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Topics - Crazycom

Pages: [1] 2 3
1
Modification Help / [Solved] Blender Playermodel _____Points
« on: July 09, 2016, 09:35:33 PM »
I am creating a basic playermodel with no animations for a gamemode.
What empties do I need to create to make the playermodel complete?
I also heard something about making a collision box, I have no idea how to implement that.

I am using Blender v2.77a with Port's DTS Importer/Exporter and I am aware of Conan's recent custom playertype model threads, but I'd prefer to ask it here so it doesn't get buried (I'm also bookmarking these help threads I make so I may refer to them later in the future).

2
Add-Ons / [Hatmod] Moonman (slightly updated)
« on: July 09, 2016, 10:42:37 AM »




make it mac tonight (v2)

requested by a friend.

3
Modification Help / [Solved] Blender Weapon Creation
« on: July 07, 2016, 06:36:27 PM »
I have this model I have made:



I really can not find any good, working tutorials/documentation for Blockland weapon creation in Blender - this is as far as I have got.

I don't know how to do stuff like the mountPoints in Blender, nor do I know what 'points' actually have to be added to make it a valid weapon for scripting.

The model isn't textured because I don't know how to texture it, I found a section on DarkStar's old Blender tutorial and I followed it exactly: I selected the faces I wanted to texture, I went to the UV/Image Editor and I loaded up the 16x16 .png file of the color I wanted - nothing happens (even when switching to textured/material view).

I also don't know if the model is even the right size for a Blockhead's hand, but I guess I can worry about that after I've learned to do all the above.

Reference:
I am using Blender v2.77 with Port's DTS Importer/Exporter.
I would like to know what _____point's have to be added and how/where to add them properly.
I would also like to know how to texture the weapon.

4
Add-Ons / [Server] Seatbelts
« on: June 25, 2016, 08:04:27 PM »
Seatbelts
Requested by Darth C3PO




Description

Any occupant not wearing a seatbelt in any vehicle which impacts at a pre-determined speed (default 30) will be forcibly ejected with tumble, since it's BL physics we're dealing with you will either safely collapse next to the vehicle or go flying 500mph into space.

Engage and disengage your seatbelt by left clicking in a vehicle with nothing unholstered.
Alternatively, use /seatbelt or /sb.

Occupants with their seatbelt on can't leave until they disengage their seatbelt via one of the methods above.


Prefs Available

  • Adjusting collision speed threshold (try setting it to 0 and playing SpeedKart ).
  • Disabling seatbelts altogether and keeping the collision impact.
  • Adjusting the screen whiteout from collision impact.
  • Adjusting whether the seatbelt is automatically disengaged when trying to exit a vehicle.
  • Adjusting whether to tumble or kill the player on collision impact.


Download on Blockland Glass
Comes complete with seatbelt clipping sounds.

5
Shock's

/return Command

With this admin-only command, you can return a player or yourself to a previous position.

Previous positions include: before being /fetch'ed, before using /find, before death, before using F7 teleport and before using /return (perpetual returning!)

The command is: /return [name]

Download Server_Return.zip

Playtime (Logging)

Logs all users' playtimes from the moment they first spawn in the server.
If you want it to start logging their playtime from the moment they get on the loading screen, you'll have to effortlessly change a pref in the server.cs

The command is: /playtime [name]



Developers: Total and session playtimes can be accessed via %client.getTotalPlaytime() and %client.getSessionPlaytime() - they both return %days %hours %minutes %seconds played. %client.getLastPlayed() returns %date %time since last join.

Download Support_Playtime.zip

Wrench Highlighting

If you are a user of Wrench Highlighting and did not download it from Blockland Glass, please download it again below. The version on BLG solves two issues regarding the coloring of custom vehicle spawn bricks, event sending not applying the color and also includes future update support.

Download Server_Wrench_Highlight.zip

6
Modification Help / Item Variable Persistence?
« on: July 09, 2015, 07:35:56 PM »
I spawn two of the same gun.
I apply a variable to one of them.
I pickup both of them.
I then drop both of them.
The one gun that I applied a variable to should still have its variable. The other, same gun, shouldn't have a variable applied because I never applied one to it. Both of them must be unique. <- This doesn't happen, any variables applied before the items are picked up are effectively erased because they're technically different objects I assume (being re-created when dropped from inventory?).

