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Messages - Emil

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1
Spade's Arcade servers, good times

2
Add-Ons / Re: [Event] Set Emitter Scale v1
« on: June 13, 2016, 01:46:53 PM »
Would there be a way to also scale the particles themselves?

3
Well I'm not exactly sure what could've caused that. I don't remember whether there was a problem or not in the first few hours of the first update's release, that I then (probably) fixed afterwards.

But I am positive that all I changed was the addition of a few bricks, which in no way should be able to affect the other bricks, even if the entire brickpack had changed name, as long as the bricks have the same names (datablock names) and what-not, then they should stay the same.

4
does the update version of the small ramps still conflict with the old version from before the 4x and 8x long ramps were included?

It conflicted? How? I'm pretty sure I only added bricks to the brickpack, without changing anything. So I'm not sure how it would conflict.

5
I've recently returned from my hiatus, and I've finished two of the brickpacks I've been working on for the past month. That's all you need to know.

First off, I introduce the
Half-Plate Pack
This brickpack contains only 4 bricks, but their specialty is that they are like the vertical plates except you can place two of them in the same space. Like shown below:



This makes a lot of things possible.
You can now make pixel-art smaller than ever, you can now have text on bricks smaller than ever, and you can now finally have a nice small functioning keypad (with numbers on them!).

Here's the trick:



The bricks each take up space in the grid; 1x2 studs in horizontal space (height of course varies per brick).
But one half of it is a solid brick (as represented by the green ghost brick), while the other is empty space.
This does not affect collision, so you can paint, hammer, and wrench the brick properly, rather than the area where the green ghost brick is.
This means you can overlap other bricks into that empty space, but it might not always look pretty (because of potential overlapping faces).

The only downside to these bricks is that they have to take up 2x "depth" space, so if you want
to have fancy pixel-art hanging on your wall, then you need to make sure there's space inside the wall for it.



Next up, an addition to the Small Ramps Pack, the

Small Ramps Corners Pack



This brickpack has a whopping 48 bricks, which are essentially just corners for the Small Ramps, so if you don't
have the Small Ramps Pack then these probably won't benefit you as much.
These bricks do not have DTS collision (ramp-like collision) just yet, I figured it wasn't 100% necessary.
But when I get the time I will of course add it.



IMPORTANT
If you want the Small Ramps Corners then you should also download the updated version of the Small Ramps Pack.
Otherwise the ramp-faces' normals won't align correctly, since they were incorrect on the Small Ramps.
This update also brings DTS collision to all of the Small Ramps bricks, and it fixes some of their back/bottom-face textures (alongside the normal-fix).



That's it for now. I will continue to update this thread with updates and new brickpacks in the future. Happy building.

Downloads
from Dropbox.com

Half-Plate Pack
Small Ramps Corners Pack V 1.1
Small Ramps Pack (Updated)


And just in case you don't have any of these...
Vertical Plate Pack


Tile-Plates


Glass Panes V 1.2


6
Add-Ons / Re: [BRICK] Vehicle Spare Parts v3.0
« on: May 13, 2016, 08:39:56 AM »
I am now even closer to finally build this

7
Gallery / Re: blockland selfies
« on: February 16, 2015, 12:13:30 PM »
My profile pic is literally my avatar taking a selfie

8
Off Topic / Re: how well know is the above user v.666
« on: June 11, 2014, 05:51:09 AM »
7.354762898829894552 / 10

9
Off Topic / Re: Three words
« on: June 06, 2014, 06:47:51 AM »
Is that so?

10
Modification Help / Re: The SuperKart Gamemode Development Topic
« on: May 23, 2014, 08:36:40 AM »
Here is the Stadium, which could be used for the battle arena stuff




Of course the brown part (dirt) is not finished. It should be built into an arena (or possibly multiple different saves with different arenas)
But the stadium itself is done.

Also here's some concept I came up with that could work on a no-gravity track



The regular Speedkarts sort of "stick" to the ramps, so you'd be able to park your kart on a ramp and it wouldn't slide down (thus its drive-able)

And lastly, there's a short track I built, Emil Circuit (though the scenery is not quite finished)
                                                  (go on, sue me!)


11
Modification Help / Re: The SuperKart Gamemode Development Topic
« on: May 23, 2014, 06:42:35 AM »
I have a "Battle Arena" map that could work...
Its a huge stadium, basically.

(I'll post pictures as soon as I get home from work)

12
Why not make different party-rooms (far enough away from eachother so music won't overlap)
You could make a dubstep room (futuristic, headache-inducing strobes)
A hardcore metal devil music 666fest room
for different taste in music and style

and maybe a "prison" room for disobedient noobs where there's being played Justin Beiber's "babeh" "song"

14
General Discussion / Re: Tokerovin's Magical Challenge
« on: May 22, 2014, 07:42:19 AM »
Oh and you do realize people can just build a tower in the water (outside the zonebricks) and jump from that tower to some floating island...

15
Suggestions & Requests / Re: Ramp Verticle Plate bricks
« on: May 22, 2014, 07:40:08 AM »
Np bruh

Those can't function the same way as he wants it (some of them can work, but only horizontally)

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