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Messages - YK

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1
Gallery / Re: Amy's [APP] Cohort
« on: January 26, 2015, 12:21:15 PM »
I'm aware of how you got in the clan.

So.. you don't really cared from the beginning? Frikn syl. So you're out then?
You could say that. I think it's time I take a break from Blockland for a while.

2
Gallery / Re: Amy's [APP] Cohort
« on: January 26, 2015, 11:55:52 AM »
Derr (YK), hate to break it to you.. but you got kicked from the clan out of inactivity in the newest thread. Man I feel kinda awkward, but just the fact that you don't even know that you have been kicked should make it apparent that you have no clue of what's really going on in the thread lol, thus your kick. Seeing you never even made an app for Cohort but just entered doesn't really make it unfair either imo. Make a real app if you want to join again. stuff, I'm such a richard but I feel like we have to keep some standard and, correct me if I'm wrong, you have barely contributed nothing to Cohort.
Sylvanor wanted me im Cohort and said an app was not required, he said, based off my skills, an app is not required.

I knew I was kicked out, as I said, Sylvanor put me back in because he likes me. To be totally honest, I didn't really want to be a part anyway-- clans are not my things.

My cover has been blown unfortunately (again). I don't really care though, I hated my old name.

edit: I also didn't want to deal with the guilt of DayB.

3
Drama / Re: Has anyone seen my messages?
« on: January 25, 2015, 04:39:09 PM »


I think I'll just leave this here.

4
Gallery / Re: Amy's [APP] Cohort
« on: January 25, 2015, 02:39:19 PM »
Personally, I do not believe this is Cohort quality. It has a strong detail in areas, but the overuse of props and other random stuff really throws me off.

The interiors aren't very good and the colors could be a lot better. Design in some area's is really funny looking too, and it looks hastily thrown in.

Though my opinion may be invalid as an ex-member, I say no. This is a top tier clan, and unfortunately, I don't believe you are fit for Cohort.

5
I do it for a living now. I don't think there's a chance I'll ever do blockland stuff, but if I could find the old cityrpg v3 I'd give it out.

The only person I know who I gave it out to was Ephialte's friend. Lub I think.
I thought you gave it to Destiny/Zack0Wack0?

6
General Discussion / Re: What would you guys like to see in a CityRPG?
« on: January 23, 2015, 09:23:57 PM »
You're acting like i'm gonna slap some code someplace and call it done. I'm trying to fix up and improve/add content to this gamemode. I was showing off progress, not a finished product.
It still doesn't change the fact you took terrible code and slightly adjusted it. Even better yet, you ignored the other stuff I mentioned.

7
General Discussion / Re: What would you guys like to see in a CityRPG?
« on: January 23, 2015, 06:48:39 PM »
I like how the Farmer's Market Infobrick is a blatant rip-off of the already terribly made drug code. At least put a little bit of your own real effort rather than changing some code and changing names.

Besides, a little bit more realism doesn't hurt. Sure, making things classic is different and fun, but don't make things like:
"You have sold NUMBER ITEM to a stranger for MONEY."

It adds no depth to the game and it's things like that that can ruin player interaction. Make more player interaction, you're just making things boring when they could be potentially very fun.

8
Gallery / Re: Need help identifying who made this and what it is
« on: January 22, 2015, 02:42:20 PM »
Communist made this for sure, but I dont think this was released. I believe Communist is also Titanium Man, but from searches I can't find a download link.

I'll report back if I do!

9
General Discussion / Re: Ploads Jail Escape
« on: January 21, 2015, 09:24:45 PM »
legend has it if you say "Pload" 3 times in the mirror he appears and buttrapes you

10
Add-Ons / Re: Fluidity Player Redux (Climbing Mod) [1/12/15]
« on: January 20, 2015, 11:52:24 PM »
Haha you lost track after 1 update?
Well, adding a changelog and sticking to one topic would fix that problem.

11
General Discussion / Re: Modular Terrain City Scape Guide
« on: January 20, 2015, 10:39:14 PM »
I wrote this guide and tested in on 4 people an hour before I updated it and posted it.
Not quite sure what you mean here. You asked four people to read this and they approved it or you asked four people to read this and improve their Modular Terrain City Scape skills?

I'm sure photos will make the guide a little more straightforward
Remove the wall of text and covert it into photos and create basic sentences that explain what is going on. That will be much more appealing and easier to understand for everyone.

12
General Discussion / Re: Modular Terrain City Scape Guide
« on: January 20, 2015, 10:31:42 PM »
First thing to do is make sure you’re working with the correct texture. If you’re working with a managing host, he/she will tell you the correct texture, if not then usually go for a ‘ramp print’ style. The default one has a little too much glow so I tend to go for something a bit stronger.
This is practically irrelevant. People use guides on what will most likely be their own server or their friends, providing this random statement is pointless.

Throwing in terms that aren't easy to understand when they aren't pictured on a building game:
When constructing walls, always remember to indent. Nobody wants to see some ugly flat faced buildings. Always indent. This may result in having to use the above method of filling gaps, but your build will look much nicer.

When placing windows, indent them a stud and colour them different to the walls, this tends to make the windows stand out more.
When adding a roof to your building, if you’ve indented your walls a lot you may not be able to easily get a flat roof. Adding an 8x ¼ layer of bricks to the top of your roof will make a stylish and easily coverable feature to your roof. I recommend then adding blocks to represent ventilation units.
What the forget is indenting? Indenting can mean a bunch of things, especially on Blockland. This guide has to be straight forward, have pictures and provide basic information. It shouldn't have random facts that most people will mostly likely not remember. Besides, terrain is mostly free-hand and modular terrain itself is extremely simple to grasp and use, even the weakest Blockland builders know how to piece a hill together and slab a couple cubes on top to create a tower.

I don't mean to bash, but laziness and in-completion is no excuse for a guide. A guide is meant to cover most issues/challenges based on what it is, you however, have not done that and haven't even provided pictures.

13
General Discussion / Re: Tetro Block's City RPG [Grand Opening!]
« on: January 20, 2015, 09:40:28 PM »
I don't see why this is even being hosted. It has less features than any other CityRPG out there and practically doesn't change the game of CityRPG at all.

You should make a topic when this is more interesting/finished. Alternatively, you could make a topic in Modification Discussion, which, according to the poll, would make more sense.

14
General Discussion / Re: A slightly sad game
« on: January 20, 2015, 09:37:30 PM »
2lazy
It's clearly instructed that you should provide an old image and circle players accordingly to the terms that -Blok- provided, none of which you followed. The door is off to the left, around the corner, hopefully you'll be able to lead yourself out.

@ -Blok-: I have recently seen Predator, StoreClerk, and Warground in the last couple of days.

15
Suggestions & Requests / Re: Taking requests for new brick doors
« on: January 20, 2015, 11:27:47 AM »
Will there be door borders with studs on top?

Could we get a safe door or vault door of some sort? If so, don't make them very large.

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