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Suggestions & Requests / Re: Chicago meet-up?
« on: July 30, 2010, 08:39:47 PM »
The town where I'm going to school is about 2.5 hours from Chicago.
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So Kaje, who's the lucky lady?
engaged (adj) Busy or employed.
Sadly I too have a life now
I get this error when i try and join a server from the server list on the new website
You need JVS_Content + An model pack.
The virtual store was created so that every program that tried to write to its program folder didn't require admin access. Also, the virtual store folder isn't randomly generated. "C:\Users\Richard\AppData\Local\VirtualStore\Program Files\Blockland" doesn't look random at all.
Have you got any experience with the Torque engine directly? I couldn't find any kind of source documentation on the website and I'm certainly not paying for the engine. I am wondering why it would be so hard to make it changeable.
And I have a question for all the UAC bashers who also happen to use any form of Unix/Linux. Do you complain about sudo?
It's not menial. It's the way programs are supposed to be written. It's called good practice. And I don't appreciate you putting programmer in quotes to say that I am not one.
Besides, changing paths is not hard. It would require changing ONE line of code for each path in a well structured program.
I know it's a design issue. That's why I brought it up.
I recall Trader working on this, but that's apparently gone.
Anyone else wanna give it a shot? Because let's face it, that's lovey.
Admin only saving, just like loading.
Could be done I think. Not be my though.
Kaje made one.
Ask him to release it.
As a suggestion for the projectile/explosion/damage stuff, I think the projectile should look somewhat like a scaled-down tank shell, sort of like a high-calibur artillery gun. For the explosion, personally I don't think it should be too big, seeing as you're firing two shots/sec, might get spammy if it's too large. Last but not least, for damage, I assume it's possible to script it so that if the projectile hits the player directly, it causes a significantly larger amount of damage than it would if the player was just caught in the AoE. Correct me if I'm wrong, but that is possible, no?