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Messages - cromartini

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1
Drama / Re: FuzzToast is King tony and why its okay
« on: August 07, 2021, 04:29:34 AM »
King Sargon got real old,
Told his sons to the throne,
But the huge Akkadian empire would fall out of their control.
But then came Hammurabi, who would take full command.
Hammurabi was the king of the Babylonians, man.
Babylonia was the land where they told ya,
You obey Hammurabi’s code,
Praise Hammurabi’s code,
Break Hammurabi’s code,
And you’ll be saying Oh No!
Akkadians long ago, Conquered Sumer, took control
Sargon led his armies, in their chariots they rolled
By the Euphrates River, By the Euphrates River
By the Euphrates River, By the Euphrates River
Near the Persian Gulf is where they found
Ancient ruins underground, Archaeologists did lots of excavation down
By the Euphrates River, By the Euphrates River
By the Euphrates River, By the Euphrates River

2
That's good, too good. Throw it in the trash and start over again until it is good enough

3
Drama / Re: Whats the deal with fuzztoast and king tony?
« on: June 12, 2021, 10:30:51 AM »
lol seeing your replies about hating fuzztoast just makes me respect him more because you're all retarded
Buraz

4
General Discussion / Re: Should you release your private addons??
« on: June 12, 2021, 10:22:49 AM »
I for one belive that badspot and the greater blockland community should embrace Add-on communism. Private add-ons must be taken away from the hands of the Moddereoisie and redistributed to the Playeretariat.

5
Forum Games / Re: The stuffty Superpower Game v4
« on: March 18, 2021, 05:43:17 AM »
You can manipulate TV broadcasts with whatever comes to your mind. You can't turn this ability off so when you are lying in bed at 1 am remembering something extremely embarassing, that is broadcasted onto live TV.

The ability to become a charismatic leader

6
Ohey

College been kicking my ass so I've been infrequently active, I've also migrated to doing forum games on Bay12 instead because Community Projects is nothing but spam and RPs, neither of which interest me.
Know how that feels kinda, thanks for telling me where I can find you, it looks pretty interesting there so see ya soon I guess

7
Whatever happened to Bushido, anyways? I haven't seen him since his stuff got leaked.
What also happened to Sugar? Only other name I can remember.
Oh stuff man its you, I was actually wondering what happened to you pretty recently lol

8
Forum Games / Re: king of the hill
« on: November 20, 2020, 12:10:29 PM »
The hill is now public property. Its everyone's and noone's at the same time

9
Forum Games / Re: The stuffty Superpower Game v4
« on: November 20, 2020, 12:09:29 PM »
You can memorize entire textbooks, but in return you completly forget something else

The power to ressurect the dead

10
General Discussion / Re: What makes a good classic trench TDM map?
« on: November 20, 2020, 12:00:18 PM »
What kind of things do you think would encourage this? Like, how should I build the map? Are there any trench maps that did this well? One idea I had was to make it so flags are completely exposed with no wall, bases, etc to cover them. Therefor, players would feel compelled to make their own barriers around them (i think greek2me's trench ctf did this?)
I think a more experimental map design should work. At one point I was thinking about making a trench TDM with things like cliffs or ravines that would give one team a strategic advantage if they hold that area or point. For an example, holding a cliff would give one team the advantage of easily sniping off enemy team members. While the same can be done by digging out dirt and then building a tower or something like that, you are pretty vulnerable if you aren't careful with how you build and also you waste time and "manpower" since there is going to be one guy less doing stuff, where as capturing the cliff would just give you a advantage if you hold onto it.

What kind of things do you think would encourage this? Like, how should I build the map? Are there any trench maps that did this well? One idea I had was to make it so flags are completely exposed with no wall, bases, etc to cover them. Therefor, players would feel compelled to make their own barriers around them (i think greek2me's trench ctf did this?)
Would capturing the enemy flag count for this, or is that a given? That's all ive ever seen trench CTFs do so I dont currently have any other ideas lol
CTF matches have a bad habit of never ending or never going anywhere due to players just constantly dying in never ending assaults. I know that this is a stupid argument and the entire point of a trench TDM is to emulate ww1 style battles, but after a while it just becomes a annoyingly tedious cycle of spawn, attack and die. I would like to see a point capture gamemode where there are multiple points placed over the map in distant and different areas, making it so that a team can't just hold all four points at once because the points were lazily placed. I would use the Company of Heroes or Dawn of war point system, where some points aside from giving you points to win the match, also give you some sort of extra bonuses or resources you can use to take the enemy's place. Generally you should have a reason as to why players want to be around a area of the map.

I want to do this, it might make the map look less "classic" but oh well. i dislike seeing the same shade of brown literally everywhere lol. All the classic-styled trench TDMs i remember playing were just flat and brown with some lava moats between team spawns.
The less "classic" maps aren't really that good. Flat brown land isn't that interesting not to mention that its boring to fight or be on. Adding hills and other natural obsticles obstructs the sight of players and forces them out of the base to get kills and do stuff. Players also have to put natural obsticles into consideration when planning a attack. Maybe the dried out riverbed that serves as a trench system can help the attackers lower their casualties significantly, Maybe a team has to take into consideration that going over a hill will make them easier targets for the opposing team so they have to somehow circumvent that. At this point im just better off making a normal TDM map, but I want to think when im using the trench tools, not just making some basic ass tunnels and foxholes. You should also add some things underground, like caves or empty spaces.

For weapons Idk much, maybe they will fit in.

Also I wonder if horses would be a viable thing in trench TDMs, most vehicles are extremley janky on trench maps and I belive that horses would be a lot less janky and mobile than a tank or something.


11
General Discussion / Re: What makes a good classic trench TDM map?
« on: November 19, 2020, 03:14:17 AM »
-No ingame shop, those things suck out all the fun imo since you only do things to get guns that are overpriced.
-An actual reason to build things like defences and trenches. Most trench warfare maps just devolve into tunnel wars.
-A battlefield that isn't just flat and brown. Adding hills and some dynamicity to the terrain would be a nice change.
-Things you need to fight over being properly put on the map, idk why but everyone always puts points in the corner, of the map.
-A Goal you need to reach to complete the game, almost no trench warfare tdm has this

12
General Discussion / Re: things you regret doing on blockland
« on: November 19, 2020, 03:00:24 AM »
Spending alot of my playtime on videogame RP servers

13
Off Topic / Re: [a spook story] garry
« on: December 05, 2019, 02:33:54 PM »
The spookiest part of this story is the fact that you willingly went on a Fnaf server

14
Off Topic / Re: OG member checking in
« on: November 10, 2019, 04:31:47 AM »
if you are reading this and haven't posted in over two weeks you must quote and reply to this post or your mother will die in her sleep tonight
Please no

15
Link, sources?
Drone footage taken over Epstein’s Caribbean Island retreat has revealed a man who looks remarkably like Epstein casually chatting with a staff member.
There is your source bro, some schizo on a abandoned bosnian stone stacking visual entertianment programme forum.

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