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Drama / Re: kokonut/maxymax13 - obsessive nitpicking
« on: August 20, 2019, 09:47:37 AM »
the best you could do is apologise but you're still banging on about it
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you made it sound like only the people who unboxed one unusual gets to have it marketable.
On the evening of Thursday, July 25th, a bug was introduced that allowed some older crates to grant an Unusual hat on every opening. We fixed the bug the following morning and decided to trade-lock the hats from the bugged crates while we evaluated the situation.
Over the past week, we have been discussing ways to address this situation with the goal of minimizing the impact on the TF2 community as a whole, while preserving the experience of customers who had simply opened a crate, made a trade, or purchased from the market on the 25th, unaware that a bug produced their item.
During our investigation we discovered that a small number of accounts acquired these hats and a smaller portion of those accounts acquired an exceedingly large number of them. Based on this, we've decided that if you currently own one of these Unusual hats, the first one added to your account will be made tradable. Any other Unusual you have received due to the bug will remain permanently trade locked. If you decide that you would rather not have these trade-locked hats on your account, you may instead elect a full refund on any number of them.
The number of Unusual items being made tradable represents about one month of the regular Unusual drop rate.
A few of you were concerned that you had done something wrong by opening a bugged crate, and proceeded to delete your hats. While we appreciate the concern, you didn't do anything wrong, so hats from bugged crates deleted before the tradable date will be restored to your accounts with the same restrictions described above.
Item tradability, restoration, and the refund support page will be made available in about a week's time. Refunds will be the full price paid for any hats, crates or keys bought on the Steam Community Market or Mann Co. store. We will post an update when that exact date becomes available.
We apologize for the inconvenience of this incident, and we’ve added safeguards to prevent incidents like this in the future.
I wish that there was a better solution to keep the terrain and interiors code and fix them up. The problem lies within Torque Game Engine that hasn't been updated since 1.5.2 in May 2007. I hope someday that a new game will popup that is similar to Blockland with sandbox building to gain that popularity again this game once had.
im so mad i aint got any of those crates
I have a bunch of old crates, which are guaranteeing Unusuals?
mines over 500 usd, my value is mostly from rare promo items and stranges
https://backpack.tf/profiles/76561197981577670
imagine still caring about tf2 economy in 2019
well boys we did it
tl;dr whoever unboxed 1 unusual can trade it but if they unboxed any more than that then they're trade locked
in a week or so you can funnily enough get a refund for these trade-locked unusuals, and you can even get a refund for the bugged crates and the keys you purchased
update: after 19 hours valve finally took the wool out of their eyes and disabled trading + community market buying/selling for tf2 items temporarily
(and the tf2 twitter has finally made a tweet after 1 year and 4 months)
https://twitter.com/TeamFortress/status/1154830731333390337
ok for now they made the unusual drops from these crates untradable for the time being
https://twitter.com/TeamFortress/status/1154901584108670976
ok time to see whos the old guys in here:
anyone remember that one avatar of the guy smashing a keyboard getting progressively more angry until he starts bleeding and banging his head onto it