This must be applied for every single item on the server, each spawned item on the map must be 'unique' in the fact that any (persistent) variable applied to it must stay applied to that specific item when it's picked up, in the inventory and dropped again.

Is this even possible + in a user friendly manner, e.g. applyPersistentVariable(%variable, %value, %item) ?

7
Add-Ons / Wrench Highlighting
« on: July 06, 2015, 08:08:23 PM »
Wrench Highlighting

A small server-side script which causes the wrench to highlight (yellow) the brick it's being used on.
When brick modifications are done (via Send>>), it'll highlight again with a different color (green).

I came up with the idea when I was getting frustrated with auto-wrench naming a bunch of bricks on the fly and doubting whether I hit the right brick or not sometimes.

Note: Uses some borrowed code from Tool_Duplicator.
Tool_Duplicator is not required. Both add-ons are compatible.


Video





8
Modification Help / Shock's Development - VOX Announcements
« on: June 20, 2015, 01:03:55 PM »
Shock's Development
6/20/2015

This topic isn't fancy, and it's not supposed to be. It's here purely to showcase any projects I'm doing and to garner feedback/suggestions.



Current Projects

VOX Announcement System

Remember Black Mesa's Announcement System in HL1?
It's pretty much exactly that and is aimed at RP servers.

Features:

* Ability to play VOX sounds to the entire server via a command, if you're an admin. This is logged to the console.
* You can enter an entire sentence e.g. "/vox all personnel report to medical bay" and it'll play as a sentence, word by word.
* Has a brick event which can be used by all players to play VOX sounds at a brick (not server-wide).
* Trouble free sound loading. Add/remove/replace VOX sounds in the folder and the add-on will compile the audio datablocks for you so you don't have to.

Current Issues:

* I haven't been able to measure how long it'd take to download 617 individual sound files from a server. That's 617 audio datablocks taking up space.
* lawsuits? LAWSUITS?

Media:





Graffiti

A lag inducing add-on (depends, actually) which developed as a horrifying tumor off of the SMM Blood'n'Bodies mod (original authors: Port, Jack Noir).

Will update with actual information soon + better media (like tomorrow or the day after or something).

Media:


9
Modification Help / Disable shadow on object?
« on: June 18, 2015, 12:09:58 PM »
I was wondering if it is possible to disable the casting of shadows/shaders on an individual object, whilst still having shaders enabled. If so, how?

10
Drama / Oxycotton and Codeine - BLHack / Attempted Crash
« on: December 16, 2014, 04:24:49 PM »


Codeine's ID: 41339.
Oxycotton's ID: 151463.


They both have BLHack and were working together when they joined.
I'm not entirely sure of BLHack's capabilities, but both of them were:

a) Randomly choosing to be invisible.
b) Floating in mid air.
c) One of them attempted to crash the server - proof enough.





I'll try and get the IPs as soon as possible from IsjiX's Freebuild (where it occurred).

11
Add-Ons / Shock's RP Chat
« on: December 14, 2014, 04:29:47 PM »
Shock's RP Chat

This addon implements a fairly realistic RP chat system with simple context detection:





Commands

/toggleooc - Admin only, turns OOC on or off. Default is on.
/ooc - Out Of Character chat.
/looc - Local Out Of Character chat.
/ me - Do some sort of action or something, e.g. "James Hultgren takes a stuff".
/pm - Private message another user.
/rpname - Sets your RP name. Saves until the server restarts or until some other person steals your name while you're offline.
To whisper - Prefix a *w before anything you say.
To yell - Prefix a *y before anything you say.

Regarding the file name: This chat was separated and made individual from a gamemode (Project Miami) I am currently working on. I've tested it to the best of my abilities, if you find a bug - please post here.

