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Messages - DurkaDude

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General Discussion / Re: Better Brick Collision Project [KotaiCol]
« on: August 14, 2019, 04:36:51 PM »
Realistically it wouldn't be too hard for me to modify Brick Tessellation to also create 2 collision boxes for each brick.

There was an MLP colorset somebody made a few years ago

General Discussion / Re: CRP2 - Faster Ticks!
« on: August 04, 2019, 05:49:35 PM »

Why doesn't the government make mass shootings illegal???

General Discussion / Re: CRP2 - Faster Ticks!
« on: August 03, 2019, 04:10:34 PM »
You can get away with crimes if you clean up the evidence
You can pay off your demerits to reduce your jail time
People can break you out of your cuffs when you're being arrested
When people get you down, you can still shoot at them until you bleed out
You have an entire city you can hide to avoid arrest in
Cops have to literally carry you to the police department to make the arrest
You (hopefully) have a gun that can fire unlimited bullets whereas cops can only handcuff you with a melee item that takes almost a dozen hits to do so
When you do go to jail you can still mine resources and sell them for money for your next killing spree
People can pardon you from jail.

I'm sorry if I don't want to make the server a DM with money. Make use of the features in place to avoid serving a full prison sentence.

General Discussion / Re: CRP2 - Faster Ticks!
« on: August 02, 2019, 11:57:04 PM »
Not my fault if you stuffty criminals can't avoid getting jailed. Pay off your demerits if you have to.

General Discussion / Re: CRP2 - Closed for maintenance
« on: August 02, 2019, 05:50:06 PM »
remove not dropping resources on death as a perk and make it default
How about just don't die?

Server is back up.

Off Topic / Re: أعتذر عن غيابي أيها الإخوة
« on: July 29, 2019, 11:19:40 PM »

General Discussion / Re: Did Badspot completely abandon this game?
« on: July 27, 2019, 07:51:01 PM »
Work on the same project continuously for 12 years and see how sick of it you get.

Off Topic / Re: the tf2 economy just crashed
« on: July 27, 2019, 07:42:43 PM »
Damn, I had a couple of 82's and 85's I could have unboxxed or sold.

General Discussion / Re: Did Badspot completely abandon this game?
« on: July 27, 2019, 01:51:33 PM »
Topics like this are why Badspot hates the community. Why would he even bother updating the game if all we did was bitch and moan whenever S&S came out and complain that doors and bots weren't "real updates"? Badspot tried repeatedly to make us happy with updates and all we did was stuff over them. He has no incentive, monetary or pleasure based, to update the game anymore.

General Discussion / Re: Glass' Blockland Servers (Down Due to DDOS)
« on: July 26, 2019, 07:20:21 AM »
Trench warfare is just limited mining

Off Topic / Re: the help button still doesn't work
« on: July 24, 2019, 04:35:59 AM »
If only there was a button to help you use the help button.

General Discussion / Re: CRP2 - Closed for maintenance
« on: July 23, 2019, 05:52:14 PM »
Server has been closed for maintenance but will be back up in a week. This is both because I'm going out of town for several days for work and I want to fix some issues with the mod. Some of the minor issues/bugs are related to joining/leaving a company, market listings, and manufacturing. However the bigger issue that seems to be killing off the server quicker than expected is the stagnant economy.

I designed the economy based around the usual cops and robbers shenanigans that previous CityRPG's were based on but it appears either crime doesn't pay well enough or the playerbase has shrunk enough that most of the problem players that usually rampaged cities aren't around anymore. People aren't buying weapons which means nobody's manufacturing which means nobody's buying resources and so on.

I've thought of a few ways to make being a criminal more rewarding:
1) Remove the cash penalty when getting jailed and reward cops through tax-dollars
2) Allow jail time to reduce when not on the server but at a reduced rate
3) Remove perks that penalize criminals such as louder deaths, not dropping resources on death, etc
4) Adjust radius checks so that evidence is dropped more often and can also be cleaned up quicker

I doubt I'll add all the above things but I'd like to hear everyone's opinions.

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