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Topics - mitterdoo

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1
i've seen some people on drama get banned, most likely by getting reported, but i don't know how to report to a moderator because the button isn't there. i went to the help page of the forums and saw a "Report to moderator" button was next to the ip logged message. this is not the case for me:


2
General Discussion / do you guys have to be this mean to the steam users?
« on: January 08, 2014, 10:13:59 PM »
i decided to take a look at the negative reviews for blockland on steam, and this is one that i think you guys are always creating all the time with new players.

this is ridiculous you guys. i literally see this happen with everybody that bought blockland off steam. the whole reason for blockland on steam was to expand the community massively and you guys are just throwing them out, even though we all begged and supported blockland greenlight, which got it up, ofc. i've seen very few people like me that actually try and help the new players. even my friends say "oh wow a blockhead joined the server" in disappointed voices (when we're in skype calls). can't those people i'm talking about just change and help the new people?

3
Modification Help / Maze Solver
« on: January 06, 2014, 11:42:09 PM »
yesterday i came up with the idea to make a script that would solve the maze save. i pulled it off, but the downside is, it's only a portion of the save.
i was debating if i should post this here, or the gallery, but since it involves coding, i put it here.
here's the video of it.

the script first finds what space is sitting right next to the start space, the one with the bot above it. then it finds the space next to the ending space. next, it focuses on the space adjacent to the start space, and it finds out the directions it can move from there, using raycasts. depending on the solution it is solving (the script picks the quickest out of three calculated), it will move in one of those directions, and this repeats until it hits a dead end, which makes the script go back and mark those spaces as "dead."
if the current space under focus is adjacent to the end space, the solution stops calculating and it records the number of spaces needed to walk. this process is repeated two more times, and then the script picks the solution with the least number of spaces to walk over. it highlights the path, and the bot will begin walking over it, soon reaching the end.
if the maze is accidentally/purposefully made unsolvable, the script will detect it, and the bot will remain stationary.

here's the code for it (just execute it in config/server or something)
save for it is attached

4
Help / blockland crashes on spawn
« on: January 06, 2014, 12:43:57 AM »
every time i start blockland in singleplayer, as soon as i spawn, it says blockland.exe has stopped working. i look at console log and these are the last 46 lines of it:
Code: [Select]
i even tried starting from freebuild and that still crashes me. gamemode_freebuild.zip is not read-only in my add-ons folder. can somebody please help me?

5
so in school, i have a technology class where we use computers to do cool things.
this week he told us a guest was going to be coming to our school next tuesday and they know a lot of programming. he doesn't know their name yet.
today our teacher gave us a survey to fill out. it had questions like "do you have any experience with computer science?" and "do you think computer science could get you a job?" but on the top of the paper it said google.
i asked my teacher if the guest was from google and i believe he said no, but he comes from eugene and knows a lot of programming. if you didn't know already, badspot lives in eugene oregon.
now since i live in a suburban town about 10 miles from there, i got highly optimistic about the possibility of badspot being the person coming to my school. if it is, what should i ask him? (i'm in 8th grade if that changes anything)

6
General Discussion / Print Ghost Brick Easter Egg..?
« on: September 15, 2013, 01:29:00 PM »
So last night I was on my friend's server and I was building terrain bricks, then I went afk for a sec. I came back and made a ghost brick, but the print on it changed to a desktop of a Windows XP computer. No, this isn't that print with the time being 6:66, the ghost brick's print was actually some desktop of that computer. The start button had some happy face on it, but the image was very low quality and I couldn't see much from it. I placed the brick and it was just blank (the print I was using before the "easter egg"). My friend told me about it and he said it was some easter egg. Is it one of those one-in-a-million easter eggs like "Minecraft" will be "Minceraft" in a 1/10000 chance you start Minecraft? I would like more details about this, cause my friend did not explain much.

7
Drama / Venturian (BL_ID: 42132)
« on: September 12, 2013, 12:47:35 AM »
So I was on Tez's Slopes CTF server, and I kept headshotting this person called Venturian. He started to get mad, and after a couple of kills this happened:

I kicked him because he was practically raging at me in the same caps. His ID is pretty high so that probably explains it. Just watch out for him because he might lose his temper.

