Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - M0RRIS

Pages: [1]
1
Modification Help / Gatling Gun Animation
« on: September 29, 2017, 09:49:22 AM »
I've been trying to make a Gatling Gun for Blockland recently. It's based on Kajes old Minigun Add-On but I can't seem to get the animation to work, it will either play once when you equip it and sometimes even on triggerup but it'll stand still during firing if the animation is non cyclic. If the animation is cyclic however it won't stop spinning once you equip it.

Code: [Select]
stateName[0]                    = "Activate";
stateTimeoutValue[0]            = 0.15;
stateTransitionOnTimeout[0]     = "Ready";
stateSound[0] = weaponSwitchSound;

stateName[1]                    = "Ready";
stateTransitionOnTriggerDown[1] = "Spinup";
stateAllowImageChange[1]        = true;
stateSequence[1] = "ready";

stateName[2]                    = "Spinup";
stateAllowImageChange[2]        = false;
stateTransitionOnTimeout[2]     = "Fire";
stateTimeoutValue[2]            = 1.00;
stateWaitForTimeout[2] = true;
//stateSound[2] = minigunShot1Sound;
stateSequence[2] = "Spin";
stateTransitionOnTriggerUp[2]   = "Ready";
//stateSequenceOnTimeout[2] = "Spin";

stateName[3]                    = "Fire";
stateTransitionOnTimeout[3]     = "Smoke";
stateTimeoutValue[3]            = 0.01;
stateFire[3]                    = true;
stateAllowImageChange[3]        = false;
//stateSequence[3]                = "Fire";
stateScript[3]                  = "onFire";
stateWaitForTimeout[3] = true;
stateEmitter[3] = gunFlashEmitter;
stateEmitterTime[3] = 0.01;
stateEmitterNode[3] = "muzzleNode";
stateSound[3] = gunShot1Sound;
stateEjectShell[3]        = true;

stateName[4] = "Smoke";
stateEmitter[4] = minigunSmokeEmitter;
stateEmitterTime[4] = 0.05;
stateEmitterNode[4] = "muzzleNode";
stateTimeoutValue[4]            = 0.01;
stateTransitionOnTimeout[4]     = "Check";

stateName[5] = "Check";
stateTransitionOnTriggerUp[5]   = "Slow";
stateTransitionOnTriggerDown[5] = "Fire";

stateName[6] = "Slow";
stateTransitionOnTriggerDown[6] = "Fire";
//stateSequence[6]                = "ready";
stateEmitter[6] = minigunSmokeEmitter;
stateEmitterTime[6] = 1.00;
stateEmitterNode[6] = "muzzleNode";
stateAllowImageChange[6]        = false;
stateTransitionOnTimeout[6]     = "Ready";
stateTimeoutValue[6]            = 1.00;
stateWaitForTimeout[6] = true;

};

As far as I can tell it should play the "ready" animation when you equip it, the "Spin" animation on trigger down and the "Fire" animation during firing. But if I leave the "ready" animation blank it'll still play the "Spin" animation whenever I equip it. Can someone tell me why?


2
Modification Help / Fistful of Blocks (need coding help)
« on: March 30, 2017, 04:20:06 AM »
Since we've got a lack of antique firearms in Blockland I decided to create a western themed weapon pack. Now, 2 years later it is pretty much finished but as I'm not much of a scripter I chose to use the Advanced Pack scripts, as it has some great (unused) features like akimboing two different guns. I changed some things here and there but still there are some problems that I can't seem to solve and I really would appreciate any kind of help with the script like:

-When dropping the secondary weapon, it always drops a regular pistol.
-How to add Ammo on spawn or make a command for that?
-Different Ammotypes (like switching between slug and shotgun runds by pressing ",")
-Where is the animation part of the secondary weapon?
-Script for reloading each bullet at a time and playing an animation for each round

Work is in progress but its going slowly as I only work on it when I feel like it.

