Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LakeYS

Pages: [1] 2 3 4 5 6 ... 12
Add-Ons / Re: Tempered Glass - Patched version of Blockland Glass
« on: August 28, 2021, 06:50:47 PM »
Keeping alive in case of future fixes.

Add-Ons / Re: Tempered Glass - Patched version of Blockland Glass
« on: July 21, 2021, 10:08:00 PM »
Sounds like an issue with BLG's servers. Let me know if this continues to happen.

Add-Ons / Re: Tempered Glass - Patched version of Blockland Glass
« on: June 26, 2021, 12:45:13 PM »
Bump to keep thread alive.

Add-Ons / Tempered Glass - Patched version of Blockland Glass
« on: April 17, 2021, 05:42:03 PM »
This is Tempered Glass(/Tampered Glass/Temporary Glass): A temporary, *unofficial* patched version of Blockland Glass, including a number of fixes for the BLG add-on. Tempered Glass is set up to be automatically overwritten once the official Blockland Glass add-on updates. The following changes are included:

Code: [Select]
+ Incorporated existing fixes from the development branch that had not yet been released.
+ Implemented a workaround for the "Signed out" spam bug and blank mod manager pages, resulting from "Bad parameters" errors.
+ Created a temporary update checker for Tempered Glass. This process will notify you on startup if a new patch of Tempered Glass is available for download. Updates are not automatic. An option to hide these notifications is included when they appear.
+ Glass Live: Friend requests from users you have blocked will now be hidden and automatically declined.
* Glass Live: Added additional protections to Glass Live to prevent "Signed out" spam in the event of any other connection errors.
* Mod Manager: Fixed the "Unable to find object '' attempting to call function 'resize'" console error while searching with the mod manager
* Mod Manager: Fixed "Unable to find function strtrim" console errors while using the mod manager.
* Server-side authentication errors now have "Glass Error:" before them for clarity. (e.g. "Blockland authentication failed." -> "Glass Error: Blockland authentication failed."
* Removed dev/, which contained a second copy of the whole add-on, bloating the add-on's file size.
* Fixed the escape key not working on the Glass Server Preferences window.
* Fixed the color selector window becoming hidden behind the Glass Server Preferences window if you click behind the color selector.

The exact changes in the code can be examined on GitHub here:


This is an unofficial fork of BLG, provided as-is. If you encounter any issues or have questions, the fastest way to reach me will be via Discord: either the BCC Discord or my server.

Welcome back! These look great.

Add-Ons / Re: [Vehicle] RIB speedboat
« on: September 18, 2020, 02:11:58 PM »
This is a really nice looking boat! It's just bursting through the screen at me.

Development / Re: 2020/05/29 - Blockland r2033
« on: May 29, 2020, 03:10:29 PM »
Thanks for fixing the (Mis) problem!

Something to be aware of, a dedicated server's dtoken arg is dumped to the console on startup. May want to remove that to prevent a lot of pain for people that need to send console.logs.

Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 06:30:41 PM »
What's to happen to the Blockhead No More achievement?

General Discussion / Re: CityRPG 4 Alpha 1 - Update in progress
« on: March 04, 2020, 12:08:29 AM »
Bump to keep this thread alive. The focus now is on getting the next update underway, more info soon.

Suggestions & Requests / Re: Ty's CRPG Map
« on: January 19, 2020, 08:09:45 PM »
Some of the older saves for his server can be found here:

You'll probably have to do some digging to find all of the brick add-ons that were used.

General Discussion / Re: CityRPG 4 - January 3, 2020 | Roadmap open
« on: January 03, 2020, 09:37:32 AM »
Alpha 1 begins at 7PM EST, 4PM PST.

General Discussion / Re: CityRPG 4 - January 3, 2020 | Roadmap open
« on: December 20, 2019, 06:43:28 PM »
Sorry guys. It looks like we are going to have to push back yet again, now to January 3, 2020. Development has been held up for a couple weeks by personal issues and a lot of last-second bugs cropping up. While circumstances are making it tricky, I can promise that I'm hard at work on getting Alpha 1 wrapped up.

In the meantime, I've opened the roadmap for CityRPG 4. I highly recommend checking it out to see what's being worked on, including our upcoming plans for CityRPG. You can check it out here:

Bringing you some holiday cheer... Special festive effects are active starting today, no update required.

General Discussion / Re: CityRPG 4 - Opening December 20, 2019
« on: December 02, 2019, 09:56:18 AM »
Pretty cool to still see this genre getting development. It may be a flawed game concept to boot but it is still fun in its own twisted ways. Don't let the hecklers get to you :)
Well said. Thanks for the encouragement.

General Discussion / Re: CityRPG 4 - Opening December 20, 2019
« on: November 27, 2019, 06:55:32 PM »
The Alpha 1 playtest will begin on Saturday, December 14.

Pages: [1] 2 3 4 5 6 ... 12