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Messages - Moosh

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General Discussion / Re: New Server - Don't Burn the Turkey (Online)
« on: December 24, 2017, 03:10:06 PM »

a story of betrayal and sadness

Thank you, this is a great accomplishment

General Discussion / Re: "Ana" ARG thread
« on: December 19, 2017, 09:59:18 AM »
New image:
christmas7.ogg decodes to produce

General Discussion / Re: "Ana" ARG thread
« on: December 19, 2017, 09:06:06 AM »
There's this:
Indicating that the audio is very likely German, as though Afrikaans is a West Germanic language.

Any of yall nibbas know Afrikaans?
I'm pretty sure that's just because Afrikaans is the first language listed in alphabetical order for translate.

General Discussion / Re: "Ana" ARG thread
« on: December 18, 2017, 03:44:44 PM »
Posting what I've found:
The audio in's track title is "second word", and from what I've manipulated so far it sounds German, but I can't quite make out what it's saying yet.

I've done what others suggested and reversed the 1st and 3rd second in the clip, and although that sounds better, I'm not convinced that's it.

As for 7854 Nulla, those look like stars to me. I'm not sure if there's any astro-geeks willing to pass some time, but maybe it'd be useful for us to start checking our some constellations matching the patterns in the images?

General Discussion / Re: BLID Density
« on: August 25, 2017, 09:33:52 AM »
my first (and only) BL_ID is 48k where is it?

Located on the far right of the green block to the left of the 50k void.

General Discussion / Re: BLID Density
« on: August 25, 2017, 06:31:54 AM »
there should be labels on the graph so we know where stuff is, going up in 10k?
also, can you try doing something with the last-seen data too?
Sorry for the poor server response time, but here's a better version (where you can hover over the bars to see their range):

And I'd be happy to, what kind of data would you like to see?

General Discussion / BLID Density
« on: August 25, 2017, 03:23:53 AM »
I thought this would be quite interesting, so I made a quick bot to scroll through existing BLID databases (daprogs, greek2me and BLGlass) and generate this graph:

It shows (depending on how green it is), the proportion of BLIDs there are in that segment.
Each bar represents 1,000 BLIDs, and it spans from 0-220k.
of course these aren't all blids, just the recorded ones

Gallery / Re: Bot worm
« on: August 24, 2017, 05:16:08 PM »
can you teach them tricks? like a figure-8?
You can teach them to do a poor man's glider gun.

Gallery / Bot worm
« on: August 24, 2017, 03:37:45 PM »

Not very impressive, but goofy to watch those little fellas.

Off Topic / Re: found Blockland on a school calculator
« on: August 24, 2017, 11:00:35 AM »
Those are the three main catastrophic events of human history.

Add-Ons / Re: Jesus Mod
« on: August 17, 2017, 11:36:49 AM »
By popular request, I've updated /toHell to teleport them to the farlands rather than death.

Add-Ons / Re: Blockland Glass 4.1
« on: August 16, 2017, 05:16:58 PM »
Just a small issue: adding "www." to the site gives you a 'too many redirects' error.

Add-Ons / Re: Jesus Mod
« on: August 15, 2017, 02:32:49 PM »
Yes, I mean if the name you type isn't found.
Code: [Select]
if(%client.isAdmin) {
} else {
messageClient(%client, '', "\c6You do not have permission to \c3crucify\c6."); //Fixed spelling error and what you can't do
Only if they're not an admin will it tell them that they don't have permission.

Code: [Select]
if(isObject(%crucify)) {
} else {
messageClient(%client, '', "\c6This \c3Jesus\c6 does not exist!");
If they type a user that doesn't exist, this is the message that is supplied.

I'm not really sure what you mean is wrong with this code.

Add-Ons / Re: Jesus Mod
« on: August 15, 2017, 02:11:57 PM »
So this function goes through all clients pointlessly until it finds its target, and then crucifies them. This doesn't have to be Jesus, though it will say this Jesus doesn't exist anyway. If you type the wrong name, then "You do not have perission to summon Jesus."

I can understand the newbie mistake in there, but it seems you copy-pasted the function above it without checking for errors or things you didn't have to do.
Regarding the pointless cycling through all users, that's just a bad habit of mine since working on a couple other GameModes where I haven't been able to use findClientByName, and I'll update that.
I'm not really sure what you mean with the wrong name, as that message is attached to the isAdmin check.
Believe it or not, this part of the code isn't copy-pasted, the only code which has been modified from another script is the /toHell where I changed an RP script for finding who they're looking at.

I'll admit it was a bit rushed, for the most part I just wanted to get the 'walking on water' out.

Add-Ons / Jesus Mod
« on: August 15, 2017, 12:34:46 PM »

  • (Admin) /makeJesus <name> - Makes this person Jesus. There can only be one.
  • (Admin) /crucify <name> - Kills this person. This can be Jesus.
  • (Jesus) /toHell - Teleports whoever Jesus is looking at to the farlands.

  • Jesus can walk on water.
  • Jesus requires wheelchair access in order to escape said water.
  • Jesus wears cool robes.

This stuff helps to make it not suck:
  • Hatmod, download here
  • Blockland Glass, download here
    • Clothes - Toggles Jesus' attire
    • /toHell - Toggles Jesus' ability to kill

Blockland Glass

This isn't a player-type so it's notably buggy.

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