Here is what I got so far, there is more to come:









One handed weapons :



Two handed weapons :



New:




3
Add-Ons / [Item] Lighter (Updated 02.02.2017)
« on: February 01, 2017, 04:57:37 AM »
I've never really seen something like this in all these years of playing this game, so I decided to make one as it could be useful for some gamemodes.
It's the first Add-On I've ever released so it might have some flaws, also I might mention that I pretty much just edited the script of Demian's Lantern (If this is a problem, I'll take it off again) as I'm not that much of a talented scripter.
Features :
-Custom model with animation
-Custom sounds (I recorded them myself)
-Custom Icon
-Emits light (well of course it does.)
 
Update Notes :
-Light now flickers
-Light radius reduced

Pics :




Download :
http://www.mediafire.com/file/0fb09sd3dfhj7de/Item_Lighter.zip

4
Creativity / Miniature Crossbow and Muzzleloading guns made from Scratch
« on: September 26, 2016, 03:15:40 AM »
So I made this miniature crossbow earlier and wanted to share it with you guys though it has pretty much nothing to do with Blockland (except for the size maybe).
https://youtu.be/smMjfBLb4LM
Any opinions?

As it got requested earlier, here are some of my other miniature builds.

Here we got the oldest countable ones I've made (there was an earlier attempt but it just isn't something I would show off, but still keep it for its nostalgic values)
http://imgur.com/a/aQpos

and these are the latest ones which I just finished about a week ago
http://imgur.com/a/SdoOe

5
Modification Help / Different fireanimation for each shot?
« on: February 10, 2015, 08:20:34 AM »
So a few weeks ago I started to create 3D models for Blockland, which turned out to look better than I expected, everything worked surprisingly well so far even though I pretty much have no idea of what I'm doing. But as I where to create an hammered, sbs shotgun for Blockland I realized that it will take more than just one fire animation in order to look good ingame or otherwise both hammers would drop at once. Now my question is if there is any possible way of loading a different fireanimation for each trigger pull until it reloads?

6
Modification Help / A few classic Guns : DB Shotgun + SA Revolver Added
« on: February 06, 2015, 03:42:35 PM »
So I've been playing this game for about 6 years by now and there was this one thing that always bothered me a little bit. While we've got a huge sh*tload of the craziest, most futuristic- and weirdest looking firearms for Blockland, despite the fact that some of these are really well done, we've got a huge lack of older guns on the other hand and you're pretty limited by choosing a setting for some buildings, deathmatches e.g. (I mean yeah of course you could use whatever gun you want, but mostly it turns out to look quite odd... at least to me). Sometimes you stumble across some very well made antique-gun add-ons, like the Flintlock Mod by Gravitycat, or there are even a few contained in packs, but all in all those are pretty rare. Since I didn't expect anything like this to come and have been bored anyways, I decided to play around with Milkshape again which I've got years ago but never used it again after my first tries turned out to look just horrible (I even posted a picture of that mess back then must've been about 4-5 years ago). Anyways even though I have very little to no experience with 3D modelling I've got a few guns done and even animated.

- Luger P08
- Winchester-type lever-action-repeater
- Revolver (No particular model, just my own interpretation of an early double-action revolver)
- Mauser C96 (also known as the Pushbroomhandle :D )
  New :
-Side by side Shotgun
-A sawed off version of the sbs shotgun
-Calf Navy Revolver
 
and still more to come.















On both shotguns the hammers drop seperately. (took me a while to figure out how this works)





Alternative model with an octagonal cylinder, using the final color scheme and having all the detaills done



What do you think? any feedback?

7
Off Topic / Cartman Impression
« on: December 12, 2009, 01:36:37 PM »
well i was bored so i made this xD
http://www.youtube.com/watch?v=WC8qr1cd2As
GO BLOCKLAND XD

8
Suggestions & Requests / Req. F6F Hellcat
« on: July 07, 2009, 05:36:02 AM »
hey can someone make the Grumman F6F Hellcat for blockland please? we got the zero for blockland so why we didn't got the Hellcat? (well i made one but its crappy >.<)

9
Modification Help / Flintlock Blunderbus (my first addon)
« on: May 10, 2009, 10:14:50 AM »
hey guys is this good for my first addon?

10
General Discussion / Paysafe?
« on: December 17, 2008, 09:47:02 AM »
why cant i buy blockland with paysafe?

Pages: [1]