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Messages - LakeYS

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1
General Discussion / Re: CityRPG 4 - Opening December 20, 2019
« on: October 12, 2019, 08:30:58 PM »
Hey everyone. Today we have decided on a change of plans with CityRPG 4. I can assure you that this project is absolutely not dead, however we're going to have to delay our original summer launch. The good news is that, as you probably saw, we have set a release date:

Alpha 1 Launch: December 20, 2019.

This change will help us fine tune things and add more features, and I promise that it will be absolutely worth it. If you're not convinced, here is a look at some of the things we're working on:

Lots rewritten
A complete remake of the lot system with all new features to make better cities. Each lot is now pre-placed and purchased as-is. This system opens up a lot of cool possibilities, and we plan to use it well.



Complete customization
CityRPG 4 will be very highly configurable. Things like shop items, lot settings, and more will all be easy to tweak. Think of CityRPG 4 like the building blocks of a great server, rather than just a single variant. We're hoping this will introduce some new variety from your typical generic city that you see in nearly every CityRPG.

Day/night cycle support
Finally, proper support for v21 day/night cycles in CityRPG. It only took seven years!



Old and new features
We're including features that are familiar in previous variants of CityRPG, including Ty's mayor and economy systems, the improved ores and trees, and some misc. features from Metropolis RP. We are including these features with plans to expand them even further in the future. We have also revived development of some older add-ons for use with CityRPG. You can find some of them on our GitHub (https://github.com/cityrpg).

Tons of fixes and polish
There are already more assorted tweaks and changes than I can list in a single post. The entirety of CityRPG has seen a shiny new layer of polish.

Better builds
We're working on some cool concepts for CityRPG builds unlike what has been done before. The new lot system has some great uses that I'm really excited to show off, and we're also planning to include a bit of lore behind each setting to make things more interesting. The first build is still planned to be a tropical island; more on this soon.

More on the way
We're just getting started. These features will make up the Alpha 1 release of CityRPG 4. Starting in 2020, we will be rolling out even more updates for CityRPG. Don't forget, the entire game-mode will  be open for anybody to download and host. It's not going anywhere.

Hope to see you guys this December. There will be more updates and previews between now and the release, so keep an eye out!

Keep an eye on our Discord and YouTube for further updates!

2
General Discussion / CityRPG 4 - Opening December 20, 2019
« on: October 12, 2019, 08:30:01 PM »

       Website | Discord | GitHub | YouTube

Live, build, and thrive in a city made of blocks. CityRPG is a sandbox-simulation styled game-mode that simulates the life of a blocky city.

Alpha 1 begins: December 20, 2019.

The CityRPG 4 Team
Lead Development
Lake “LakeYS” Youngs

Administration and Creative Direction
Alexander “PunisherLex” Friedlander
Sargeras
Qauk

Testing
Alphabite
Luigi609
Remurr
Snack Nsack Chocolate
Stargatefan



What is CityRPG 4?
CityRPG 4 is a new and improved CityRPG mod. CityRPG 4 is based on the existing CityRPG code, but with serious upgrades, and portions of it rewritten entirely.

Why not make it from scratch?
Many developers have made previous attempts to write a CityRPG from scratch and fallen short. We want to avoid that. Rather than trying to rebuild the foundation again, our plan is to focus on reworking and expanding what's already there.

What kinds of new features can we expect?
See below in this thread for more information. We have big plans for CityRPG, many of which are still unannounced. Stay tuned!

Is there a roadmap?
We have a roadmap on Trello that is currently private. It's a work in progress. Keep an eye out around launch time, because we plan to make it public shortly after.

Will you release the mod?
Yes. CityRPG 4 is currently in a pre-alpha stage. Once it leaves pre-alpha, we will release it to the public. The entire mod will be open source on our GitHub and available on Blockland Glass.


We are currently in a closed development state until the initial launch of CityRPG 4. However, as this project moves along, we hope to bring in more people to help us make CityRPG 4. This includes work of all types; development, modeling, design, audio, video, etc. Keep an eye out if you're interested in contributing!

In the meantime, you can still join us for our upcoming playtest! Just DM me this information, either here on the forums or on Discord:

Your in-game name and BL ID:
Your timezone:
Your Discord username (if any):
Past CityRPGs you've played:




We have taken note the many existing criticisms of CityRPG here on the forums. Every bit of it is being taken into account as we build the concepts for CityRPG 4. Input from the community is important to us, and we will be depending on it to improve CityRPG.

