Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Thousandth Beam

Pages: [1]
1
Off Topic / I just got this in the mail...
« on: March 28, 2012, 01:53:09 PM »
I'm, uh, not really sure how to react.



It's pretty cool I guess? Er

2
Gallery / Scaler - The Instrument Anyone Can Play [BETA STAGE]
« on: January 14, 2012, 03:05:56 PM »
[Scaler] - The Instrument Anyone Can Play



~~~~~

Introduction

The Scaler is a piano-looking instrument made to play music in Blockland. Unlike normal pianos, it's designed to particularly play major and minor scales. The keys are assigned to different scale degrees as apposed to fixed frequencies, with several other buttons changing the scale/key. This means that even if you don't know ANY music theory, you'll still be able play the Scaler and make it sound good, as all the "wrong notes" are eliminated from play.

This in conjunction with the stacked keys allows someone to play three octaves without having to shuffle left and right constantly, a major problem with many Blockland instruments.

Here are some pictures and a bit of deeper explanation of the instrument.

Features and Explanation

-The Key Changer and Keys-


The key changer (the lower bit) changes the root note of the scale to the note chosen. The sharp # accidental (or rather, hash key) increases the key by a semitone. If your desired root note has a flat b accidental, simply switch to the enharmonic (Bb --> A#).

I'm pretty sure everyone knows what the keys do; you press them to play the different notes. However, the positioning of them probably will need a bit of explaining. In fact, let me show you a picture:



(Very professional looking, am I right?)

This might look like a mess at first, but it's quite simple. The numbers represent the different scale degrees. If you don't know what that means, don't worry. All you need to know is to go up the scale, increase the number, and to go down, decrease the number. Also, like the way a clock loops at 12, the Scaler loops, but at 7.

-The Scale Changer-


The scale changer changes what scale type you're playing in. I'm thinking about adding more scales in the future, but for now the two scales are the major and minor scales. Green being major and red being minor. If you don't know what the major and minor scales are, basically major sounds happy and minor sounds sad. (I know I'm probably going to get shot for saying that -- there are exceptions to this rule and it's quite a big generalization. For now though, just keep that piece of info in your head.)

-Multi-Purpose Pads-


These are eventable for other purposes you may have, such as playing samples or changing lights at a setup, and so on. Change event #1 (not 0) to the function you need to the pad to do. There are nine pads available to edit, so you can have them each working different things.

Links

Download the Scaler and its soundfiles here!

Link people to the soundfiles on your server with this rtb link: Coming soon.

Watch a video on the scaler! Coming soon.

Known Bugs and Suggestions

This is a beta currently, so I'm not really sure about the stability of things yet, and also if there are any heavily needed functions. If you find any bugs or want to make a suggestion tell me and I'll put them here for a personal/public to-do list. If there's a bug listed (or even a suggestion) that someone thinks they might know how to fix or do, please tell me.

-Known Bugs-: None as of yet

-Suggestions-:

King Leo: "Disable all" as apposed to using numbers on keys.

Credits

DeviceHasBeenModified (BL_ID 10104): "for being hot and not helping".

Extra Information

-Setting up speakers-: if you want other bricks to act as speakers for the Scaler, change their names to "scaler1_00speaker".

The Scaler has square waves as its timbré.

tl;dr PRESS BUTTONS TO MAKE SOUNDS

3
Gallery / Full 88-Key Upright Piano
« on: April 01, 2011, 08:43:17 PM »
I built a giant scale upright piano with a black and gold finish. I am so creative coming up with crazy new ideas *COUGH*.







I think I'm still going to add a bit more to the piano and possibly even make a piano bench to go with it.

Took me one day and a bit.

4
Off Topic / Buying a C++ book
« on: March 15, 2011, 08:14:16 PM »
I'm thinking about purchasing a beginners guide book to C++ (hopefully up to date and quite modern). I already know quite a fair bit of the basics, but there are some holes in my knowledge of even the really simple stuff (mainly syntax, keywords etc.) I think it would be better to have a clear, structured reference then to have to sieve through the loads of small snippits of code scattered around the internet. Anyone that programs in C++ got any good book recommendations? I'm hoping not everybody's self taught...

5
Gallery / Full 88-Key Keyboard
« on: February 23, 2011, 12:19:14 PM »
The piano kind, silly!

Sometimes I feel like building huge things.






Based upon those series of keyboards that are good enough to go upon stage but bad enough to have one of those demo keys and play really annoying tunes.

Er...

Rate?

6
Gallery / Christmas shopping in Blockland (Video)
« on: December 24, 2010, 06:07:55 AM »
Obligatory Christmas upload. Feel free to openly rate, as I was admittedly rushed on this one anyway.

