Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Jimmg

Pages: [1] 2 3 4
1
AoT General / Old Mod: Dye Guide
« on: November 08, 2009, 08:42:22 AM »
Re-posting. because topic is too old.
This Mod adds a ghost item to your inventory which will display a listing of all the dyes and how to obtain or mix them.

Install:
  • Go to C:\Program Files\AgeOfTime\ and put Script_DyeGuide.zip into the base folder.
  • Now right-click main.cs in the AgeOfTime folder and Open With.. Notepad.
  • In main.cs, scroll to the very bottom and add this:
Code: [Select]
exec("base/Script_DyeGuide/Script_DyeGuide.cs");
  • And then save main.cs and close it.

Screenshots:




Download:
Script_DyeGuide.zip (3.00KB)

2
Off Topic / Blockland Central = Expired
« on: November 06, 2009, 01:10:07 PM »

3
Drama / Chriz - Tough Guy
« on: November 04, 2009, 06:04:30 AM »
You shut the forget up, you worthless pile of stuff.

4
Off Topic / Balloon Camera
« on: November 03, 2009, 02:35:02 AM »

5
Off Topic / RE: Post sign generators
« on: November 02, 2009, 01:28:46 AM »

6
Modification Help / Some .add() trouble
« on: October 29, 2009, 12:54:21 AM »
Well I've been using .add() to add to guis but I can't seem how to move it to the back so it doesn't overlay anything anyone know how?

7
Off Topic / UNLOOOOOAD!!1!
« on: October 26, 2009, 06:01:58 PM »

8
Off Topic / Pixel Tower
« on: October 24, 2009, 01:59:04 AM »

9
Games / ZEQ2-Lite *Image Heavy *PageStretch
« on: October 22, 2009, 02:10:19 PM »
Inb4Chexguy
Quote
ZEQ2-Lite is an open-sourced and mod expandable project based on a highly modified ioQuake3 engine foundation and features many true-to-reference DBZ visuals and mechanics. Additionally, there exists a custom from-scratch particle system as well an extended number of configuration files that can be used to control character skills (visually & mechanically),  world particle effects, forms / transformations / tiers, music playlists,  and other aspects.   This attribute makes the project more than simply another DBZ modification as strong capabilities exist for user mod creation exists without need for actual programming.

The original ZEQ2 project was initially started in late 2002 originally as a highly scripted modification of the Bid For Power mod.  Over time, it became more about striving for accuracy from the original television series over any other aspect.

After several growth revisions from package, mod, total conversion, to a standalone project using the open-sourced Quake 3 engine (in 2005),  a majority of the development staff branched and began to create an original development engine with the purpose of creating an even higher quality representation by using advanced NPR research techniques and modern rendering techniques.  The original ZEQ2 project was put on hold indefinitely as development of said engine became more and more time-consuming and of a higher priority.

However, in early April 2009,  two of the orignal developers from the Quake III version of ZEQ2 decided to polish up what was left of the old project and release it so that years of development didn't go to waste.  We find ourselves here today with ZEQ2-lite, a less hardcore albeit quality-driven version of the original project.






Download

10
Drama / Megaguy213
« on: October 06, 2009, 02:51:39 PM »
Just got a rather annoying private message.
i no liek u u trolll fugget.
i hate u cigaretteget!!!!!!1!!!!1!!!

11
Modification Help / Alert to all x64 Blender users
« on: October 04, 2009, 10:34:52 PM »
Blender 2.49 and up has broken DTS exporting. It will not open up in blockland if you have 2.49, I advise you to downgrade to 2.48 . If you try to export it using 2.49 all seems well until you get a C++ error inside blockland.

12
Off Topic / Trolls
« on: October 04, 2009, 12:59:00 AM »
Everyone who gets your panties into a knot is not a troll, drop it.

13
AoT General / MoA Scripts.
« on: September 29, 2009, 09:31:27 AM »
MoA-Unlocked
Script Editor
No more shall you be hunted and lynched in your shroud of darkness for you have become the hunter.
:cookieMonster:

14
Modification Help / Blockhead with Original Bones
« on: September 25, 2009, 04:01:49 AM »


:cookieMonster:
Yes my name is Greg. Don't bring it up.
Any-who download links are here.
Blend Blender File
LW Lightwave File
ASCIIText Milkshape File
XSI Softimage File

15
Drama / Jacknovozin.
« on: September 17, 2009, 04:45:36 PM »
:cookieMonster:

Pages: [1] 2 3 4