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Messages - DataProxy

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1
Add-Ons / Re: Tempered Glass - Patched version of Blockland Glass
« on: May 06, 2021, 12:55:06 PM »
How is this not getting the attention it deserves???

This is pretty good.

2
would appreciate if you made this open source so other people can do things with the work you've already done

In a few weeks or so, I intend to release two public powers for users to try out, which will be included in the final game.

If enough people enjoy what I’m making, I’ll create a GitHub for anyone to take a look at.

3
Forum Games / Re: The Blockland Forums Hunger Games #7(?)
« on: August 16, 2020, 02:39:21 PM »
I volunteer as tribute.

4
Add-Ons / Re: Admin Gun
« on: July 15, 2020, 06:54:25 AM »
Looks like love

5
Reserved for updates.

6




Administration
Ze Operator (Host)
Carbon Zypher
MRSHMLLW
Macstr0yer

Moderation Staff
Barry Penrose

Working Staff
DragonoidSlayer (Construction)
Gumba Johnny (Weapon Modeling)



Screenshots/Images





Current Progression
Alpha, 40.3% Complete

Discord
Join the discord for notifications on Alpha Tests and build days!



Trello
Keep up with the updates and planned features!




Intro
The year is 2021. 21 years ago, a massive wavelength known only as the Alyx Wave turned 8% of the world's population into superhumans, forcing the world to adapt, creating the 5 Gaian Physic Laws of Reality, the classifications that defined the superhumans, and the A-7 Council of Superhuman Affairs that policed them.

17 years later, after the events of what became known as the Chrinistar Timestop, humans and superhumans are on the precipice of a civil war, with local gangs of superhumans and law enforcement tearing society at the seams.

This is Ze Operator's story. This is his world.
Your choices can affect the outcome of what comes next.

General Information
Q: What exactly is this?
A: This is an RPG/DM style combat game with the emphasis on local communication, exploration, and progression. While it takes conventional RPG mechanics, this game also turns said concepts on its head with a Karma System and emphasis on fighting back.
This game is being developed by Carbon Zypher and I, and is a labor of love on my part.

Q: What inspired this?
A: I wanted to write a story that followed four of the following inspirations.
1.) That it would be a story that was not written by DC or Marvel.
2.) That it mixed magic and technology the correct way in the sense that it doesn't feel janky or uncomfortable.
3.) That the story was open-ended enough that it had its own plot, but had a decent amount of bendable rules that allowed people to create their own stories based off said rules.
4.) It would allow my own Alter-Ego to become its own reality.

Q: Is this game finished?
A: The game is currently 40% through its Semi-Open Alpha-testing stage, where features are tested on an open-ended DM map. Occasionally I may decide to open the server to the public to test any "major" features should the need arise, but later phases will be open to the public.

Q: What will gameplay be like?
A: Gameplay will be split based on whether you choose to play as a human or superhuman. If you choose to be a human, you will have the opportunity to use conventional weapons but will struggle against stronger opponents. Should you choose to play as a superhuman, you'll be able to not need weapons, and use powers, shifting LV, and be stronger than others, but will struggle to be able to hide when you need to.
You will also be able to play on the authority side, made to police both sides, or even form your own gangs to cause mayhem of your own. There will also be a Karma and Bounty system that will allow you to be as notorious as you'd like. Rob a bank, save the local populace, the opportunity is yours!

Q: Are there weapons?
A: Yes.

Q: Will this be PvP or PvE?
A: It will be a mix of both. You will have a mix of enemies during certain points in the day while still having to deal with rogue players at other points. While there will be areas of safety, it will be crucial to stay vigilant at all times, as you will never know who may be after you.

7
General Discussion / NOPE
« on: July 01, 2020, 02:54:15 PM »
.

8
Drama / Re: Key Compromise
« on: May 02, 2020, 09:55:22 PM »
And the search continues...

9
Drama / Re: Gautier00 - Plagiarism and Intellectual Theft
« on: November 11, 2019, 08:44:48 PM »
Welp, time to enter this stuffter.

To put it plain and simple, you've just been nothing short of an annoyance, Gautier. They say that imitation is the best form of flattery, but that's not an excuse to copy every legitimate thing and concept whom you're trying imitate. Like god man, stop. You're denying literally everything that's been proven time and again.

I legit thought you were an okay guy the minor few times I actually jumped onto your server.

And then, on the flipside, you bitch at your friends for not being active, abuse them and manipulate for your own personal gain, and ban them if they don't agree with your opinion or do what you ask? If you ain't at a low point right about now(Which you should probably be waaaaaaaay downward), I really pity you.

All because you can't get it through your dense skull that you're creeping on a typical guy that just makes content and enjoys his free time on a sub-par lego game. Like sheesh.

I doubt he came here just to deal with a creativity-deprived leech such as yourself.

10
General Discussion / Re: Server: Haunted Mystery Mansion
« on: November 11, 2019, 07:56:26 PM »
Jumped in during the Halloween Afterparty. I absolutely loved it.

While there was really only one scary moment to it overall, it was definitely fun to play and play a bit of puzzle solving. I was a little sad no one jumped in too.

My critiques on it is to up the creep factor through the number of traps and use of music. Otherwise, the build was phenomenal!
Keep at it Goth. I'd love to help on working something like this some time!

11
General Discussion / Re: Ze Operator's Boss Battles Megatopic
« on: December 25, 2018, 01:49:10 PM »
Another necrobump.
Gonna take the break to update this now

12
General Discussion / Re: Ze Operator's Boss Battles Megatopic
« on: November 30, 2018, 11:42:43 PM »


Minor bump

13
General Discussion / Re: Ze Operator's Boss Battles Megatopic
« on: November 02, 2018, 12:41:43 PM »
are we boutta hit a year of development stage

I apologize for the lack of updates. There's been a lot going on regarding the development of this, and most of the work is up in the air. I'll be updating the OP later on tonight.

14
Add-Ons / Re: Slayer | New Bugfix Update
« on: October 23, 2018, 12:07:17 PM »
Hey Greek?

The old Leader Gamemode seems to be a little old, but still counts as a Slayer Gamemode?

Can you update it if you can? If not, I'll see what I can do on my end.

15
General Discussion / Re: Block's Containment Breach | Beta Applications
« on: October 08, 2018, 03:08:41 PM »
In-Game Username: Ze Operator

Blockland ID: 32660

Participated in other server betas?: Not really. I know what to expect out of Beta servers, such as testing, reporting for bugs, etc.

Have you played SCP Containment Breach?: I have, many a time, and I know what I would be getting myself into.



On another note, this looks like QUALITY.
I can tell there was a lot of love put into this and would love to be a part of it.

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