Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - JJA0

Pages: [1]
1
Off Topic / Psychological survey for school
« on: October 23, 2012, 07:34:25 PM »
I'm doing a survey for my psychology class. I had to chose a observational or experimental research approach and being lazy I picked observational.

My question I chose is the relationship between why people play video-games and age.

Do you play video-games and if so what type of game do you play and why do you play them? Please say your age in the comment.

Thank you for your time.

2
Games / Plazma Burst 2
« on: April 01, 2011, 03:07:02 PM »
Plazma Burst 2
http://plazmaburst2.com/

A short gameplay trailer.
http://www.youtube.com/watch?feature=player_embedded&v=WvLWkYytFD8

Plazma Burst is a tactical slidescrolling shooter free online game, developed by Eric Gurt with support of Coolbuddy.com released in March 2011.

The player takes on the role of a Marine, which didn't get sent to past in time to change the history to a better life. In Plazma Burst: Forward to the past, after when our hero's ally was critically damaged in the previous game the marine travels back to the Earth to try traveling back in time once again... Will fortune smile to him this time?

Sequel to plasma burst forward to the past

3
Forum Games / [Game] Roll to Dodge
« on: July 28, 2010, 06:23:22 PM »
Quote from: Picture Wars Forums
Roll to dodge
Original concept and rules by Mouse

Roll to Dodge is a fun game where you play with a group of (6) people. Think Dungeons and Dragons in a sense. You will be placed in a certain scenario, and you (may) be given a certain objective. Now here's the catch, for nearly every action you make, a die will determine the outcome.

The numbers on the six sided die are marked as such...
1) Epic fail
2) Kinda fail
3) Kinda success
4) Success
5) Perfect success
6) Overshot

For example:

Jack wants to jump over a wooden fence.
I roll a die and it lands 4. Since a 4 represents normal success, nothing too bad nor too good happens, you just complete your action.
Thus, Jack jumps over a wooden fence.

Let's say Jack rolled a 1. The outcome would be much different now.
Jack tries to jump the wooden fence, but trips over his shoelace and smashes his face through it, breaking his nose.

Now what if he rolled a 6?
Jack runs as fast as he can to gain the momentum he needs to jump the fence. The momentum is so great that he jumps the fence, but keeps gaining altitude from his jump and doesn't seem to stop. Jack literally jumps across the entire world and lands right back where he started, behind the wooden fence.

I'm sure you can get what the rest of the numbers represent.

Rules!
Only (6) people may play at a time.
-This is based on a first come first served basis
-If you did not make it in time, I can still add you to the waiting list
-I would like to keep this game moving at a good pace, so you will have 2 days max to take your turn or you will be removed from the game and the first person on the waiting list will take your spot
-If you have a legitimate excuse for an absence, then your spot will be frozen until you come back.

This game will use the declare system. You declare your move, then when everyone's move has been declared, they are all taken, the die is rolled, and results are decided.
-I will not post results of the actions until everyone has taken their turn

I will only count the first action you post. If you post multiple actions (Jump the fence, then punch the guy in the face), then I will only roll on the "Jump the fence" action.
-There will be some exceptions to this rule
-Other minor actions may be used with your major action (look around, talk, ect)
-Observing your surrounding will not be effected by the die
-Talking to NPCs or players will not be effected by the die

You may post almost any action you desire
-If you want to attempt to harness the power to fly or spontaneuosly grow a third arm, you can do so.
-You may not god-mod and ruin the fun for everyone, however.

You may kill or be killed by players or your actions
-Be weary of what you do, if you attempt to kill another player early in the game and fail, the results can have devastating results
-Attempting to do something stupid can lead to a very funny death

Certain events can affect your next roll
-If you do something with perfect success there may be a chance your roll, or everyone's roll, can be increased by +X amount, or be predetermined
-The same can be applied if you have an epic failure, only your roll will have -X amount
-If a certain action has an effectiveness on a body part, then any action requiring that body part will be effected (Jack's arms are broken, -3 to any action used by his arms)
-The same can have positive attributes

Since i am extremely bored i will try to make a forum game. Don't expect pictures or even well developed story's.

6 people on an island/arena who can warp space and time apparently. Just try to kill each other and i will try to make this game work.