Link

Actors: IcyCrystals, Mr.LoL & Me.

7
Gallery / Circle - Series of chain videos
« on: November 20, 2010, 12:35:19 PM »
Just a spontaneous idea I had.

These are a series of chain videos in blockland on youtube which anyone can make the next part of!

Basically, just create a video response to the last video made, about a 1x1F round red brick. I will add your video to a playlist so everyone can watch the videos in a fluent manner. Your video must make sence and be chronological with the previous one. Name your video "Circle - Part X", obviously replacing the X with the correct number.

Use the music "10014" from the game "Sim City 2000". You can crop it anyway you want to, as long as it doesn't change it too much:

http://www.midishrine.com/index.php?id=130

I don't really know how I can explain this well... so just look at the videos so far to get an understanding:

http://www.youtube.com/user/BeamBlockland?feature=mhum#p/c/A4E745ACB01FA78F/0/Cef6b7cGGrc

------------------------------------------------------------------------------------------------------------------------------------------

Current video parts:

Part 1: Beam
Part 2: Mr.LoL
Part 3: Sony

Part 4 is currently open.

8
Gallery / Focus [F] Application
« on: March 01, 2010, 06:53:09 AM »
Everyone is in a clan these days, so I decided to get into one myself. Big Brother's clan Focus looked decent, so this is why I am applicating (is that even a real word) for a place.

I saw no need to upload the build save, so here are some flashy pictures. Yay :D



The build and it's redness



F for foo- uh, I mean Focus



OH MY GOD THE BLUR IS GOING OUT OF CONTROL



The weighted companion sofa cannot speak



There is water and... wait, is that gold? (Yeah, trees arn't my strong point)

Anyway, Feel free to rate out of 10. Don't worry, i'm expecting low scores >.>

Edit: My new name is Beam for anyone that doesn't know :O

9
Creativity / My portal Avatar.
« on: November 12, 2008, 01:23:28 PM »
Please be careful of the Blocko-ture science weighted storage cube, as the gravitational pull will result in a death, if you would like to avoid this, please be careful.

Do you like my new avatar? It took me ages. (Yes, I fail with Paint.net.)

10
Creativity / Aperture science hand held portal model. (A.S.H.H.P.M)
« on: October 31, 2008, 11:40:56 AM »
You are now in possession of the aperture science hand held portal model. You can now create no portals.

I'm going to put paper mashe over it then paint it, but I don't have any PVA glue or paints, so i'm going to by some. Anyway, pics of it so far.

http://s412.photobucket.com/albums/pp201/Thousandth_Beam/

Click on all of the Homemade Portal gun pics.

(Yes, I was VERY bored.)

EDIT: now with "lighter" picture.

11
Add-Ons / Thousandth's crosshair.
« on: October 23, 2008, 11:13:01 AM »
Thousandth Beam's default looking crosshair:


This is a cross hair, nothing else you say. just another nooby looking cross hair. Well, this cross hair is the default cross hair with an half alpha coloured well renderd dot in the middle. You dont need a new cross hair? Then why the hell are you reading this right now? Go on, bug off.


Download:


WARNING: If you find the cross hair really bad, and you dont have a backup picture of the default one, it's not my fault that you can't find a back up default crosshair on the bl forums.


http://i412.photobucket.com/albums/pp201/Thousandth_Beam/crossHair.png



How to install:

Click the download button, then save it into Blockland/Base/Cleint/Ui. Let it overwrite the old one (If you want to keep the old one safe make a copy of it) and POW you have it. Not to hard, eh noobies? Jk.

12
Suggestions & Requests / Setcleintmusic event.
« on: October 21, 2008, 01:06:20 PM »
Setcleintmusic event, wtf is it?:

Well, whenever I make a build, I need to put happy, sad or strange music, well, not really music but sounds to reflect on the scene your in. Anyway, back on topic, you ask "why not just use a normal music brick?" Well, whenever I do that, I will have to place several music bricks, and the sounds leek onto other bits, which is quite annoying. So I thought to myself, "why not ask someone to make a Setcleintmusic event?" Basicly, its an event that can be used for, say, Onplayertouch > cleint > Setcleintmusic > Creepy. So, it will set music to a player through events, and doesnt decay volume, overlap with other music and stays steady. Also, if possible, make a tick box on the event to indicate whether it shoud only play once (not ticked) or keep on looping untill told otherwise. Many of you may think "Wont that be spamible by noobs who set your music to rickroll?" Well, I can't stop that, i'm sorry, but you can spam most default events anyway like Onplayertouch > player > kill. Well, no one will probally read this bothering too make an add on so... I make my fingers acke for no reson.

- Thousandth Beam.

13
Suggestions & Requests / Decollisioned playertype or script?
« on: September 24, 2008, 10:39:26 AM »
Add-On name: Player Decollinisor script.

Add-On does: Decollisions players.

Add-Ons point: Stops players from jumping on each other, blocking people, and stops crouding and waiting in challanges.



And I DID search.

MAKE NAO!

Pages: [1]