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Messages - Tingalz

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1
Off Topic / Re: hi im niksel and i still love port
« on: May 18, 2020, 01:39:07 AM »

2
Add-Ons / Re: Warhammer: Space Marine Playertypes
« on: May 23, 2017, 01:22:35 AM »
i like it

3
General Discussion / Re: RandomizerDM - Thoughts?
« on: October 18, 2016, 09:38:45 AM »
I feel that for a randomizer DM, one life works the best. It forces you to work with what you're given and assess the strengths and weaknesses of your items and the items of those around you, instead of just killing yourself because you got the stubgun.

Also, having lives prevents someone with an op loadout from dominating for too long. As of right now someone can camp in a corner with a 3.0x grenade launcher and kill anyone on the map for 4 minutes straight. With lives on, starfishs like that can get their cheap victory quickly, pat themselves on the back, and then go back to being stuck with the stubgun.

With one life, getting kills was meaningful. It was fun being able to clear the map with a stubgun, because that meant something. You already had systems in place to remove the major drawbacks of having one life, like the reveal system and the 2-lives-for-a-while thing. Getting killed wasn't even that bad, because it's still pretty fun to watch other people play. Rounds are only 4 minutes.

That's not to say that no lives isn't fun. Having lives just works better with the nature of the game. I'd make no-lives-mode a special round.

also update the warhammer weapons, i hate the old boltgun particles

4
Add-Ons / Re: 40K Imperial Guard (Updated)
« on: October 16, 2016, 10:07:46 PM »
Just the default one from what I remember.
It probably still has something to do with the fact that deploying a heavy weapon changes your playertype. I'm currently working on a different system.

5
Add-Ons / Re: 40K Imperial Guard (Updated)
« on: October 16, 2016, 08:45:45 PM »
I think it was some glitch I got while messing with bots, that only happened about once, not sure if I can replicate it, i did try and nothing happened.

All I did was use the autocannon, deploy, and then when I got hit with the default gun my health would go away for a second.
What playertype were you playing as?

6
Add-Ons / Re: 40K Imperial Guard (Updated)
« on: October 16, 2016, 07:45:01 PM »
Seems deployed players have regen health, intentional?
I'm not getting this issue (on an actual fresh install this time). Post console.log

7
Add-Ons / Re: 40K Imperial Guard (Updated)
« on: October 14, 2016, 02:22:31 PM »
Nothing I just had default stuff along with the new duplicator and fillcan. Might be because I havent updated Glass yet?
http://i.imgur.com/d4PMkDb.png
Yeah I just got on my laptop and the same thing is happening on a fresh install.

Also there's a CI error for the shotgun. I'll fix everything soon.

EDIT: ok i just fixed everything. updated on mediafire and blockland glass

8
Add-Ons / Re: 40K Imperial Guard (Updated)
« on: October 14, 2016, 02:07:13 PM »
The lasgun and hellgun lasers shoot vertically
What add-ons are you running alongside it?

and can I please get a picture of this.

9
Add-Ons / Re: 40K Imperial Guard (Updated)
« on: October 13, 2016, 11:12:52 PM »
Will you release someday the Space Marine playertype and the Orc one?
No.

10
Add-Ons / Re: 40K Imperial Guard (Updated)
« on: October 13, 2016, 04:24:06 PM »
Not sure if it's intentional but the Stub Gun makes players fly when hit.
Yeah I'll tone that down. Not sure what I was doing there.

*inquisiatorial moan*

The laser guns don't work as intended.

They shoot a beam out of the sky, not the barell.
What you said is really hard to visualize. Can I get a picture of what's going on?
I'm running the pack with and without default add-ons and the lasers are coming out of the barrel as intended.

11
Add-Ons / 40K Imperial Guard (Updated)
« on: October 11, 2016, 11:10:13 PM »
Old topic: https://forum.blockland.us/index.php?topic=191703.0

New link: http://www.mediafire.com/file/400ryjtrvit48rc/Weapon_WH40k_Imperium.zip

Changelog:
---
Particle effects revamped
Some fire rates increased
Buffed some guns that needed it (i.e. autogun)
Fixed some heavy weapons being overpowered as hell
Fixed heavy weapons being dropped while deployed
Added shotgun
"Hot-shot" weapons are now Hellgun and Hellpistol
Added new raycast tracers
some spooky secrets if you know where to look
---

tell me if anything is forgeted
also someone please tell me how to get support_updater to give people the correct version

12
Sokoto Caliphate declares war on Britain.

13
Sorry, but weren't you one of the people against me with Egypt and insulting me?
I wasn't. Let me in.

14
The Sokoto Caliphate wants to continue expanding as much as possible before Britain takes all of africa.

i-if that's okay with y-you, germany

15
whos that bitch south of me

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