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Topics - SCP - 096

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Suggestions & Requests / What is the name of this weapon pack?
« on: November 03, 2020, 07:25:24 AM »

Suggestions & Requests / Port Flashlight + NewDuplicator
« on: October 22, 2020, 01:36:26 PM »
When running the Port Flashlight addon with the NewDuplicator, it becomes impossible to switch the NewDuplicator to the selection box mode, as they both use the light key. Is there anything I can do to get around this?

Suggestions & Requests / Helicopter Bot
« on: November 17, 2019, 11:05:07 AM »
Might not be possible, I wouldn't know. A bot that you can spawn which is a helicopter which you can use wrench to change around like the normal bot, make it move around and change whether its hostile (I'm thinking of an apache or something like that)

so i had a pretty cool list of friends on my discord account that i didnt have added anywhere else and then my account was deleted (dont even know why), does anybody know whether its possible that i can somehow recover those friends or find them on some user database or am i stuff outta luck

Off Topic / Gay month is over losers
« on: July 01, 2019, 09:30:32 AM »
Here’s to hoping 2020 will be sodomy month free

Suggestions & Requests / Better Toxic Gas
« on: May 31, 2019, 10:45:25 PM »
I've found pretty often throughout my builds that I could make some use for some sort of toxic gas that actually harms and kills, perhaps with a gas mask that can be used to counteract it. I'm aware there's an addon already that adds the two as items but this is why I'd want something other than that:
  • Being able to trigger toxic gas through events such as spawnToxicGas rather than spawnExplosion > Toxic Gas or having to launch the chemical grenade projectile, would be useful, since as an explosion it is kinda hard to specify regions wherein the toxic gas is active
  • Toxic gas could have an output field where you can designate how long it will be there for
  • Potentially could be customizable, such as setting the effective range for the gas (preferably something like 16x, 32x, 64x, etc.)
  • Not that ugly green color, instead a neutral and ambiguous gray/white, or if possible the added ability to change the color of the gas (not sure how that could work though, nothing absolutely necessary)
  • The chemical grenade causes lag in excess (at least in my and others' experiences)

Games / judge my minecraft survival build
« on: January 03, 2019, 11:57:25 PM » <- click that because the image is too big to put here

i built a town and every building serves a purpose how does it look tell me if i need to change anything

Suggestions & Requests / somebody make some cool stuff
« on: November 25, 2018, 11:25:12 AM »
someones gotta get some cool stuff tho.......................... .....................

Help / Blockland just crashes whenever I host
« on: July 23, 2018, 01:02:10 PM »
Just as the title says. I've done all I could think of from disabling large quantities of addons to verifying integrity of game cache (multiple times, to which it finished with a "one file has been reacquired"). I'm completely stuck and just would like to get back to my game please and thank you.

Suggestions & Requests / 2x2 Disc but actually 2x2
« on: January 13, 2018, 11:56:20 AM »
I've been in far too many situations where I want to use the 2x2 disc as a ceiling lamp or something similar, and I cant because it takes up a 3x3 space and looks too off-center. Could someone make a small brick addon that adds another version of the disc taking up a 2x2 area? If there's already an addon like this, point it out to me.

Suggestions & Requests / Music zones
« on: December 17, 2017, 11:44:07 PM »
Similarly to Environment Zones, is it possible to set an area defined by user-set boundaries in which a loop is played?

Help / Accidentally Overwrote Blockland Save
« on: December 17, 2017, 06:15:34 PM »
I had a really good Blockland build I've been working on for some time now, and accidentally just overwrote it with another file.
Please tell me there's some way to reverse this.

Suggestions & Requests / Baseplate-ranged Music Bricks
« on: December 13, 2017, 07:25:03 PM »
Is creating pack of music bricks with audible ranges being the same size as baseplates (16x, 32x, 64x) a plausible idea? If so, then it would help out a lot.

Help / Sound Packs Refusing to Work
« on: December 10, 2017, 01:03:21 PM »
Before I say anything, please redirect me to another topic if I'm not in the appropriate one.

I've made sound packs for Blockland before, and it's really quite easy to figure out from what I can remember, but whenever I make a new sound pack, or append sounds to an already existing pack, the sounds either appear in game but don't actually play any noise, or they don't even appear in the add-ons list at all.
I'm doing everything that I believe is necessary; update the server.cs, make the sounds the correct format, make sure the names have no spaces or anything, make sure the namecheck is correct, etc. Maybe something is slipping my memory, or maybe my game is bugged in some way or another. Regardless, a fix to this issue would be much demanded.

I'll post a link to my sound pack so that people may take a look and tell me what's wrong:

Suggestions & Requests / JVS onContent events
« on: December 08, 2017, 02:10:41 PM »
In a failed effort to find a fix for a certain add-on, I disabled all of my add-ons and manually re-enabled each one. Subsequently I found that I must have forgotten to re-enable whatever the add-on may be that allows the onContent events compatible with JVS (e.g. onContentStart, onContentStop etc.).
My efforts, however, to locate and activate the add-on in question has not come to a satisfactory conclusion. I'd appreciate if someone could point out to me what may solve the issue.

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