If you have suggestions, criticism, or ideas, please don't hesitate to share it with us!

3
Add-Ons / Re: Renderman | The Halloween Update (10/27)
« on: September 03, 2019, 12:02:02 AM »
isnt this the same mod with backdoor scripts
Didn't this add-on have some exploit which got it fail binned?

Nope. It never has. You're probably thinking of Chrisbot's mod, which had an unintentional eval injection exploit that was later fixed.

4
This is a dump of my old projects that I worked on over the years, mostly between 2013 and 2016. All of it is unpublished code that I either never got around to finishing or didn't see a reason to release. Here it all is:

View on GitHub | Download

Quote
# QuickAdmin
- Found in: Server_QuickAdmin
- March 3, 2014
- Completion: ~90%
- Adds a suite of 'convenient' new commands, mostly geared towards moderating a server. Includes a farlands command, several "shortcut" admin commands, and a re-worked timescale command. The timescale command is most likely broken due to an update to the game that changes how timescale is handled.

# TeleportMe
- Found in: System_TeleportMe
- May 1, 2014
- Completion: ~30%, not functional
- Was planned to be a system where players could request to teleport to each other, with prompts and permissions similar to the trust system.

# Tool Equip Animation
- Found in: Server_EquipAnim
- May 17, 2014
- Completion: 100%
- An experimental server mod that "animates" a player's arm whenever equipping a tool.

# Tell Time
- Found in: Server_TellTime
- May 25, 2014
- Completion: 100%
- Small script that tells players the time when joining. Not sure what purpose I used this for.

# Jump Control
- Found in: Server_JumpControl (v1)
- August 2, 2014
- Completion: N/A
- A set of commands that configure how jumping works in-game. I was originally attempting an 'underwater' system where you could swim in the air. The code behind this later became the foundation for my Flappy Bird game-mode: https://github.com/LakeYS/blockland-flappy-bird

# Spellcasting Mod
- Found in: Server_Spellcasting - Old
- August 7, 2014
- Completion: ~60%
- A server mod that adds spell-casting commands. Inspired by the PointShop add-on for Garry's Mod, but with magical spells. Players collect points for spending time on the server and can use them to cast spells using commands. I briefly collaborated with Aoki on this project. There are probably a couple newer versions floating around, but this is the one I had on hand.

# Player Teleporting
- Found in: Server_Player_Teleporting
- September 7, 2014
- Completion: 100%
- Adds a Minecraft-inspired teleporting server command ('/tp PlayerA PlayerB')

# Anti Fetch All
- January 1, 2015
- Found in: Server_Anti_Fetch_All
- Completion: ~90%
- Blocks the "fetch all" client mod, never released due to having little use.

# Add-On Archive Checker
- January 18, 2015
- Found in: Server_CheckAddon
- Completion: ~10%
- Designed for an "archive" server idea I was experimenting with. Adds a command that checks the name of an add-on and, if it exists, returns a download link for the add-on. The folder that it links to has since been removed.
- If you're looking for something similar to this, check out Kenko's add-on archive: https://bl.kenko.dev/Add-ons/

# Anti Rapid Activate
- April 7, 2015
- Found in: Server_Anti_Rapid_Activate
- Completion: ~100%
- Adds a limit for /activateStuff to block rapid-clicking clients and autoclickers. Wrote around the same time as Anti Rapid Fire and Anti Fetch All, never released it because it was "hacky" and I didn't see anyone getting use out of it.

# Infinite Environment Water
- Found in: Server_Env_InfiniteWater
- August 7, 2015
- Completion: ~80%
- Adds a command that makes the environment water go up extremely high. Has an unfinished interface button. Wrote this as a request from a friend.

# Brick Finder
- November 15, 2015
- Found in: Script_Find_Brick
- Completion: ~100%
- Adds a command that teleports the user to a brick with a certain owner, color, and FX on it. I recall writing this for a specific purpose but I have no idea what for at this point.

# Add-on Loading Timer
- June 12, 2016
- Found in: Client_Loading_Timer
- Completion: Unknown
- Designed to test and record how long it takes to load each client add-on. I have no idea if this is at all functional.

# Impact GUI Edit
- June 26, 2016
- Found in: Client_Impact_Gui
- Completion: N/A
- An edit of the add-on selection GUI that makes the add-on list smaller. Never released because I didn't finish it and, even in its current state, had tons of bugs and compatibility issues.