8
Forum Games / Trouble in Terrorist Town Mapping Contest
« on: September 11, 2013, 08:40:06 PM »
So about a few months ago I made Trouble in Terrorist Town in Blockland. I can't really host it 24/7, so some time ago I brought it up with Tezuni. We just need some maps to play on. So, I'm starting a mapping contest.

DOWNLOAD: This is the development kit needed to make a map for the gamemode.

This uses Tier Tactical for weapons. It also requires Duplicator and Fill Can for building needs. Also requires addItem for giving items. Here are the events used for Traitor testing and Traitor traps:
  • Brick(tester)>tester_setEnabled: Sets if the current T-tester works or not. Useful for breaking the tester.
  • Brick(tester)>TTT_tryTraitorTest: Tries to perform a test with the current tester.
  • Brick>setTraitorTrap: Sets if a brick is a Traitor trap or not. (Traitor traps are traps that Traitors can activate to kill Innocents/Detectives in them)
    Tickbox tells if the brick is a trap or not, the text entry is the trap name.
  • Player>killByTrap: Kills a player on a brick, and adds "<killer> killed <victim> with <trap>" The trap name only works of the player is on a trap brick.
Note: There can only be one Traitor tester in the map. Sorry!
Input events:
  • onTraitorTest: Called when the current tester is attempting to test.
  • onTraitorTestTraitor: Called when the tester's result is a Traitor.
  • onTraitorTestInnocent: Called when the tester's result is an Innocent/Detective.
  • onTraitorTestFailed: Called when the tester is unable to perform a test.
  • onTraitorActivate: Called when a Traitor activates the brick.
  • onPlayerTouchTrap: Called when a player touches a trapped brick.

Me and Tezuni will pick the top 10 winners of the contest. This contest will end on January 1, 2013. The time the contest will end is currently TBA. To enter your map into the contest you must put it in a .zip the same way with SpeedKart maps. Title it: TerrorTown_<mapname>. A credits.txt is also okay.
PLEASE NOTE
This forum post may not let you post in it anymore by the time you finish your map, so please send me your map via PM

9
General Discussion / Trouble in Terrorist Town
« on: July 12, 2013, 02:03:27 AM »
Yep. It's really in Blockland.


Trouble in Terrorist Town
or Blockland town

What is it?

If you're not familiar with Trouble in Terrorist Town (or TTT), TTT is a game that is sort of like a murder mystery. Randomly selected, bad guys called Traitors have the mission to kill everybody (that isn't a Traitor, of course). Also randomly selected are Detectives, who find clues to the killer of a corpse. The rest of the people are Innocents. Both the Detective(s) and Innocents have to find all the Traitors and kill them. Nobody knows who is who, but a Detective will have a light-blue name on their head.

Karma

Karma determines how good of a player you are. Karma can be seen using the player list (default F2) and looking at a player's score. Karma is defaulted at 1000. Karma cannot go over 1015. Visible karma will not change until the next round. If your karma is below (or equal to) 700, you will be warned about it. If your karma is below or equal to 600, you are banned for 10 minutes, and your karma is set back to 700. If you do not RDM for the entire round, you gain karma if it is below 1000.

Rules

There are some rules. Here they are:
  • Innocents must have a reason to kill someone. Without one, it is considered an RDM (random death-match).
  • No team-killing (example: Traitor kills Traitor, Detective kills Detective/Innocent). Team-killing results in loss of karma.
  • Detectives may not give orders.
  • Dead players may not talk to the living. This prevents metagaming.
  • Nobody is required to enter the Traitor Tester if one is present, but refusing to enter it makes you look suspicious.
  • Abuse of /reportbug will result in a ban.
If there are any rules you want on here just post it here, and I will decide if it will be added or not.

Features
Traitor

Traitors have access to a Traitor Store (accessed by /traitorstore). The store currently holds 3 items, and, you guessed it, only Traitors can access it. It currently holds:
  • C4 Explosive: Plant a C4 in a spot for a certain amount of time, then have it explode. Costs 2 credits.
  • Flare Gun: Lights bodies on fire, burns it to its ashes, then removes the body. Only has 3 bullets, and no ammo can be found lying on the ground, so use it wisely. Costs 1 credit.
  • Self Delete Bomb: Activating it will play a sound, then a couple seconds later, creating a large explosion, killing you and everyone near it. Costs 2 credits.

