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Messages - WolvFire

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1
Add-Ons / Re: Popee the Performer Player
« on: October 15, 2017, 08:09:20 PM »
huh, neat

2
Add-Ons / Re: [Weapon] Laser Trip-mine - Update: Version 3.0.0
« on: June 03, 2017, 12:57:46 PM »
needs the idle animation where your player keeps adjusting the lens
that's my favorite animation

3
Add-Ons / Re: Weapon_HandR and Weapon_HandL [NEWW!1 Weapon_HandBoth]
« on: April 02, 2017, 05:29:34 PM »
"It just makes your hand go up."  ~description.txt & Tablesalt
NOOOO!

Why the hell did you guys bump this?

4
Gallery / Re: And you thought v20 was perfect.
« on: March 16, 2017, 06:30:14 PM »
beautifulll

5
Add-Ons / Re: Weapon_HandR and Weapon_HandL [NEWW!1 Weapon_HandBoth]
« on: February 22, 2017, 05:28:21 PM »
these puns are getting out of hand

why has no one done that yet

they're too busy focusing on the real ez-pz

6
Add-Ons / Re: Weapon_HandR and Weapon_HandL [NEWW!1 Weapon_HandBoth]
« on: February 21, 2017, 06:11:26 PM »
Package observer::onTrigger and armor::onTrigger - run traces to find out how many and what parameters are being used. IIRC for both its (%this, %obj, %trigger, %val), where %this is the datablock and %obj is the object the client is controlling when they triggered the function.

Oh god I'm so confused.
I could just make /raiserighthand and /raiselefthand, no?

7
Add-Ons / Re: Weapon_HandR and Weapon_HandL [NEWW!1 Weapon_HandBoth]
« on: February 20, 2017, 08:44:58 PM »
Better yet.  Do one that doesn't take a slot up and instead just detects a double click, then ill raise that hand.  /togglehandraise to toggle whether this works on you or not.  When you double-click for that hand again, it goes down.  Therefore if you double-click with left, then dowble-click with right, you end up with both hands up.  No need for an item at all.

Y'see, the problem with that, is I have no idea how to do that.
Well, I know how to do commands and can make it raise hands in that way, but not with the double click.

8
Add-Ons / Re: Weapon_HandR and Weapon_HandL [soon; weapon_handboth]
« on: February 20, 2017, 03:45:34 PM »
kys xddd
also im that suhker from steam
ok dddx

should have weapon hand both!!!
workin on it

you should add a /swaphand command to swap the item from left-to-right or vice-versa so players can pick their preferred hand
I actually don't know how to do that, but I'll try and figure it out.

what does it look like if you hug with this item equipped. does one hand bend up into the air?
no it'll just have both hands up if you hug since all these items do is call the arm ready animation for their corresponding hand(s)

wtf is this stuff
some good stuff

9
Add-Ons / Weapon_HandR and Weapon_HandL [NEWW!1 Weapon_HandBoth]
« on: February 20, 2017, 03:09:26 AM »

A version of what my friend Table Salt did but you also have a left hand version and both hand

Feature List:
 - raises your right hand
 - or your left
 - maybe u have a hook too, idk if that works (it does)
 - i had permission to do this since he was too lazy to do it himself
 - now includes a both hand version for nonan!

downloads
left
right
both

here's the other topic

10
Forum Games / Re: Fighting Zombies
« on: January 27, 2017, 07:46:30 PM »
Open barely-drank 2-liter bottle of Dr. Pepper.

11
Drama / Trent Mays (BLID: 16255) Crashing my Server
« on: August 25, 2016, 07:48:39 PM »
So I was hosting Simon Says today, having a great time, server full of players, when suddenly somebody by the username of "Trent Mays" connects, says "good night everybody" and starts disconnecting and reconnecting repeatedly. He forced me to close my server.





This person ended up ultimately just crashing my game, because even after shutting it down I was lagging to hell and back.

Same person as shown in this thread:
"Amanda Todd (ID 16255) - DDoS attempts"

Person needs to be revoked, ruined mine and many other's fun.

(Apologies if page stretch, I don't exactly remember the image resize codes)

12
Add-Ons / Re: setRandomZombieAppearance
« on: June 12, 2016, 03:45:35 AM »
Could you make this work with the player?
I have an event that lets you set the random appearance in events under Player as City and Space.
Could you do the same and make this usable under Player events?

13
Add-Ons / Re: Commorose (i.e. a sfx menu)
« on: April 11, 2016, 10:17:32 PM »
It's pretty odd because it uses the play3D function, not play2D
It does seem to play the sound where the player was when it was activated, even if you move around it, so it should work.
But the sounds cannot be heard by anyone but the activator.

14
Add-Ons / Re: Commorose (i.e. a sfx menu)
« on: April 11, 2016, 09:46:23 PM »
Like what OzmarBlock says, it appears to be broken. Only the person who triggers the sound can hear it, making this pretty useless for the time being. It does seem really cool though and I can't wait for it to be fixed so I can replace all the sounds with CS sounds.

15
Drama / Re: boner (17140) - spamming and ddos threatening server(s)
« on: April 05, 2016, 01:56:08 PM »
He did this on my server as well, didn't get banned though it was kinda amusing.
Anyways,
/support

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