# Player Logger
- 2014 - June 27, 2016
- Found in: https://github.com/LakeYS/blockland-log-players
- Completion: ~80%
- A client-sided add-on that logs the names, Blockland IDs, and name history of each player that you encounter in-game. My original plan was to turn this into an alternative to the Return to Blockland ID lookup after RTB shut down. I attempted to include a playtime logger but was unsuccessful in completing it.

- I have also included my own ID logger history folders, containing info on over three thousand Blockland players. It can be found in the IDLoggerA.zip (2014; OLD FORMAT), IDLoggerB.zip (2015-2016), and IDLoggerC.zip (2018-2019) files. Check it out and see if you're in there!

# Joystick Mod
- 2015 - Around June 27, 2016
- Found in: https://github.com/LakeYS/blockland-joystick
- Completion: 60%
- An attempt to add controller support to Blockland, including building and partial support for the game's interface. Written entirely in TorqueScript. This mod makes it possible to play through the entire tutorial using only a (compatible) controller. Yes, even the parts where you build and change brick properties. I included most of my notes in the README file in the repository.

# CakeBot
- 2013 - July 30, 2016
- Found in: Client_CakeBot
- Completion: N/A
- One of my earliest major Blockland scripting projects, my own personal chat bot. Shares the name CakeBot with my first ever Discord bot. The bot has a host of commands, games, and other functions. It has a timed announcer, a dictionary system, a (broken) auto-miner for Unlimited Mining servers, and more. The list of commands can be found in guide.txt inside the add-on folder.

- To discourage abuse, I have redacted parts of the code that handle sending messages in chat. Please only attempt to use in your own server, or with explicit permission from hosts.

# CityRPG Plus
- Found in: Server_CityRPGPlus
- August 8, 2018
- Completion: N/A
- A server mod that adds a few small tweaks to CityRPG. Wrote this for a friend that was hosting a CityRPG at the time. At the time of writing, I am attempting to revive this project here: https://github.com/cityrpg/Blockland-CityRPG-Plus

I hope that someone finds at least a little use or entertainment out of something in here. Feel free to use anything here for your own purposes.

You can find more of my work both in and outside of Blockland on my GitHub profile and my development Discord.

Thanks for reading! I hope you'll join me for my next project:


5
General Discussion / Re: CityRPG 4 - Coming soon
« on: July 21, 2019, 06:33:05 PM »
Thanks to everyone that applied! All that sent in applications have received a response. We've decided to continue taking in testers past today, so feel free to join at any time through the application posted.

Our current target for the playtest and server opening is mid to late August, so stay tuned.

6
Add-Ons / Re: Renderman | Update coming soon (7/10)
« on: July 10, 2019, 05:46:31 PM »
Thanks for 3,000 downloads on Blockland Glass! Going to leave this here...


7
General Discussion / CityRPG 4 - Coming soon
« on: July 02, 2019, 06:04:49 PM »

       Discord | GitHub | YouTube

Hello everyone! I'd like to introduce CityRPG 4, a better CityRPG for Blockland. Live, build, and thrive in a city made of blocks, inhabited by players like you.

The CityRPG 4 Team
Lead Development
Lake “LakeYS” Youngs

Administration and Creative Direction
Alexander “PunisherLex” Friedlander
Sargeras
Qauk

Testing
Alphabite
Luigi609
Remurr
Snack Nsack Chocolate
Stargatefan



What is CityRPG 4?
CityRPG 4 is a new and improved CityRPG mod. CityRPG 4 is based on the existing CityRPG code, but it will be heavily modified, with portions of it rewritten entirely.

Why not make it from scratch?
Many developers have made previous attempts to write a CityRPG from scratch and fallen short. We want to avoid that. Rather than trying to rebuild the base yet again, we're going to focus on reworking and expanding what's already there.

What kinds of new features can we expect?
I won't name specifics just yet as it's all heavily WIP, but we have pretty expansive plans, both to overhaul and improve the existing game, and to add awesome new features. We will be taking feedback VERY heavily into account to make sure CityRPG 4 is the best it can be.

Will you release the mod?
Yes. CityRPG 4 is currently in a pre-alpha stage. Once it leaves pre-alpha, we will release it to the public. The entire mod will be open source on our GitHub.

When is all of this happening?
We're looking to host our first server sometime in early to mid august, and the first Alpha release of the mod will follow shortly after.

