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Topics - jetfire

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1
Suggestions & Requests / Raycast laser cannon
« on: April 10, 2009, 11:24:56 AM »
Its your basic overpowered one-hit cannon, except It has some MAJOR exceptions:


1: If you're holding it you get a slower playertype that cant jump

2: When you fire, theres no knockback but it hurts you by 5%

3: The raycast fires THROUGH things, giving piercing damage

4: chargetime.

5: The raycast has an emmitter, so it appears as if a "Laser" has been shot at lightspeed

2
Suggestions & Requests / RPS: Rocket Propelled Stone
« on: April 06, 2009, 02:08:50 PM »
Just a little Idea i had earlier:

its a stone attached to a rocket with low fuel. After the rocket is out of fuel the stone will just "Fall" and will bounce off anything it hits (Excluding ground).  :cookieMonster:

3
Suggestions & Requests / Parachute
« on: April 02, 2009, 04:43:06 PM »
As some of you may or may not be aware, the current parachute is in the crap-ons list (At least for me it is...). So, we need a new parachute.

4
locked projectiles are great, but only for singleplayer DM's.

It would be useful if locked projectiles had a addon compatable with spaceguy's soon-to-be released TDM and Iban's minigame++, so only players to a specific team are targeted and (Hopefully) killed.

5
Suggestions & Requests / Engine change: Faster bullets
« on: March 12, 2009, 04:48:42 PM »
Currently the engine only allows for a projectile to go so fast, and even though Im sure that this was put in intentionally to stop instakill, lightning fast projectiles I still want this changed. There are raycasts that can go at the speed I want, but Im unsure of how they work. To put it briefly, I want the max projectile speed changed in a future version of blockland.

notice I said in A FUTURE version. Mewants V11 fastly.

6
Off Topic / Rapping.
« on: March 05, 2009, 10:17:24 PM »

7
Modification Help / Multi-directional gravity theory
« on: March 01, 2009, 05:28:28 PM »
I understand that it's basically a hack, but Im willing to post my Idea. Now, the default blockland player cannot rotate on the X and Y axis right? BUT vehicles (but not bots) can. My Idea is a vehicle with NO dts, that has the properties of the gravity jeep. There are problems with this, such as wheels, and player animations, not to mention playertypes. Also, the gravityjeep has the issue of keeping whatever gravity it held on the last surface it was on (resulting in an infinite fall in one direction.

8
Suggestions & Requests / Rocket
« on: February 24, 2009, 03:35:04 PM »
Its a simple concept, but Im unsure if this can me done due to the detail involved.

Its basically a rocket the height of three stacked jeeps that instead of being pointed FORWARD at spawn is initially pointed UP. Would be a nice change, though I dont know how the upward launching thing would work.

10
Suggestions & Requests / GUI loading
« on: January 20, 2009, 06:56:21 AM »
Can this even be done?
Even if its hacky ._.

11
Suggestions & Requests / A actual "Grapple rope"
« on: January 20, 2009, 06:15:50 AM »
Solar's grapplerope port's ok but you cant pull people around, OR get pulled by people, bots, vehicles, ect. I would like a rope that can do this, and keep in mind that this is NOT the hookshot: The hookshot only impulses you towards a point. what Im asking for is a grapple rope that can swing on walls, latch on to others, and let you pull them around or get pulled.

12
AoT General / Somthing....intresting I noticed
« on: January 03, 2009, 04:36:39 PM »
Quote
DO NOT PORT ANYTHING FROM THIS GAME TO BLOCKLAND OR I WILL KICK YOUR ASS


:o

13
Drama / The recent Increase of idiots...
« on: December 19, 2008, 08:28:00 PM »
It's not going away anytime soon. As games get popular, more people come. With more people come more idiots. So, stop whining and do something maggots!

14
Suggestions & Requests / Variables- Display variable
« on: December 18, 2008, 12:41:03 AM »
its simple really: An output event that display's a variable VIA client, or minigame (Minigame for game specific things such as counters, or announcements)

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