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Messages - Paperwork

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2
A bot has never been attempted because what's the point in putting time into something that will work for about a day before being banned by either Badspot or CloudFlare.

3
Help / Re: Is there a way to change my Username on Forums?
« on: August 18, 2018, 02:25:10 PM »
Is there a way to change my UserName on Forums?

no.

Or do i need to get a new key and register a new account?

yes.

4
General Discussion / Re: Blockland Glass Hosting Service [Closing]
« on: July 30, 2018, 01:49:25 PM »
It's closing? You could've have the power to change blockland forever and you just give it up? loving disgusting.

please explain how a low priced hosting service performing at a loss could have changed Blockland forever?

5
Add-Ons / Re: [Brick] Road markings
« on: July 01, 2018, 05:28:46 PM »
I clicked 'cancel update' and went to upload the proper file, and then it said an update was already pending approval.

fixed.

6
Add-Ons / Re: [Brick] Road markings
« on: July 01, 2018, 09:22:45 AM »
Glass forgeted up my update, I'll fix that asap.

explain.

7
Drama / Re: Master server is getting forgeted again
« on: June 01, 2018, 06:15:50 PM »
Vittoriohp is not theviacom lol.

8
Gallery / Re: RPG + Challenge saves
« on: May 20, 2018, 05:40:04 AM »
what happened to Dante?

9
Drama / Re: BBCode Exploit
« on: May 12, 2018, 04:09:49 PM »
oh, nevermind..

10
Drama / Re: BBCode Exploit
« on: May 12, 2018, 04:08:10 PM »

11
Add-Ons / Re: 1986 International S1800 School Bus
« on: April 20, 2018, 02:24:41 PM »

12
Help / Re: A fix for Server_Roleplay?
« on: March 26, 2018, 06:33:49 PM »
NOEDIT: Some colors don't display and just centerprint out red. But it doesn't spam the console anymore, so I am fine with it.

Fixed.

13
General Discussion / Re: How do I remove event abuse on a map
« on: March 26, 2018, 05:57:04 PM »
Code: (BLS) [Select]
1x1" 228.75 27.25 1.1 0 0 17  0 0 1 1 1
+-EVENT 0 1 onMinigameJoin 0 Player ChangeDataBlock PlayerStandardArmor
+-EVENT 1 1 onMinigameJoin 0 Player SpawnExplosion vehicleFinalExplosionProjectile 2
+-EVENT 2 1 onMinigameJoin 1000 Player SpawnExplosion vehicleFinalExplosionProjectile 2
+-EVENT 3 1 onMinigameJoin 2000 Player SpawnExplosion vehicleFinalExplosionProjectile 2
+-EVENT 4 1 onMinigameJoin 3000 Player SpawnExplosion vehicleFinalExplosionProjectile 2
+-EVENT 5 1 onMinigameJoin 4000 Player SpawnExplosion vehicleFinalExplosionProjectile 2
+-EVENT 6 1 onMinigameJoin 5000 Player SpawnExplosion vehicleFinalExplosionProjectile 2
+-EVENT 7 1 onMinigameJoin 6000 Player SpawnExplosion vehicleFinalExplosionProjectile 2
+-EVENT 8 1 onMinigameJoin 7000 Player SpawnExplosion vehicleFinalExplosionProjectile 2




hidden 1x1x1 brick inside building above belonging to BL_ID 210772.

14
Help / Re: A fix for Server_Roleplay?
« on: March 25, 2018, 07:14:22 AM »
So, HSVtoRGB is a default function.
The reason why it doesn't work is because it is executed with client scripts only, so the function won't load on dedicated servers where only server scripts are loaded.

I have re-uploaded the fixed add-on with the default HSVtoRGB function used in Blockland, so if you downloaded it before the date/time of this post you will need to re-download it because the function I posted beforehand is incorrect.

15
Help / Re: A fix for Server_Roleplay?
« on: March 25, 2018, 06:19:11 AM »
Code: (lib/hsvToRgb.cs) [Select]
// /was/ adapted from https://gist.github.com/Jadzia626/2323023 (now a dead link)

function hsvToRgb(%hsv) {
  %iH = getWord(%hsv, 0) * 360;
  %iS = getWord(%hsv, 1) * 360;
  %iV = getWord(%hsv, 2) * 360;

  if(%iH < 0)   %iH = 0;
  if(%iH > 360) %iH = 360;
  if(%iS < 0)   %iS = 0;
  if(%iS > 100) %iS = 100;
  if(%iV < 0)   %iV = 0;
  if(%iV > 100) %iV = 100;
  %dS = %iS/100.0;
  %dV = %iV/100.0;
  %dC = %dV*%dS;
  %dH = %iH/60.0;
  %dT = %dH;
  while(%dT >= 2.0) %dT -= 2.0;
  %dX = %dC*(1-mAbs(%dT-1));

  switch(mFloor(%dH)) {
    case 0:
      %dR = %dC; %dG = %dX; %dB = 0.0;
    case 1:
      %dR = %dX; %dG = %dC; %dB = 0.0;
    case 2:
      %dR = 0.0; %dG = %dC; %dB = %dX;
    case 3:
      %dR = 0.0; %dG = %dX; %dB = %dC;
    case 4:
      %dR = %dX; %dG = 0.0; %dB = %dC;
    case 5:
      %dR = %dC; %dG = 0.0; %dB = %dX;
    default:
      %dR = 0.0; %dG = 0.0; %dB = 0.0;
  }

  %dM  = %dV - %dC;
  %dR += %dM; %dG += %dM; %dB += %dM;
  %dR *= 255; %dG *= 255; %dB *= 255;

  return round(%dR) / 360 SPC round(%dG) / 360 SPC round(%dB) / 360;
}

Fixed add-on: Server_Roleplay

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