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Modification Help / Approaching a problem
« on: July 02, 2014, 06:23:52 PM »
Alright folks, just a little problem solving and I'm trying to figure out the most efficient way of going about it.
I've got an instance where I know I'm going to be sending a player into something that would otherwise kill them (i.e. shot at high velocity towards a wall) but still want them to survive the impact without giving them excess health, changing their playertype, or disabling their ability to trigger events such as 'onImpact' or 'onPlayerTouch'
a scripted in superjump if you will. Not the fall so much as the quick stop at the end, yknow?
How to go about giving them a stay of execution or get out of damage free card?
something simple as an event sequence? A client side mod? something else??
I've got an instance where I know I'm going to be sending a player into something that would otherwise kill them (i.e. shot at high velocity towards a wall) but still want them to survive the impact without giving them excess health, changing their playertype, or disabling their ability to trigger events such as 'onImpact' or 'onPlayerTouch'
a scripted in superjump if you will. Not the fall so much as the quick stop at the end, yknow?
How to go about giving them a stay of execution or get out of damage free card?
something simple as an event sequence? A client side mod? something else??