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Messages - 1529op

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1
Drama / Re: Stop bugging me about the Ion Cannon
« on: July 24, 2008, 04:40:57 PM »
YABBA
MY ICING!
Your icing?

YOU WILL NOT STEAL MY LINE!!!

YOUR ICING!? ICING!? I DON'T HAVE YOUR ICING!
:cookieMonster:

2
General Discussion / Re: Blockland Forums Statistics 2008
« on: November 18, 2007, 01:22:57 PM »
Real name: Chris
Main online name: 1529op
Why that name: Punched in random numbers and got it :P
Myspace: is ghey.
Which country you live in, (If american, skip): *Skipped*
If american, which state: California
Grade lvl: 9
How long on forums: 2 years on Dec 30th.
How long on playing Blockland (Including RTB and vanilla): Oh god... Uh... a good 2-3 years. (I was around for v0002 with no mods)

3
Modification Help / Re: Question about Maya.
« on: November 04, 2007, 01:04:48 PM »
You can. Get the exporter at the Blockland Download page. Its kinda hard to use though. Maya overall is hard to use as well.

4
General Discussion / Re: Blockland YTMND Contest
« on: November 01, 2007, 09:05:14 PM »
Wow im really late to the party. I dont check the forums much, but I made one!

I really can't believe no one thought of this yet.

http://bldoabarrelroll.ytmnd.com/ :cookieMonster:

5
General Discussion / Re: Blockland FireFox Search Engine Addition
« on: September 12, 2007, 02:20:14 PM »
I think this is designed to use the in-forum search engine instead of a conventional search engine. ANd also, Awoken, are you sure the search is cabable of searches through toolbars?

6
Help / Re: A Blockhead?
« on: August 26, 2007, 12:45:05 PM »
I need to be de-blockheaded too. I was the 104th person to buy BL!

7
General Discussion / Re: Playing BlockLand with wii remote [vid coming]
« on: August 23, 2007, 03:23:50 PM »
I've seen peeps play Gmod and other games with a Wii mote. Too bad I don't have a Wii. PC FTW!!!

8
General Discussion / Re: Bjwaymods went down!
« on: July 28, 2007, 07:22:59 PM »
You Fail. Theres the real Bjwaymods topic just a vew topics below this one. The Admin Police will now hunt you down.

9
General Discussion / Re: Last Attempt at Xfire Support
« on: July 28, 2007, 03:45:04 PM »
Try copying your post and refreshing. I had that when I made the topic.

10
Modification Help / Re: Connext Argument on the Executable?
« on: July 28, 2007, 03:44:24 PM »
Says there is no command "connect." We either need to decompile the game scripts or make our own connect command. Or ask Badspot.

11
Suggestions & Requests / Re: Car Radio mod
« on: July 28, 2007, 04:57:12 AM »
We could create a mod that when you get in the car and hit control R, it brings up a radio menu, consisting of a few music streams, then you click one of them and the music will stream from the website set in a config file. The challenge, portable music and getting streamed music to play.

12
Modification Help / Re: Connext Argument on the Executable?
« on: July 28, 2007, 03:59:10 AM »
Now it doesn't parse anything, or at least say anything in the console... I wish Badspot just locked the Authentication code and made everything else open source...

13
Modification Help / Re: Connext Argument on the Executable?
« on: July 28, 2007, 03:02:16 AM »
When I try to connect to a server that is online, I get this in my Log and BL starts normally and doesn't connect:
Code: [Select]
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

--------- Parsing Arguments ---------
<input> (0): Unable to find function setAutoConnect
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing base/config/client/prefs.cs.
Executing base/config/server/prefs.cs.
--------- Loading MODS ---------
Skipping mod: Add-Ons

14
Modification Help / Re: Connext Argument on the Executable?
« on: July 28, 2007, 02:20:23 AM »
Damn U missing edit button. What I was gonna say was that I also don't see any code to actually preform the server connection. Only setting variables, unless it's in other code.

15
Modification Help / Re: Connext Argument on the Executable?
« on: July 28, 2007, 02:18:14 AM »
How did you get that code? From vanilla or what? And also, one says that if you do it wrong, put in the right IP, and the other says put the IP and port.

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