Credits are earned by killing Innocents, or a Detective. You get 1 credit for each kill, but you always start with 2 at the beginning of the round. You can find credits off of a corpse of a Traitor if they died with any.

Detective

Detectives have the ability to start a beacon on the killer of a corpse, if the killer is alive and the DNA on the corpse hasn't expired yet. (similar to the DNA scanner in the original TTT) DNA is available prior to exactly 2 minutes after the corpse has been produced.
A beacon on a player will produce a loud sound, and a bright light at the location of the player, every 10 seconds. If the DNA has expired, the beacon expires. If it's the next round, the beacon expires as well. Before I am flooded with suggestions that want the beacon to be visible to the activator only, I cannot do that. Sorry.

Everybody

Bodies can be picked up using the Magneto-Stick. I know it looks nothing like a stick, but I can't model it. The Magneto-Stick is a modified Gravity Gun (credits to Space Guy) that can only pick up bodies. Alt-fire (fling) is disabled. No ropes. Sorry.

When it's up

Sorry to say, but the uptimes are various. I can't pay for a server hosting service.

I found a bug!

You can use the /reportbug command if there are any bugs in the gamemode. Don't abuse it.

Want to make your own map?

Well you can, but you can't if you want to put a Traitor Tester in there. I'm going to make a small gamemode that has all of the addons and weapons in it. It will only have parts of the gamemode that can be added to the map, like the Traitor Tester brick and its events.

Suggestions?

I am open to suggestions. Just PM me (on these forums) for any suggestions to this gamemode.

10
Modification Help / Getting the server name from clientside script?
« on: July 08, 2013, 05:52:31 PM »
Now I need to know how to get the name of a server by using clientside scripts. How would I do that?

11
Hi. I'm trying to get the BL_ID of someone in a server, but I want to do this by a clientside script. How would I do that?

12
Modification Help / Finding the weapon that caused damage?
« on: June 29, 2013, 04:19:09 PM »
Hello. I'm working on a gamemode with a kill-feed that shows weapon names instead of their icons. I just don't know a function that has a parameter of the weapon that is causing damage. Any help?

13
Modification Help / Banning players with no admins on?
« on: June 12, 2013, 05:50:36 PM »
I'm trying to make a system that bans you if your points is below this certain number, but I can't use serverCmdBan without a client that is an admin. How would this work?

14
Modification Help / Space : getWord(); :: Tab : ???
« on: June 12, 2013, 05:20:12 PM »
Sorry for the sort of undescriptive title. I need to find some sort of way to read data that contains spaces. Like, something sort of like getWord(); only it's separated by tabs instead of spaces. Can I get some help? Thanks.

15
Modification Help / Unidentifiable syntax error
« on: May 16, 2013, 10:52:21 PM »
I can't seem to find the "syntax error" in this. Can someone help me find it?
Code: [Select]
function fireScan(){
for(%i=0;%i<mainBrickGroup.getCount();%i++){
%group=mainBrickGroup.getObject(%i);
for(%a=0; %a <= %group.getCount(); %a++){
%brick=%group.getObject(%a - 1);
initContainerBoxSearch(%brick.position,"12 12 12",$TypeMasks::FxBrickObjectType);
%fireDetected=false;
%client=0;
while(%searchObj = containerSearchNext())
{
if(%searchObj.onFire){
%fireDetected=true;
%client=%searchObj.fireclient;
}
}
if(%fireDetected)
%brick.processInputEvent("onFireDetected",%client);
}
}
$fireScanSched=schedule(1000,0,fireScan);
}
registerInputEvent("fxDTSBrick","onFireDetected","Self fxDTSBrick\tClient GameConnection");
registerOutputEvent("fxDTSBrick","lightFire","",1);
fireScan();
It throws me this error:

Line: 35 (20 on this post) - Syntax error.
$fireScanSched=schedule(1000,0,fire##


Thanks.

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