoBrickLimitGui.gui.

Loading compiled script base/client/scripts/clientAddOns.cs.

Executing Add-Ons/Client/IGSO/IGSOExec.cs.



--------- Initializing IGSO Client ---------

Executing Add-Ons/Client/IGSO/Main.igo.

Executing Add-Ons/Client/IGSO/Msg.igo.

Executing Add-Ons/Client/IGSO/UI.gui.

Executing Add-Ons/Client/IGSO/Saves/Colors.igo.

Executing Add-Ons/Client/IGSO/Saves/Prefs.igo.

Loading IGSO Color List...



Loading IGSO Settings List...



Setting IGSO Button Colors...



Executing Add-Ons/Client/RobGUI.cs.

Executing Add-Ons/Client/RoBGUI.gui.

Executing Add-Ons/Client/RoBProdGUI.gui.

Executing Add-Ons/Client/RoBStorGUI.gui.

Executing Add-Ons/Client/RoBMySaleGUI.gui.

Executing Add-Ons/Client/RoBSaleGUI.gui.

Add-Ons/Client/RobGUI.cs (0): Unable to find function RoBGUIFuelUpdate

Executing Add-Ons/Client/WrenchEventsGUI.cs.

Executing Add-Ons/Client/wrencheventdlg.gui.

Executing Add-Ons/Client/wrencheventsetdlg.gui.

Executing Add-Ons/Client/SpaceBotsClient.cs.

Executing Add-Ons/Client/Script_MTMode.cs.

Executing Add-Ons/Client/TeamsGUI.cs.

Binding server port to default IP

UDP initialized on port 0

Executing base/config/client/prefs-trustList.cs.

Engine initialized...

Authentication: SUCCESS

Executing Add-Ons/ADD_ON_LIST.cs.

