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Messages - Maveric

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1
General Discussion / Re: Suggestion for Blockland v0002
« on: April 27, 2006, 06:49:20 PM »
If you mention TBM then he'll look at the post, but then he'll just ignore it...

2
AoT General / Re: Shield help.
« on: April 27, 2006, 06:42:28 PM »
Badspot, isn't cesium one of the least dense elements? Maybe you could implement cesium's properties into the Celite ore we have now. Except that going into water wouldn't be a good idea.

Lol, cesium bombs to take out sea monsters with...

3
General Discussion / Re: Suggestion for Blockland v0002
« on: April 27, 2006, 05:13:28 PM »
The power of writing can boost anything. Get a few people to review the game and post the reviews someplace along with links and pictures, or get a newspaper to write a review on it.hint hint Either way, I second this motion.

4
General Discussion / Re: Retards in Blockland.
« on: April 26, 2006, 08:45:26 PM »
That guy died cause he didn't read the directions on the bottle:

If the Force lasts more than 4 hours, seek medical help.

I got that from Newsweek. :cookieMonster:

5
General Discussion / Re: username origin 1
« on: April 26, 2006, 08:41:47 PM »
I made the name Cirevam way back when I joined Xevolution, and for Blockland I just flipped it. Of course it actually made a real word. Go figure.

6
AoT General / Re: Hook needs more attention
« on: April 26, 2006, 05:56:17 PM »
I think Badspot is doing a good deed here. Internet slang is fucking retarded. I can't stand ppl who tlk liek dis. Y u lok at me liek dat?

7
AoT General / Re: Help me badspot
« on: April 23, 2006, 01:59:39 PM »
No Grim, the word is

NO

8
AoT General / Re: Shield help.
« on: April 23, 2006, 01:58:19 PM »
I've got the answer right here:

The plutonium shield has the same power as a rusty shield.

9
AoT General / Re: Weapon Shop
« on: April 22, 2006, 01:17:08 PM »
Reload time should be the same since the fps in the animation can't be modified unless you change the model. I think. Maybe there's an fps hook in the script, I can't remember.

10
AoT General / Re: Help me badspot
« on: April 22, 2006, 01:11:37 PM »
They haven't died...they're just spawning outside of the volcano's interior, which is high in the sky. Badspot would need to close the server down to fix this, but it'd only be closed for 2 minutes tops.

11
AoT General / Re: Some Ore Ideas
« on: April 22, 2006, 01:09:48 PM »
Ok fine Badspot, you're right. I thought I read somewhere about nickel making a chrome plating or something like that...maybe I should just give it a rest.

12
General Discussion / Re: Proof that RtB breaks the mod rules
« on: April 19, 2006, 08:04:52 PM »
sure it has its faults, but all mods do.

THANK YOU. That's what I wanted to hear. Mods are like people. We do illegal things but we aren't rebuked for them. And you know, if you don't like in-game functions, just remove them so people can't do them on your servers.

13
AoT General / Re: More Server space
« on: April 19, 2006, 07:53:48 PM »
Let's all give Badspot money, then he might do so. Otherwise, he'll just give us a big HELLZ NAW.

14
General Discussion / Re: AIP Official Blockland Thread
« on: April 19, 2006, 07:36:45 PM »
Spation, you're contradicting yourself. Showing us Rule 7 then calling us morons and richards. Great job. Besides, the rule is "Do not flame - If the entire point of your post is to tell someone *what an idiot they are*, don't bother."

Technically we're not calling you an idiot, we're calling you a retard. Therefore, we didn't break a rule. I know, no one would look this far into a rule to find loopholes or whatever, but this is a spechial case.

15
Forum Games / Re: Blockland Vending Machine!
« on: April 19, 2006, 05:37:15 PM »
The BIC man comes out and beats you over the head with a giant pen, then walks away...>_>

* Maveric inserts a Mac Mini, with a dual core and Bootcamp so it can run Windows anf therefore Blockland.  :cookieMonster:

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