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Topics - PJ Boy

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1
Games / Sonic Generations Unleahed Project - It's Done.
« on: March 19, 2013, 09:18:54 PM »
http://www.youtube.com/watch?v=LBE2EFNQoEo

All that ever needs to be said.

2
Games / -
« on: September 01, 2012, 10:03:42 AM »
Never mind.

3
Off Topic / My ISP is a piece of loving stuff.
« on: May 06, 2012, 06:54:52 PM »
Working better now. Dunno what it was.

4
Off Topic / Asians, bro.
« on: April 21, 2012, 05:55:31 PM »

5
So, yeah. I need help with a rather large, hopefully detailed build. I have the template down and I can imagine how it would look, but I do not have the patience or skill to make something like this. This is where I need help.  I can't make buildings or furniture/small details, but I can make terrain.

So here is what I have so far:


I have the template and the basic terrain down, as well as background skyscrapers. I tried to make the first building in the right of the second picture, but is lacking, well, everything. I can't make this stuff for crap. I am using the Modular Terrain bricks (thinking of using the regular brick texture) for the terrain.

I also have a scaled-down model of what the finished product will hopefully look like:


To those who might find this familiar, here's a video to jog your memory:
http://www.youtube.com/watch?v=h8zMo3uBOYo

Yes. I would like CrCIA City, but I can't do it alone.

So here is the basic idea. It will be a KOTH game with a water source at the end of the bridge. Two teams of bandits will try to get there and secure the water before the enemy team. Not only will you be fighting each other, you will also be fighting the stage as fire traps spring up and hurt you, among other things.

I know I'm asking for a lot, (I could make the stage a bit smaller...)but this is an idea that has been brewing in my head for a very long time now, and it wants to come out. Large and complex builds have been done before, and this one is among them.

6
Suggestions & Requests / Better FoV options + build request
« on: March 01, 2012, 07:17:18 PM »
All of us know the importance of FoV (Field of View) in PC games, especially FPS games. Blockland's default FoV is 90 degrees, a pretty good default, but some people require a little more or a little less for the game to feel comfortable, especially on a wide screen monitor.

Yes, I know it can be modified in the console with setfov(###); but when you zoom in, then back out, the FoV reverts back to 90 degrees. I find this extremely annoying as I repeatedly have to enter the command into the console every time I zoom in. A slider in the advanced options menu or a simple box would work.

My second request is a build idea, now that Interiors and Terrain are being removed. It's one I have been brewing for some time and would like to see full scale.

Here is a template:

From another angle:


It's a scaled down, Blockhead-friendly version of CrCIA City. I whipped this up in literally 10 minutes. The idea is that two teams of bandits (Blue and Yellow) battle each other and the stage for a water source (Light blue fountain at the end of the bridge) with rather limited weapons and ammo. The bridge is going to be raised slightly above the spawn areas so that the teams can't shoot each other out of the gate. A "natural" bridge is going to be placed at one end of the larger bridge to proved a way to the water source. It's basically King of the Hill.

I do not have the skill, time, or attention span to even start this. It was all I could do to make the template. I would like some feedback on both ideas.

7
Games / Magicka Megathread - Game updated. Now with more DLC!
« on: August 10, 2011, 09:03:20 AM »

So... What is it?
Magicka is best explained through this video. It's kind of hard to explain this game, but basically it's a top-down, dungeon-crawling, spell-conjuring joy of a game. The game without DLC is $10. The complete pack is $25.


Gameplay

You, a wizard, must conjure together 8 different elements on a five element bar to blast at enemies such as trolls, goblins, yetis, zombies, civilians, and anything else that moves. Spell books called Magicks are hidden throughout your adventure. These are specially casted with the spacebar once you conjured the required elements. There are 21 hidden in your adventure, but some are given straight to you without the use of a book or much searching.