No suddenly getting god powers and destroying everyone in 2 seconds. Also you can make a rockman and then rape it.

Also you must have the ability to do something before you try to do it. That means you cant just shoot lighting out of your hands you need to develop the ability before you do (in battle is not the best time)

If anyone wants to make a map they can but right now I'm staying with text.

Also >Bold and underline actions

For you first move please pick what setting you want to start in EX. Forest cave ect.

Players
Chrono
?
Menen
Freeze
Dodger

Deceased
masterockets

Waiting list
Unwritten Calender
No, FROHman Elite!
Nikki
Shadowed999
Blaze0

starfishs
Cybertails1998
Bushido

4
Games / 190 Free Indie Games in 10 minutes
« on: June 29, 2010, 07:11:27 PM »
Got it off of pixel prospector

Its 190 different free indie games. Watch the videos and your bound to find something you like.

http://www.pixelprospector.com/2010/06/235-free-indie-games-in-10-minutes/

Also

190 indie games that are currently in development

http://www.pixelprospector.com/indev/2010/06/190-free-indie-games-in-10-minutes/

5
Games / Momentum Missile Mayhem games
« on: February 23, 2010, 08:01:08 PM »
This thread is for all the people who have not played these games. Not for all of you who have played it and will say OLD



Monumental Missile Mayhem games are a physics based game. The object is to destroy and prevent a large amounts of enemy from getting to the other side of the screen.

First game


Second game


Note: This game is different from the other three games as it has 4 different kinds of defense weapon games.
Third game


Newest
Fourth game


The older games you can get yourself.
I probably forgot something...

6
Games / The Chzo Mythos
« on: November 20, 2009, 08:21:07 PM »
The Chzo Mythos is a series 4 adventure games created by Benjamin "Yahtzee" involving a horror story. The main character is Trilby a cat burglar. The games revolves around a point and click interface used to interact, find clues and not get killed. The game is difficult to describe without giving away some parts of the game.

These are the games in order of release. Play them in order or it will be difficult to understand the story.

5 days a stranger

7 days a skeptic

Trilby's notes

6 days a sacrifice

Discuss/ask for help

7
Games / Spelunky
« on: October 02, 2009, 08:25:05 PM »

The original thread was too old so i made this thread.

A full review of this game can be found Here
Download

Use this thread to talk about your experiences and adventures in the game.

8
Games / Portalized Bending the laws of space and time, portal for portal
« on: August 05, 2009, 12:20:46 PM »
Portalized is still in development  it has not been released yet.

Quote from: Developers
What is Portalized?
Portalized is a game project currently in development by a two-man strong team. It aims to be create a unique puzzle-solving experience using heavily stylized viusals and uncommon gameplay elements. The game was initially started by Nullsquared as a tech-demo for showing off portals using the OGRE3D graphics engine. Null's announcement on the Facepunch and OGRE3D forums caught the attention of many people including the second team member, Svenstaro, who quickly got into contact with Null and, having previous project experience, suggested to create an actual game. This is how we got started.

Heres a few videos

Scaleable portals

Self collison

Editor

Here is the link to the development website.

Link to website

9
Help / Crashes?
« on: December 21, 2008, 05:10:23 PM »
I just got a new laptop and recently reinstalled Blockland but whenever I join another server Blockland crashes halfway through the download. Anyone know why this is happening? I really enjoy Blockland and would like to start playing again. Please help.

Oh also I have visa does that not work with Blockland?

10
Games / Ragdoll fighters 2
« on: October 05, 2008, 04:41:35 PM »
This is a fun little physics game its still in beta so its got a bunch of glitches

Old site for a more stable version

http://www.ragdollfighters.com/

New site for the new beta

http://www.game2.ragdollfighters.com/

Download page for download instructions

http://www.game2.ragdollfighters.com/forum/index.php?topic=39.0 

11
Suggestions & Requests / new water sizes
« on: August 10, 2008, 04:54:15 PM »
It would be usefull to be able to use more kinds of water bricks like small bricks for tunnels and tubes instead of the big water bricks takeing up alot of space.

Also water bricks the push down would make it so you could make a waterfall or drain.

Pages: [1]