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Off Topic / Re: I'm making Blockland portrayed by spongebob
« on: October 20, 2020, 07:18:10 PM »
don't forget the specific servers everyone knows like speedcart, tezuni's / crown's prison escape, dogfight CTF, mini empires, and those weird ass rp's

dont forget to make a "i have a small snake" lift kit version of the truck, paired with truck nuts :^)

you die

i insert name here

bruh your quality in models is straight up becoming on par with TheTurtorn's back in the say, sweet

Off Topic / Re: In need of medical attention???
« on: October 19, 2020, 04:51:43 PM »
yawning / swallowing is just your ears popping to equalize inner and outer ear pressure, that's 100% normal

simply moving your jaw though, sounds like your jaw's joints are popping, which is less normal but can still happen (mine pops sometimes when i jawn too often and it hurts lol)

Games / Re: minecraft CAVE UPDATE
« on: October 18, 2020, 06:09:07 PM »
There's a mod that makes rotten flesh (completely useless) smeltable into leather. Kinda morbid but fixes two useless items at once

yeah smelting flesh into leather should 100% be a thing added

Games / Re: minecraft CAVE UPDATE
« on: October 18, 2020, 05:03:03 PM »
btw i am mostly just stuffposting

i agree, iron is too easy and too powerful for how accessable it is, and leather anything is overly annoying to get since killing the animals that drop leather, stupidly enough, isn't a 100% chance like lol

however adding more complex crafting and tool creation systems would just annoy everyone outside of people who like the mod and have experience with it, it would just needlessly complicate the game instead of an easy fix that'd help alleviate the situation:

make leather a 100% chance drop on cows and horses and rabbits (bunny leather)
make leather armor a tad more defensive
make iron spawn less often, like bruh it's as common as coal, one cave trip and you're loaded
make iron armor a little less defensive and make chainmail a little more defensive (currently both are the same, just one is rarer, but can be found when caving / exploring, so making it a touch stronger would be a little incentive other than collection)

making copper have tool variants would just entirely bypass iron in that reguard because it'll be another tool / armor set that's better than stone and extremely common, we'd be back to where we started, nothing being solved and just made more issues

Games / Re: minecraft CAVE UPDATE
« on: October 18, 2020, 04:45:41 PM »
Go stick your wang in a hornet's nest.Get your stuff together!That's what the kids call, "an epic fail."That almost brings a tear to my eye.

Games / Re: minecraft CAVE UPDATE
« on: October 18, 2020, 04:43:01 PM »
terrarinerds be like

Games / Re: minecraft CAVE UPDATE
« on: October 18, 2020, 04:38:49 PM »

Games / Re: minecraft CAVE UPDATE
« on: October 18, 2020, 04:24:57 PM »
if they make tinkers construct default then i'll never play mc again, god i hate that mod, way overly complex

glad they never will lol, go play with that mod if u want ur game to be overly complicated and not vanilla

i do agree tho, leather armor is insanely useless and more effort to get compared to iron, but that doesn't mean iron is the issue, just means the lower tier armor, leather, is the issue. needs to be easier to craft or something, and yeah make iron a little more rare because it's as common as coal lol

Games / Re: minecraft CAVE UPDATE
« on: October 17, 2020, 11:10:36 PM »
mc has enough tool tiers, iron is the perfect middleground between beginner tools and diamond / netherite. adding another toolset and buffing / nerfing it in ways will just forget everything up, thinking otherwise is just delusion

Gallery / Re: Ranchero (WIP)
« on: October 17, 2020, 04:44:15 PM »
those are some familiar looking tv bricks :^)

Games / Re: minecraft CAVE UPDATE
« on: October 16, 2020, 04:47:30 PM »
adding bronze tools is retarded go back to terraria


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