Download Here

12
Modification Help / Project Miami - Another RP gamemode
« on: December 13, 2014, 09:56:51 PM »

Let's get to the point. Project Miami is an attempt to create a DarkRP-like (see: Garry's Mod) gamemode for 6 - 32 players in Blockland. Judging by personal experience of administrating SRH DarkRP back in the day and how DarkRP itself can pretty much always become an RDM/free-killing fest between everyone or the gangsters/cops, I don't expect this to be mind-blowing for everyone.

My main objective is to get a gamemode that is both fun and fast-paced, not boring and slow. I want players to have a little more freedom than usual (and with more freedom allows more potential for abuse), which I'll discuss with the features below in bullet points. It won't exactly be like DarkRP (for good or for bad) as it will incorporate some of my own ideas as well, and potentially any ideas that are discussed in this thread.

General

Background

The only player data that is saved is your RP name, your money and potentially the crew you're in (read on).
Your RP name can be set using /rpname, it can't be a direct copy of someone else's and you can only change your RP name every 10 minutes or so.
Project Miami was the codename for the gamemode until I could find a better name. It turns out the name was fine, so I kept it.
There will be no hunger system, it's just an annoyance and gets in the way. If you think you can prove otherwise, be my guest.
There may be a crew system. Players can create their own crews and invite others, I'd like for it to be on a Member -> Officer -> Leader system with the option to turn on/off the ability for Members in that crew to invite others.

Jobs

Background

Anyone can get a job at any time using the /job command.
All jobs have a maximum amount of slots, once they're all taken, no one can join that job until someone who has that job disconnects or takes up another job.
There is a 5 minute delay between switching jobs.
At the moment, there is no bank system (not currently planning one). Your salary is paid every x minutes and put directly into your wallet.

Current jobs:

Unemployed - Paid unemployment benefit/salary. Default job on spawn.
Gangster - The general go-to job for crime. Can work alone or in groups (crew, maybe).
EMS - Fire/Paramedic combined government job, uniformed.
Police Officer - Enforces law and order, uniformed.
The Police Officer spawns with a undroppable gun, arrest and unarrest stick. He can make any player /wanted with a reason. Players can only be arrested if they are wanted, and /wanted should only be used when a player has broken a law (if not, they're breaking the rules and they'll have to be banned).
Mayor - Maintains the city, takes all the blame for anything that goes wrong. Uniformed.
May be able to set laws.
Arms Dealer - Sells guns and armor.
I'm really thinking of a way to nerf this. I can't at the moment - all I can think of is making guns ridiculously pricey.
Store Clerk (was Merchant) - Sells general goods, not guns or armor.
Security Guard - Haven't decided yet.
Bartender - Scrapped for the moment until further notice.
Cook - Scrapped for the moment until further notice.

Building

Background

Building is going to work like this (I hope): there'll be a preset closed-off map which everyone spawns in. No one can 'build' a building, but people can buy buildings already on the map and build inside of them when they buy the door. When a player disconnects (or sells their door), their bricks are cleared and the door ownership is reset for someone else to buy.

As for the map itself, the theme will be the 80s - Miami.

Media

Here's a picture showing the automated uniform put on when selecting the Police Officer job, and also part of the /jobs command at the top left. The red hammer on the right is not a ban hammer, it's an arrest stick:


Here's a peak at the current chat system. Some people will recognize where I got the chat style from:


This is a personal project that I am doing in my spare time (for fun and for learning), please post if you have a suggestion or question regarding this gamemode.

Will try to revise thread at some point.
I'm most likely forgetting a few things as well.

13
Music / The Avengers Theme Loop
« on: February 25, 2013, 02:37:20 PM »
A snippet of The Avenger's theme. Loops perfectly, in my honest opinion.
Makes a damn good battle theme.

https://dl.dropbox.com/u/30717656/Avengers.ogg

14
Games / Tiny Plumbers - A $5 Indie Game ( Not for long )
« on: August 15, 2012, 12:00:51 PM »
I'm not sure if there is a topic on this game, but i'm assuming not as i've searched.
Anyway.

