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Messages - kingmims

Pages: [1] 2 3 4 5 6 ... 16
1
Add-Ons / Re: Server_Railroad - Build railroads and drive trains!
« on: November 13, 2018, 07:53:12 PM »
neither have support for this mod, they weren't made with this mod in mind. they snap to the axis their vehicle spawn is on, not the tracks.

in order to "fix" them you will have to remove the snapping code from the trains, and add "isTrain = 1;" to the train's datablock definition.
i was working on multi-car trains but didn't find a good way to handle it, unfortunately i dont have the time nor interest to try the problem again anytime soon. maybe in the future.

there haven't been any multi-car trains that existed along with a dynamic train track system afaik. the best you could do iirc was run two trains right behind each other with chrisbot's train mod, but it wasn't reliable and derailing happens a lot more with his mod.

okay, thanks.

2
Add-Ons / Re: Server_Railroad - Build railroads and drive trains!
« on: November 11, 2018, 04:18:22 PM »
Also the large Passenger Train by TheArmyGuy doesn't work with this nor the Lego Freight Train add-on, they snap to the tracks but don't turn.

3
Add-Ons / Re: (Hatmod) Soviet/North Korean Officer hat
« on: November 11, 2018, 04:13:02 PM »
Looks very good, thanks.

4
Add-Ons / Re: Server_Railroad - Build railroads and drive trains!
« on: November 11, 2018, 02:51:34 PM »
holy stuff this is great

but what about the Steam train pulling trains Cars?

5
Help / Door Events Piling up
« on: August 23, 2018, 06:26:41 PM »



A new layer is added every time I start up the game and load the save. All doors are affected.

What do?

6
Gallery / Re: wip black purl
« on: July 11, 2018, 10:46:20 AM »
what brickpacks/water texture/colorset/lights are you using?

7
Help / Strato's Seawolf Submarine
« on: July 09, 2018, 07:48:07 PM »
So a lot of people have been having the same issue with this add-on where when you spawn it in it is stuck at a weird angle and won't budge so I did some searching and one person said to make the floor bricks because the physical ground was causing the glitch so I covered an area with 64x64 plates and put the water height all the way up and it didn't work.

What do?

8
Add-Ons / Re: Salmon's Hatmod - Misfits
« on: July 02, 2018, 05:07:35 PM »
Now do Augusto Pinochet

9
Suggestions & Requests / Re: Hat Request
« on: November 11, 2017, 11:34:41 PM »
beggars cant be choosers

Why should I settle for less?

10
Suggestions & Requests / Re: Hat Request
« on: November 11, 2017, 10:21:43 PM »


https://forum.blockland.us/index.php?topic=271414.0

Dude, the default hat is a BIcorne. It has 2 points, not 3. And the tricorne that hat pack you linked is backwards and has a skull on it.

11
Suggestions & Requests / Hat Request
« on: November 11, 2017, 09:38:53 PM »
A Tricorne hat. with a black and white roosterette and white edges like in these pics:







Much appreciated

12
Gallery / Re: OCS Fulcrum - Aircraft Carrier [WIP]
« on: November 11, 2017, 08:04:41 PM »
Now build the USS Missouri

13
Gallery / Re: 1700s Fortwars Server
« on: June 11, 2017, 07:39:04 PM »
name???????????????????????????????????

14
Gallery / Re: 1700s Fortwars Server
« on: June 11, 2017, 04:15:44 PM »
bump

15
Suggestions & Requests / Console said "Hi."
« on: June 09, 2017, 07:50:37 PM »
I was watching my console and another line came and all it said was Hi.

Does anyone know what it means?

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