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Messages - Badspot

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Drama / MOVED: guys what the hell
« on: March 31, 2021, 09:24:26 AM »

General Discussion / Re: welcome
« on: December 28, 2020, 11:36:52 PM »

Drama / MOVED: Anime and Manga Megathread
« on: November 29, 2020, 10:56:06 PM »

Modification Help / Re: Navmesh / Pathfinding WIP
« on: November 04, 2020, 03:26:33 AM »

General Discussion / MOVED: An Apology to eveyone.
« on: October 15, 2020, 10:40:36 PM »

Off Topic / MOVED: forget! instead of OUCH!
« on: August 04, 2020, 07:35:39 PM »

Development / 2020/05/29 - Blockland r2033
« on: May 29, 2020, 09:55:15 AM »
Blockland r2033
  • Duplicate clients are now kicked by default.  If you want to allow multi-clienting, set $Pref::Server::AllowMultiClient = 1
  • Fixed case where netEvents could overflow the packet buffer and be partially sent.  This should fix some cases of freezing during datablock load and "(Mis)" disconnects.

Development / Re: 2020/05/20 - Blockland r2023-r2031
« on: May 23, 2020, 10:27:01 AM »
So what's the plan for those still unable to play such as myself


What is the problem?

Development / Re: 2020/05/20 - Blockland r2023-r2031
« on: May 23, 2020, 08:02:26 AM »
You can now transfer your Blockland ID to steam using your forum account email

It uses a white list of domains to filter out disposable emails and expired domains, so if you used soPhysician Prescribed Desoxyning like mailinator you will need to use a different Physician Prescribed Desoxynod. 

Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 22, 2020, 01:08:00 AM »
I'm going to have to officially drop Mac support. 
  • I have a Core 2 Duo Mac Mini running OSX 10.6.8, which seems to be the latest version supported.
  • The build of subversion included does not support whatever version of https my svn host is using now, so I can't even check out my source code.
  • I looked into updating subversion.  The homebrew package manager requires OSX 10.13.  I tried Macports, the binary installer finished, then nothing happened, the "port" command doesn't work, I don't know how to move forward.  I'm sure this can be solved some how but it's not easy.
  • Once I actually get my code checked out, the chances of it compiling are basically zero because I updated the steam SDK. 
  • Steam does not run on OSX 10.6 anymore, so even if I got my code compiling I wouldn't be able to test it.
  • I could buy a new mac, but in addition to being very expensive, they run OSX Catalina.  Catalina does not support 32 bit apps like Blockland.  Converting to 64 bit is not simple.  I'm sure they've also changed their platform api because they love doing that.
  • Blockland uses openGL.  OpenGL was deprecated in OSX 10.14, and it will likely be removed completely in the near future.  Developing an openGL app on Catalina is probably a huge pain in the ass.
  • Bottom Line: I would have to go dumpster diving for some medium rare old-but-not-too-old mac and hack on stuff for weeks just to get squeeze a few more months of life out of a platform that actively hates its own customers and hates video games.

Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 21, 2020, 06:31:35 PM »
My key was compromised and leaked at the start of the month. Will I still be able to link it to Steam?

My plan is to allow linking your BLID to your steam account using your forum email.  It will have to be checked vs a white list of email domains though because there are a large number forum accounts registered with one time use/public emails.  Will this work for you?

Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 09:00:28 PM »
Also I imagine it's probably important to mention I'm on Mac, and the build number is r2001 despite everything else updating?

Well that'll do it.  I'll take a look at it tomorrow.

Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 08:48:12 PM »
When you have the problem, type echo($Auth::blid0); in the console and see what it says.

Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 07:58:34 PM »
Do you need 2 BLIDs in order to host a dedi server and play on it?


Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 07:31:58 PM »
also using lan to connect to your dedicated server is borked, seen here -
there is also a lan text bug

badspot, pls fix

I'm not going to test it right this second but if you want a dedicated lan server you have to host with -dedicatedLAN 
If you want to join an internet server that's on your own network, just use the query internet interface

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