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Topics - Doomonkey

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1
Off Topic / Blockland Forums Malware/Fraud Warning
« on: March 13, 2013, 08:44:25 PM »
I just tried to connect to the Blockland Forums and Opera told me the website has been blacklisted for fraud and then for malware. I joined anyway, but can anyone else with Opera confirm this happening?

2
Off Topic / The Online Practice SAT Test - Not the PSAT
« on: March 09, 2012, 03:32:06 PM »
I'm scheduled to take the SAT tomorrow, so today I decided to take a practice version of the test online. Hopefully I can score 2400 on the real deal so I won't have to bother taking it again.

Discuss this and other SAT/PSAT stuff.

EDIT: Referring to this SAT

3
Off Topic / Which Blocklander Should the Above Poster Marry?
« on: September 19, 2011, 09:07:31 PM »
Simply post which Blocklander they should marry.

I have no above poster.

4
Off Topic / Nerdy Jokes
« on: August 09, 2011, 12:30:38 PM »
Post your nerdy jokes here.

Example 1:
Man 1: Your car is nice.
Man 2: How is my car a metamorphic rock at all? (Gneiss)

Example 2:
Why did the magnet go to the carnival?
He was attracted to the ferrous wheel.

5
Help / Setting the Color of Avatar Parts Through the Console?
« on: April 10, 2011, 04:15:28 PM »
I've noticed that people can do this. How can I?

The command, "Avatar_Assigncolor", doesn't seem to work, but it's probably because I am using it wrong.

I already know that I have to type "Avatar_Done();"

6
General Discussion / v17
« on: September 25, 2010, 11:32:13 AM »
It's coming out and it's just bug fixes.

Quote from: Badspot
No complaining.

Quote from: ChangeLog
  • Fixed console errors if client sends bogus trust invite data
  • Fixed memory corruption case when objects are deleted from within a script callback
  • Improved error detection on bad connection attempts
  • Fixed some particle emitter objects not being deleted on disconnect from server
  • Fixed jpg screenshots
  • Fixed memory corruption when changing GuiTextEditCtrl.historySize, you must now call .updateHistorySize() for changes to take effect
  • Network type selection reduced to "Dial-Up" and "Broadband"
  • Miscelaneous bug fixes

Yep. Changelog out. http://blockland.us/Change-Log.html#16to17

Discuss.

7
I've realized in the last few days that raycast/hitscan weapons are annoying because they go too fast, but the only reason these are used is because the bullets have a maximum speed which is too slow.

I feel that if this maximum speed was raised, or removed, then we could have weapons which were neither too fast nor too slow and it would remove some of the controversy about weapons.

I have decide to make a topic and poll about it, because I do not know of any other way to make this known.

I did not put this in Suggestions & Requests because I figured that this was more of a discussion and only a suggestion to Badspot.


If you personally do not have an opinion on the matter: Please do not vote no change, that is not the neutral option, as far as I can see, there is no downside to raising it.

8
Gallery / Why you should never have, or enable, the mininuke.
« on: August 23, 2010, 11:05:18 AM »
So I joined Skill4Life's Event server and was looking around at the neat events. I saw a 64x64 cube up in the sky. When I tried to paint the cube, I saw it belonged to Shovel, ID 14912

Being an event server, I figured it would have events on it, so I clicked it.

The result:



EDIT: These events were on relay and did not stop.

9
Gallery / DNA: Save Attached
« on: August 03, 2010, 08:15:11 PM »
This is my DNA (DeoxyriboNucleic Acid) build:

Overview:


handicap's DNA:


Feel free to rate x/10.

Save (Keep in mind that the save does not include all of the stuff in the pictures.):

10
Mapping Help / Terrain not saving.
« on: July 01, 2010, 01:20:13 PM »
I am currently making a map and, whenever I close Blockland and open it back up, all of my progress is lost.

11
Games / New DotA: League of Legends
« on: May 22, 2010, 04:51:32 PM »
Ever played the DotA mod for Warcraft III?

Well one of the creators of that mod made an entire game out of it. Filled with new champions and gameplay aspects.

That's pretty much it.

http://www.leagueoflegends.com/



12
Gallery / Doomonkey's CTF Dogfight.
« on: April 16, 2010, 09:01:17 PM »
Doomonkey's Dogfight CTF
Brickcount: 747

The whole idea behind this build was to reduce lag while still creating a fun server. I have been to too many servers that have thousands of useless bricks, and yet still are boring. In my opinion, builds designed to be fun should be designed to be fun, not spammy.

The spawn room (Both are pretty much the same except for color)

The White base

The Green base


Required Add-ons:
1. SetPlayerTransform Events: Here
2. Gravity Cat's Firearms: Here
3. Kaje's Sniper Rifle: Here
4. Ephialtes' Pump Shotgun: Here
5. Pill: Here
6. Space Guy's TDM Mod and CTF addition: Here & Here
7. Yuki's bombs: Here
8. Plornt's C4: Here
9. Kaje's Stunt Plane: Here
10. Bushido's Longhorn: Here
11. Aloshi's Parachute: Here



Save:

13
Help / TDM: CTF more help.
« on: April 12, 2010, 05:15:35 PM »
When I make a CTF, teams are able to capture a flag without having their own flag. How do I fix this.
"Capture without own" is unchecked.

14
Help / TDM: Can't capture flags.
« on: April 09, 2010, 05:27:45 PM »
I made a CTF with teams Green and Black. While you can take the flags, you cannot return them to your base.

15
Help / >128,000 Bricks
« on: January 09, 2010, 09:56:28 PM »
If anyone could tell me how to do this it would be nice.

I tried manually changing the brick limit. No dice.

Don't be an idiot and tell me to use the search button.

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