What will the build be like?
Our first run will be set on a tropical island city. There will be a little bit of backstory behind the island to be revealed. In the future, we are hoping to experiment with some themed CityRPG servers as well.

Is there a roadmap for the mod?
We have a roadmap on Trello, but it's currently private as it's a work in progress. We're planning to go public with it soon.


For the past 5 or so years of playing Blockland, myself and several friends of mine have been fans of CityRPG servers on Blockland. Around August of last year, I began working on a CityRPG server with the help of my friend PunisherLex. The original plan was fairly modest; we were going to host a simple server for fun, running on Ty's CityRPG with a basic map. I made a fixed up version of Ty's CityRPG (still available for download here) that we were going to host with.

In order to add in features of my own, I started work on my own branch of CityRPG, initially called CityRPG X. This was meant to be a small expansion, just polishing some things up, a little extra feature here, another feature there. As I continued to work through the murky code behind the mod, I started taking notes--ideas, issues, concepts, bugs, etc. These notes grew to overwhelming size very quickly, and I ended up moving to create a full-blown design document for CityRPG. Taking into account input from friends, players, and posts here on the forums, the outline for CityRPG 4 has grown to be much larger than I thought it would.

For the better part of the last 6 months, I've continued expanding these plans and working on the mod itself whenever I could. The goal now is to make this design I've set out for CityRPG into a reality. It's far from complete and there's still a lot of work to be done, but I think we're about far along enough to make a great spin on CityRPG and a fun server to go with it.


CityRPG 4 is currently in pre-alpha closed development, however there will be many opportunities to join us as the project moves forward. We'll be looking for help of all sorts, so stay tuned if you're interested.

In the meantime, we're still looking for help to join our early Alpha playtest! If interested, apply using the into below and either PM it to me or post it in this thread.

Tester
Info: Tasked with helping us test the mod for bugs. Our first playtest will be the Alpha 1 test, and will take place over the course of a weekend leading up to the server's opening.
Your in-game name and BL ID:
Your timezone:
Your Discord username (if any):
Past CityRPGs you've played:


We want your feedback! This is a project for the Blockland community. If you have suggestions, criticism, or ideas for CityRPG, please don't hesitate to share it with us. We will be relying on feedback very heavily and every bit of it is greatly appreciated.

8
Add-Ons / Re: Renderman | The Holiday Cheer Update (12/18)
« on: April 21, 2019, 12:53:38 PM »
Bump. Happy Easter, everyone!

Speaking of Easter, I believe there are some "easter eggs" hidden within the mod that have yet to be discovered...

Have fun! More info on the next update coming soon.

9
General Discussion / Re: can someone please host a cityrpg
« on: April 09, 2019, 05:50:56 PM »
I'm working on mine, but it's going to take a bit longer before it's finished.

In the meantime, here are some resources if anyone else wants to host one:
Regular CityRPG
Ty's CityRPG Fixed version (This is based on the older version that doesn't have the pets system or the education trees)

I am willing to provide support for bugs with either of the above versions if needed, just shoot me a PM.

10
I think you forgot something... there's no minigame.

EDIT: Fixed now, thanks! It's cool to see this server back.

11
Suggestions & Requests / Re: Alter Render's appearance?
« on: March 25, 2019, 04:41:45 PM »

I don't have the time to work on it right now, sadly. You will probably want to have someone else script it for you.

12
Suggestions & Requests / Re: Alter Render's appearance?
« on: March 19, 2019, 06:00:16 PM »
There is no built-in way to do this, but it wouldn't be very hard to script in.

13
Off Topic / Re: lets play notepad mmo
« on: January 29, 2019, 05:49:31 PM »


Looking great so far, guys.

14
Add-Ons / Re: Renderman | The Holiday Cheer Update (12/18)
« on: December 18, 2018, 02:48:54 PM »

  • Added some holiday cheer. You may notice strange effects in snowy environments...
  • Tweaked spawnrates slightly
  • Fixed snow and rain being visible on the death screen
  • Fixed tag mode playing the death sound twice, causing it to sound unusually loud
Download

(Fixed!) Update might not go through if you downloaded from somewhere other than Blockland Glass, working on fixing this right now.

15
Add-Ons / Re: Renderman | The Halloween 2018 Update (10/26)
« on: December 17, 2018, 04:06:54 PM »
Bump. Dropping a small update tomorrow.

I hope you guys are enjoying the Halloween update. Has anyone found any of the secrets yet?

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