1
Add-Ons / Re: Popee the Performer Player
« on: October 15, 2017, 08:09:20 PM »
huh, neat
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
needs the idle animation where your player keeps adjusting the lensthat's my favorite animation
"It just makes your hand go up." ~description.txt & Tablesalt
NOOOO!
these puns are getting out of hand
why has no one done that yet
Package observer::onTrigger and armor::onTrigger - run traces to find out how many and what parameters are being used. IIRC for both its (%this, %obj, %trigger, %val), where %this is the datablock and %obj is the object the client is controlling when they triggered the function.
Better yet. Do one that doesn't take a slot up and instead just detects a double click, then ill raise that hand. /togglehandraise to toggle whether this works on you or not. When you double-click for that hand again, it goes down. Therefore if you double-click with left, then dowble-click with right, you end up with both hands up. No need for an item at all.
kys xdddok dddx
also im that suhker from steam
should have weapon hand both!!!workin on it
you should add a /swaphand command to swap the item from left-to-right or vice-versa so players can pick their preferred handI actually don't know how to do that, but I'll try and figure it out.
what does it look like if you hug with this item equipped. does one hand bend up into the air?no it'll just have both hands up if you hug since all these items do is call the arm ready animation for their corresponding hand(s)
wtf is this stuffsome good stuff
It's pretty odd because it uses the play3D function, not play2DIt does seem to play the sound where the player was when it was activated, even if you move around it, so it should work.