Playing alone provides a challenge, but also a blessing. Only enemies and miscasts can kill you. Playing with your "friends" (up to 4) means you can die as much as you like, as long as you have your buddy revive you. The drawback of having extra people is the amount of accidental/purposeful teamkilling. It becomes an absolute slaughter-house with 4 people playing at once.

Plot

Story-wise, there isn't too much to this game, but it's enough to explain why you're here and not somewhere else. A few twists and turns mixed in with a nice overdose of cheap humor can keep you playing through to the end.

Basic Characters

You- A wizard instructed by Vlad in the ways of conjuring elements to fight or help the world.

Vlad- An instructor at the Order of Magicks who is not a vampire. He helps you with the story and does not fight with you in any way.

Random Civilians- Target practice basically. There's no penalty for killing them or letting them live.

Game Modes

Adventure- The main story mode for the game. Progress through the world of Midgard to destroy the evil forces threatening it's very existence.

Challenge- A test of your wizardly prowess and skill. Survive the arenas and fight in Vietnam in the Magicka- Vietnam DLC. Best done with trust-worthy friends.

Verses- Sometimes, wizards don't get along. Fight your friends without having to revive them later in a variety of arenas.

Gift Requests
(Provide a Steam name as well.)
(Has been cleared.)

-Trymos (ticha98)


Media

The Yogscast and TotalBiscuit play Magicka.
Killing the whole dwarven army with one spell.
How even 2 people can be too many.

Players

Forum Name: PJ Boy
Steam Name: Rockon
DLC: All.

Current Parties

None.

8
Off Topic / Never mind my Livestream
« on: October 28, 2010, 06:37:34 PM »
Never mind. I don't have the computer or the Internet for a Livestream.

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Help / I absolutlely cannot host my own server.
« on: April 12, 2010, 06:37:45 PM »
I've tried everything from port forwarding to disableing it to turning off internet firewall to... well, everything and the server still comes up unjoinable. Yes. UPnP is enabled.

I tried the tutorial and nothing. This is making me want to smash my new router and modem with a crowbar.

Can anybody help me? Please?

10
Help / I have a really annoying brick lag problem.
« on: January 23, 2010, 05:17:42 PM »
        When ever a large amount of bricks are present at one time (1,000- anything above) I start getting this choppy frame rate and it gets super annoying. My brother's LAPTOP has little to no brick lag. I don't know whether it's the graphics card (most likely not because it's a Nvidia Gefoce 8800 GT) or the processor (32-bit Windows XP) or some other problem.
It wasn't always like this before. Ever since V11 was when the lag started ( I blame Badspot).
Any one out there having the same problem or MAYBE a solution!?

11
Gallery / Tile TDM
« on: November 20, 2009, 03:59:46 PM »
The Tile Game

The Tile Game is a small TDM in which two teams must capture tiles that are on the floor of the battlefield.  Right now when somebody captures a tile they just gain a point (I will work on this.)  The tiles reset every time the minigame is reset.  There are also several other aspects to the game such as being able to select special abilities that make the player faster, turn them into a tank, make them a Self Delete bomber, ect.  To get a special ability you have have a certain number of points (I personally disagree with this system, I want to make it so you can only use each ability once per game at anytime.)  There are several other things such as an upstairs and small pillars on the field.

And that's it!

Simplistic right?  Well complexity is only the Icing on the cake, plus some people who have laggy computers can render this game quite nicely.  Many people I've seen come on this server seem to love the overall layout.

Pics




Yes I am a boring Vulcan.

12
Gallery / Blockintosh app Horse RTS V2 Stage designer
« on: October 07, 2008, 02:37:43 PM »
This is a modified version of my horse RTS.  This alows you to design a stage in which you fight on.

