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Messages - PhantOS

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Off Topic / Re: Who wants to green card marriage me?
« on: April 05, 2021, 03:52:42 AM »
- will help you commit tax fraud anyway

Modification Help / [idea] bloodthirsty bots
« on: March 31, 2021, 07:18:07 PM »
rather than using arbitrary pathfinding nodes that players must place down, why not have injured players automatically leave behind nodes that bots can follow, like a 'blood trail' or 'pheromone trail'

basically bots follow their usual routine of wandering around and attacking players, but on injury, a player will periodically leave behind pools of 'blood' (either real puddles or just invisible nodes) of varying strength based on the injury. bots, with various detection settings and weights, could send out a radius search to seek out and follow the blood trails (which disappear after a while). the expected behavior is bots hunting down injured players relentlessly until they are dead, or until the player heals / the blood trail disappears. with this same idea it would be feasible for bots themselves to leave behind their own trails, which other friendly/enemy bots could use to follow them into battle. if a bot dies too quickly, maybe they can leave behind a 'danger' trail that lets other bots know that they may be walking into a dangerous trap and to avoid it and prioritize a different trail.

it would be very similar to ant pheromones, which help other ants recognize paths that are guaranteed to lead to food. in our case the 'food' is players. the pheromone solution offers a simple ass straightforward pathfinding solution by just following real players as they flee certain death, in real time.

something like this is insanely easy to implement and the trail itself / detection could be really inexpensive. it might be an easier, more realistic alternative to pathfinding/node placing

Off Topic / Re: i think all noobs should die
« on: March 12, 2021, 02:49:48 PM »
fuzztoast pro-life confirmed

Off Topic / Re: How Do You Buy
« on: March 12, 2021, 12:52:10 PM »

Add-Ons / Re: Control Bricks (Basic Pack)
« on: March 08, 2021, 06:34:44 AM »
so which of these tiny ass buttons launches the nukes

Off Topic / Re: Zootopia pro-life comic sequel
« on: March 01, 2021, 02:33:21 PM »
step one: secure the keys

Off Topic / Re: How Do You Fry
« on: February 27, 2021, 03:36:57 PM »
extra crispy seasoned curly

Off Topic / Re: How Do You Do, Dry? Megathread
« on: February 24, 2021, 10:51:51 PM »

Off Topic / Re: post count is slowing down dramatically
« on: February 19, 2021, 08:53:28 PM »
nobody really has anything interesting to say or provide to the forum anymore. this whole place is really boring

Off Topic / Re: Public Service Announcement: on freezing weather.
« on: February 16, 2021, 04:36:04 PM »
there's no 'brake' in gas pedal

Add-Ons / Re: ShoeMod v1 [+ Shoe Pack 1, Hand Shoes]
« on: February 14, 2021, 01:52:10 PM »

Off Topic / Re: beast wars is the only unique transformers after gen 1
« on: February 13, 2021, 02:30:27 AM »
It takes place like 300 years after gen 1
i assume you have proof

Games / Re: Brickadia spiritual successor to Blockland
« on: February 11, 2021, 07:44:03 PM »
wow it looks pretty neat! i bet the mod support is super easy and not bloated with 20+gb of packages courtesy of unreal

Off Topic / Re: Vertical :^) face
« on: February 08, 2021, 12:36:18 AM »

Off Topic / Re: Rigel's steam account has been stolen (he got it back)
« on: February 03, 2021, 08:28:22 PM »
who would stoop so low to steal a steam account from a blind brother...

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