Tiny Plumbers is a game designed by Calvin "Aion" Goble, the same man that designed and maintained N8 ( Neverdaunt: 8Bit )

Unfortunately as Aion couldn't code and update Neverdaunt, the playerbase vanished and he was forced to shutdown Neverdaunt's Server as he couldn't afford it anymore. Tiny Plumbers is another game written by him after Neverdaunt went down to earn enough money to revive Neverdaunt. No, this game isn't rushed, it's actually pretty good.

The game is a take on of retro 8-bit graphics and Mario. Or as the game implies "Jump on things, unclog pipes, save princesses and use them to buy new game modes, etc in the Princess Mart!". Level's are called Nuggets, and yes, you can create your own 'nuggets' using the ingame editor. There is also a promotional video of the game. At the end of each nugget is a princess, which you obtain and use to buy 'things' in the princess mart.

As far as I know, the game is getting to the point or IS at the point that it's done.
This also mean's the game isn't staying for $5 for very long, it'll be going to $10 soon.

Enough of that, on with the images:




The website is located here, in-case you didn't see the URL.

Did I mention that the game will be fully compatible with the Oculus Rift.

please don't kill me, i'm not good at game topics.

15
Games / GMod Tower - Re-opening
« on: May 04, 2012, 02:26:10 AM »

!! Since I am going somewhere for a bit, i'll copy and paste everything for now. I'll type something better up tomorrow/later !!

Quote
GMOD TOWER IS...
a project comprised of many different unique gamemodes hoping to build a diverse community.

Essentially, the server (or tower) acts as a base for all the gamemodes it contains. You are not limited to one type of gameplay. The community forms what makes the tower interesting and the community controls how it's ran.

In the tower, you will have access to personal suites, stores, a whole batch of unique gamemodes, and much more.

There are plenty of well-thoughtout features/systems for your convenience. Trading (including currency exchange), grouping, gamemode queuing, awards (similar to achievements), and hand-picked administrators, just to name a few.

GMod Tower got closed due to loss of donations. It has been offline for about half a year now, and this is what has changed:

Quote
Here's some facts about the revival:

Everyone's stats/suites were reset - Yup, you'll have to start over. Which now that we've raised the GMC payout for all the gamemodes and achievements, it will be easier than the first time. Oh and players will be better respected - no hand outs from admins to "special people".  Everyone has to play to get their items.

Addon installation is much easier - Voided recompiled the modules that were needed to view TV and listen to the radio in GMT. Because of his magic everything you need is all in the addons this time.  No need to worry about loose files anymore!  Note: Those who have the old modules/addons installed need to remove them from their GMod.

New Lobby map in the works - I am currently working on a new lobby with improved suites and better support for events and minigames.  During the first month of this return opening we will be using the old lobby map (build002) until I am done with the new one.

New features -  We have a lot of new features including new activities to do in tower that will surely be worth playing.

VIP/Donation rules have changed - Due to us not having the money to run the servers for more than two months, we have changed donations quite a bit.  In order to be considered a VIP you must donate at least $15 towards our server bills.  VIP will get you a GMC boost, VIP only items store, and VIP forum access.

Less bullstuff - We're not putting up with admin abuse bullstuff like in the past.  Admins will not be able to run around flaunting their missile launcher death beam from hell.  Our admins will be friendly, helpful, and most of all: fun.

Rabbits are gone - Don't worry, I'm gonna see about working on a similar concept (being able to buy different shirts, etc.)

IP changed - We got a brand spanking new IP.  It is 208.115.210.150:27015.  You can also use join.gmtower.org.  Note: This is THE ONLY SERVER.  Other servers are not affiliated or supported by us and are using an illegal leak of GMT.  Do NOT join or support their servers!

It'll be out soon - As in probably sometime after this week but before the Avengers movie (which is gonna be awesome)

The Avenger's Movie releases in the USA on May 5th ( correct me if I am wrong ) and therefore the server opens public tomorrow, or the day after that. I'd expect a delay before public opening.

If you attempt to join the server now, your connection will be denied. It is currently on a whitelist for closed beta participants only.

More screenshot's will be uploaded later..

Some party when the server opened about 3 days ago, disco balls erry'where:


Testing my suite:


During a Minigame:



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