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General Discussion / Re: Look at all the games badspot made!!
« on: July 26, 2010, 03:51:29 AM »
Use the modify button
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We do what we must because we can :I Obviously not a Portal referenceaapperrrature sciiiiieencce
thanks for all your help I have a final question before I lock this. How does one you schedules inside of a package.After 2 minutes of trying to decipher that sentence, I failed.
Another stupid rainbow avatar scriptDo you even know how to script?
THEY DONT WORK AND THEY SUCK
why exactly do you want to echo their values anyways? unless you enjoy your console being spammed with numbers..I put those there to test what was wrong with it. I'll remove them when I fix the problem. The values aren't even echoing though.
I hate risk because it's not overcomplicated and deterministic enough for my standards.You'd love axis and allies then.
Nah, risk is fun. But I have memories of wasting 40 troops against a territory with only 1.
if (!$RainbowPlayerBindings)
{
$remapDivision[$remapCount] = "Rainbow Player";
$remapName[$remapCount] = "Activate/Deacticate";
$remapCmd[$remapCount] = "RainbowPlayerToggle";
$remapCount++;
$RainbowPlayerBindings=true;
}
$RainbowPlayerCount=0;
$RainbowPlayerFlag=0;
$RainbowPlayerTempHat=$pref::Avatar::HatColor;
function RainbowPlayerToggle(%val)
{
if(%val)
{
if($RainbowPlayerFlag==0)
{
$RainbowPlayerFlag=1;
$RainbowPlayerTempHat=$pref::Avatar::HatColor;
RainbowPlayerLoop();
}
else if($RainbowPlayerFlag==1)
{
$RainbowPlayerFlag=0;
cancel($RainbowPlayer);
$pref::Avatar::HatColor=$RainbowPlayerTempHat;
clientcmdupdateprefs();
}
}
}
function rainbowreset()
{
cancel($RainbowPlayer);
$pref::Avatar::HatColor=$RainbowPlayerTempHat;
clientcmdupdateprefs();
}
function RainbowPlayerLoop()
{
$R = getrandom(225);
$G = getrandom(225);
$B = getrandom(225);
$pref::Avatar::HatColor=$R SPC $G SPC $B SPC "1";
clientcmdupdateprefs();
echo($R);
echo($G);
echo($B);
$RainbowPlayer=schedule(1000,0,RainbowPlayerLoop);
}