Add-Ons/DefaultMinigames.cs

DefaultMinigames

Add-Ons/Tool_WrenchRemote.cs

Tool_WrenchRemote

Add-Ons/AddOn_environment.cs

AddOn_environment

Add-Ons/Hat_SombreroNoM.cs

Hat_SombreroNoM

Add-Ons/Vehicle_Chair.cs

Vehicle_Chair

Add-Ons/Weapon_Bow.cs

Weapon_Bow

Add-Ons/Client/IGSO/IGSOExec.cs

IGSOExec

Add-Ons/Client/RobGUI.cs

RobGUI

Add-Ons/Client/WrenchEventsGUI.cs

WrenchEventsGUI

Add-Ons/Client/SpaceBotsClient.cs

SpaceBotsClient

Add-Ons/Client/Script_MTMode.cs

Script_MTMode

Add-Ons/Client/TeamsGUI.cs

TeamsGUI

Add-Ons/Weapon_XM72.cs

Weapon_XM72

Add-Ons/Vehicle_ComChair.cs

Vehicle_ComChair

Add-Ons/Particle_FX Cans.cs

Particle_FX Cans

Add-Ons/Weapon_IonCannonAdminOnly.cs

Weapon_IonCannonAdminOnly

Add-Ons/AddOn_SpaceBots.cs

AddOn_SpaceBots

Add-Ons/Weapon_TomatoL.cs

Weapon_TomatoL

Add-Ons/Vehicle_ImperialChair.cs

Vehicle_ImperialChair

Add-Ons/Hat_Sombrero.cs

Hat_Sombrero

Add-Ons/TeamDMv4/GameMode_TeamDM_Base.cs

GameMode_TeamDM_Base

Add-Ons/Light_Animated.cs

Light_Animated

Add-Ons/Weapon_Gun.cs

Weapon_Gun

Add-Ons/Weapon_Sword.cs

Weapon_Sword

Add-Ons/Weapon_Wavebuster.cs

Weapon_Wavebuster

Add-Ons/Emote_Confusion.cs

Emote_Confusion

Add-Ons/Weapon_P90.cs

Weapon_P90

Add-Ons/Emote_Love.cs

Emote_Love

Add-Ons/Vehicle_Jeep.cs

Vehicle_Jeep

Add-Ons/Vehicle_Ball.cs

Vehicle_Ball

Add-Ons/Player_Quake.cs

Player_Quake

Add-Ons/ADD_ON_LIST.cs

Add-Ons/Vehicle_MagicCarpet.cs

Vehicle_MagicCarpet

Add-Ons/Weapon_IonCannon.cs

Weapon_IonCannon

Add-Ons/Weapon_P90S.cs

Weapon_P90S

Add-Ons/Light_Basic.cs

Light_Basic

Add-Ons/Tool_MultiTool.cs

Tool_MultiTool

Add-Ons/Weapon_Rocket Launcher.cs

Weapon_Rocket Launcher

Add-Ons/Particles-s/Particle_AdvPurplelasersOffsets.cs

Particle_AdvPurplelasersOffsets

Add-Ons/Particles-s/Particle_AdvYellowlasersMiscl.cs

Particle_AdvYellowlasersMiscl

Add-Ons/Particles-s/Particle_AdvRedlasersAngulars.cs

Particle_AdvRedlasersAngulars

Add-Ons/Particles-s/Particle_AdvRainbowlasersSupport.cs

Particle_AdvRainbowlasersSupport

Add-Ons/Particles-s/Particle_AdvGreenlasersAngulars.cs

Particle_AdvGreenlasersAngulars

Add-Ons/Particles-s/Particle_AdvRainbowlasersOffsets.cs

Particle_AdvRainbowlasersOffsets

Add-Ons/Particles-s/Particle_AdvBluelasersAngulars.cs

Particle_AdvBluelasersAngulars

Add-Ons/Particles-s/Particle_AdvPurplelasersMiscl.cs

Particle_AdvPurplelasersMiscl

Add-Ons/Particles-s/Particle_AdvGreenlasersOffsets.cs

Particle_AdvGreenlasersOffsets

Add-Ons/Particles-s/Particle_AdvYellowlasersAngulars.cs

Particle_AdvYellowlasersAngulars

Add-Ons/Particles-s/Particle_AdvGreenlasersMiscl.cs

Particle_AdvGreenlasersMiscl

Add-Ons/Particles-s/Particle_AdvWhitelasersOffsets.cs

Particle_AdvWhitelasersOffsets

Add-Ons/Particles-s/Particle_AdvBluelasersSupport.cs

Particle_AdvBluelasersSupport

Add-Ons/Particles-s/Particle_AdvRainbowlasersAngulars.cs

Particle_AdvRainbowlasersAngulars

Add-Ons/Particles-s/Particle_AdvBluelasersOffsets.cs

Particle_AdvBluelasersOffsets

Add-Ons/Particles-s/Particle_AdvCyanlasersOffsets.cs

Particle_AdvCyanlasersOffsets

Add-Ons/Particles-s/Particle_AdvRedlasersOffsets.cs

Particle_AdvRedlasersOffsets

Add-Ons/Particles-s/Particle_AdvPurplelasersSupport.cs

Particle_AdvPurplelasersSupport

Add-Ons/Particles-s/Particle_AdvCyanlasersSupport.cs

Particle_AdvCyanlasersSupport

Add-Ons/Particles-s/Particle_AdvRedlasersMiscl.cs

Particle_AdvRedlasersMiscl

Add-Ons/Particles-s/Particle_AdvRainbowlasersMiscl.cs

Particle_AdvRainbowlasersMiscl

Add-Ons/Particles-s/Particle_AdvGreenlasersSupport.cs

Particle_AdvGreenlasersSupport

Add-Ons/Particles-s/Particle_AdvCyanlasersMiscl.cs

Particle_AdvCyanlasersMiscl

Add-Ons/Particles-s/Particle_AdvPurplelasersAngulars.cs

Particle_AdvPurplelasersAngulars

Add-Ons/Particles-s/Particle_AdvWhitelasersMiscl.cs

Particle_AdvWhitelasersMiscl

Add-Ons/Particles-s/Particle_AdvYellowlasersOffsets.cs

Particle_AdvYellowlasersOffsets

Add-Ons/Particles-s/Particle_AdvCyanlasersAngulars.cs

Particle_AdvCyanlasersAngulars