Stage designer

Click on the bricks that are on the side to select what type of terrain you want to pick. And you place it by clicking on the table.  You can turn the Stage designer off typing in the password -design and you can turn it back on by typing +design.
Brown=Dirt
Green=Grass
Red=explosive brick
White=score brick
Black=void (nothing)
The RTS

Same as version 1
Use the arrows to move.
B,R and A fire projectiles such as bullets, rockets and random rockets
J=Jump
To win you must shoot the other person's score bricks to gain 5 points.  First to 100 wins.  If there are no score bricks then just have fun killing each other.
Download: http://www.mediafire.com/download.php?nzzwygyqncz
save in blockland/saves/slate
Requirements:
Seteventtimeout
http://forum.blockland.us/index.php?topic=41107.0
Password events
http://forum.blockland.us/index.php?topic=42344.0
Zombie mod (uses the small spawn)
http://forum.blockland.us/index.php?topic=44610.0

13
Gallery / Wrench Events Arcade
« on: September 13, 2008, 07:42:33 PM »
These are some wrench events games I have been working on for quite some time.

Mega Pong

This is a game of "pong" that involves 4-players, two teams and AI.  You play the game by moving the paddle to intercept the incoming pong balls.  Then those pong balls go to the other team.  To activate the AI just place a horse on the base.  The game adapts to the average skill of all players because pong balls get sent between the teams until someone misses it.  The game features an on/off button guarded by an admin only door.  First team to 100 wins!  This comes with a single player version in which there are none of the features indicted in the first sentence (no need.)

Horse RTS

In this game you control the horse's movements using the arrows and you control their actions with the letters.
B=Bullet.  This fires five bullets in a row, no reload time.
R=Rocket.  This fires a single rocket, 5 sec. reload time.
A=Artillery.  This fires a rocket in a random direction, 5 sec. reload time.
J=Jump.  This makes your horse jump strait up, no reload time
There are several obstacles on the field.
Brown=Dirt.  Its just an obstacle that is in the way.
Green=Grass.  You can hide in it and shoot through it.
Red=Explosive.  It explodes when shot then disappears.  It also disappears when you touch it.
White=Points.  Shoot your opponent's (not your own) to gain 5 score.  Touching this will make it disappear for 15 seconds.
First to 100 points wins!

I have bright white reset buttons hidden in the boxes for all of the games.  These reset the score in case anything goes wrong.  The on button for mega pong automatically resets the score as well as winning the Horse RTS.

You may also have to set your schedules in advanced config to somewhere above 50 in order for these to work properly without the schedule quota hit.

Please note you MUST have the set event timeout add-on in order for these to work.
http://forum.blockland.us/index.php?topic=41107.0

http://www.mediafire.com/?jitxiiaimde


Download to blockland/saves/slate

14
Gallery / Massive 4-player pong
« on: September 05, 2008, 08:23:20 PM »
This is a 4-player pong game with AIs and teams.  This was my first major wrench event project.  Everyone starts out on their own platform and when the ball hits the paddle it goes to the opposing team's pong board.  To activate the AI just place the horse on the platform.  The first team to 100 wins!!



That little black box in the corner contains the on and off switch which is protected by an admin only door.  The big black boxes in front of the player boards is the randomness factor for where your pong balls spawn and where the AI makes its "mistake."  You can tell who is on what team by the color of the little post on the side of the platforms.  When a team win this flashes, to get it to stop just click it.  To reset the score just turn it on.  Whenever a winner is decided the game automatically shuts off stopping incrementing score.

The overall difficulty of the game depends on the average skill level of all the players.  The better the players are the harder the game will be.  Then AI play like the average player and can be good competition.

Download:
http://www.mediafire.com/?sharekey=728d07bfec709a2dd2db6fb9a8902bda

15
Help / Wrench event random factor not working
« on: August 26, 2008, 10:39:00 AM »
Whenever I try to spawn a projectile and give it a random factor the random factor never apears.
i.e. when I set a rocket gravity to 30 0 30 in the first three boxes and 10 10 10 for the second three boxes the rockets only go in a strait line.  I even unchecked all of my add-ons and it still does not work.  Also whenever I try to fix the second row of boxes they always end up going back to zero.

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