Add-Ons/Particles-s/Particle_AdvYellowlasersSupport.cs

Particle_AdvYellowlasersSupport

Add-Ons/Particles-s/Particle_AdvRedlasersSupport.cs

Particle_AdvRedlasersSupport

Add-Ons/Particles-s/Particle_AdvBluelasersMiscl.cs

Particle_AdvBluelasersMiscl

Add-Ons/Particles-s/Particle_AdvWhitelasersSupport.cs

Particle_AdvWhitelasersSupport

Add-Ons/Particles-s/Particle_AdvWhitelasersAngulars.cs

Particle_AdvWhitelasersAngulars

Add-Ons/Script_TooFar.cs

Script_TooFar

Add-Ons/Particle_Player.cs

Particle_Player

Add-Ons/Weapon_DeathIonCannon.cs

Weapon_DeathIonCannon

Add-Ons/Weapon_FlakCannon.cs

Weapon_FlakCannon

Add-Ons/Emote_Alarm.cs

Emote_Alarm

Add-Ons/Player_JumpJet.cs

Player_JumpJet

Add-Ons/Emote_Hate.cs

Emote_Hate

Add-Ons/Tool_Duplicator.cs

Tool_Duplicator

Add-Ons/Hat_Armyhelm.cs

Hat_Armyhelm

Add-Ons/Weapon_DSmileyBall.cs

Weapon_DSmileyBall

Add-Ons/Particle_Basic.cs

Particle_Basic

Add-Ons/Weapon_Spear.cs

Weapon_Spear

Add-Ons/Vehicle_U1.cs

Vehicle_U1

Add-Ons/AddOn_WrenchEvents.cs

AddOn_WrenchEvents

Add-Ons/Tool_FillCan.cs

Tool_FillCan

Add-Ons/Weapon_Push Broom.cs

Weapon_Push Broom

Add-Ons/Player_NoJet.cs

Player_NoJet

Add-Ons/Script_IGSOCmds.cs

Script_IGSOCmds

Add-Ons/Player_LeapJet.cs

Player_LeapJet

Add-Ons/Vehicle_FlyingWheeledJeep.cs

Vehicle_FlyingWheeledJeep

Add-Ons/Rot/Zombies_main.cs

Zombies_main

Add-Ons/Rot/Zombies_weapon_crowbar.cs

Zombies_weapon_crowbar

Add-Ons/Rot/apfinder.cs

apfinder

Add-Ons/Rot/Zombies_Support_zombiebrick.cs

Zombies_Support_zombiebrick

Add-Ons/Rot/Zombies_Weapon_PropaneTank.cs

Zombies_Weapon_PropaneTank

Add-Ons/Rot/Zombies_Support_gamemodes.cs

Zombies_Support_gamemodes

Add-Ons/Item_Skis.cs

Item_Skis

Add-Ons/Weapon_RPG Launcher.cs

Weapon_RPG Launcher

Add-Ons/Vehicle_Horse.cs

Vehicle_Horse

Add-Ons/Support_Jeep.cs

Support_Jeep

Add-Ons/Player_FuelJet.cs

Player_FuelJet

Destroying NET Server

Exporting server prefs...

Starting Internet Server

Binding server port to default IP

UDP initialized on port 28000

Loading compiled script base/server/scripts/DamageTypes.cs.

Loading compiled script base/server/scripts/allGameScripts.cs.

... Shape with old version.

Loading compiled script base/data/shapes/player/player.cs.

Executing Add-Ons/ADD_ON_LIST.cs.

Executing Add-Ons/DefaultMinigames.cs.

Executing Add-Ons/Tool_WrenchRemote.cs.

Executing Add-Ons/Hat_SombreroNoM.cs.

Executing Add-Ons/Client/IGSO/IGSOExec.cs.



--------- Initializing IGSO Client ---------

Executing Add-Ons/Client/IGSO/Main.igo.

Executing Add-Ons/Client/IGSO/Msg.igo.

Executing Add-Ons/Client/IGSO/UI.gui.

Executing Add-Ons/Client/IGSO/Saves/Colors.igo.

Executing Add-Ons/Client/IGSO/Saves/Prefs.igo.

Loading IGSO Color List...



Loading IGSO Settings List...



Setting IGSO Button Colors...



Executing Add-Ons/Particle_FX Cans.cs.

Executing Add-Ons/AddOn_SpaceBots.cs.

Executing Add-Ons/Support_SpaceTick.cs.noexec.

Executing Add-Ons/Support_WeaponTypes.cs.noexec.

Executing Add-Ons/Hat_Sombrero.cs.

Executing Add-Ons/Light_Animated.cs.
Dont see any Problems

15
Gallery / Bunkers
« on: July 31, 2008, 04:48:04 PM »
The year is about 2137
On March 31st Russia had publicly announced that they would release their DNA bomb on the us. This bomb would turn everyone its noxious gases touched into a zombie. Even plants turned into "zombies". If anything infected somehow touched anyones bloodstream, via biting it or eating the plant. Over the 30 days bunkers were built (non-realtime). The DNA bombs were developed as the cold war began, even as it ended, it took such a long time to develop, they could not NOT use it. These are pictures of it once it was done. Nothing seemed to happen, but in 5 days it would spawn zombies.

Overview

Bushido's stuff


Razre is really zombie-phobic


Empty rooms :o

reelshiny's room


Credits...
Link4492 | reelshiny | Bushido | Razre | Delta Flood | blaman | SigFig
If i forgot you, post if you did.

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