Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - knuckles31

Pages: [1] 2 3 4 5 6 ... 13
1
Creativity / Re: The new and improved 3D model topic!
« on: July 21, 2020, 12:19:03 PM »


I haven't forgotten my roots ;)

It would be neat to see that modeled as a tool in game.

2
Modification Help / Changing MountPoints to a hat from Hatmod?
« on: September 09, 2018, 01:47:23 AM »
I'm creating a hat that attaches to the back of the player and was looking to have it done through a config file. Is it possible to do this with code in the config file?

3
Help / Re: Blockland Closing after Datablock Report
« on: September 07, 2018, 07:46:22 PM »
Sorry for triple post. I found out the issue is currently Blockland Glass, possibly combined with other add-ons. I don't have RTB in my add-ons folder, but I get a folder that is re-created with the name "System_ReturnToBlockland" with a blank server.cs file in it. Heedy descirbed the exact issue i'm having.

https://forum.blockland.us/index.php?topic=284376.msg9840643#msg9840643

4
Help / Re: Blockland Closing after Datablock Report
« on: September 07, 2018, 02:46:54 AM »
NOEDIT: False alarm, it worked for a second. It could possibly be a Client addon, or something in Glass that causing an issue somewhere. I'm going to try to remove some to see what causing it.

5
Help / Re: Blockland Closing after Datablock Report
« on: September 07, 2018, 01:24:07 AM »
try re-enabling each vehicle addon one at a time.

here's the most likely culprits though for vehicle mods:

Vehicle_Barrel
Vehicle_Catapult
Vehicle_GravityJeep
Vehicle_Player_Cannon
Vehicle_Raft
Vehicle_Skateboard
Vehicle_SwordFishII
Vehicle_WaterSports
I figured out the cause of the crash. During the phase datablocks are being loaded, I disconnect from Glass Live. Disconnecting beforehand fixes the issue. Thanks everyone! Locking.

6
Help / Re: Blockland Closing after Datablock Report
« on: September 06, 2018, 10:27:52 PM »
i'm sure you allready have but if you have any addons enabled did you disable them all?

No problems occur when I only have default add-ons. I'm looking through them all by each category and i'm currently down to vehicles. It didn't crash until I added vehicles in. I removed some of the outdated ones like pathcam, but I think the likely cause of the crash is that so much is being loaded in at one time. Does anyone what is the datablock limit by the way? Also, not sure if it matters, but here's a troubleshoot list of the add-ons I have linked. Any help would be appreciated to what other add-ons are likely causes of conflict.

7
Help / Re: Blockland Closing after Datablock Report
« on: September 05, 2018, 08:43:17 PM »
what date specifically did this start occurring on
It's been that way a ways back earlier this year. I haven't been on Blockland since then.

So it does this on startup, or when you try to host a server?

You have a lot of system_ addons in your folder. Try moving those out of your addons folder temporarily and see if that fixes the problem.

If that doesn't work, the only way I know that's guaranteed to work is to eliminate all non-default addons and start from scratch, then slowly re-add your addons back one by one.
It starts up just fine. It only chashes when loading Datablocks while hosting. I'll try to see if that works.

8
Help / Re: Blockland Closing after Datablock Report
« on: September 05, 2018, 11:37:00 AM »
Bump

9
Help / Blockland Closing after Datablock Report
« on: September 03, 2018, 10:46:46 PM »
I've looked extensively and removed some add-ons to see what the issue was at causing the crash, but still have no clue. Does anyone have any ideas to what causing the issue?

10
Creativity / Re: The new and improved 3D model topic!
« on: February 11, 2018, 11:02:05 PM »
Re-created a blockland version of the render I created a while back.
https://p3d.in/86fAb

Off-Topic: Forgot how to resize images in a post

11
Creativity / Re: The new and improved 3D model topic!
« on: January 21, 2018, 12:48:45 AM »
Learning how to do renders with blender

12
If I remember correctly there's a default function to clear far off bricks that's further than 2000tu or so from the center of the map.
It's /clearfaroffbricks /clearfarawaybrickks, and it's 1000tu.
Yes, I remembered that however, what if the scenario was to find them to locate a build you made?

13
Suggestions & Requests / Add-On for finding far-off bricks in a server?
« on: January 14, 2018, 07:22:04 PM »
If i'm not mistaken is there a command that can offset a build? If not, would it be possible for someone to make an add-on that locates X brick that is currently selected, and gives the player an option to teleport, delete, etc.?

14
Games / Re: ROBLOX Thread ⱽ³⋅⁶ - Powering Cheez-Its
« on: May 29, 2017, 03:54:04 PM »
I've been struggling to regain my creativity due to work, life challenges, etc. I'm in a stalemate process of building this JRPG game, however i'm lacking the scripting ability and drive to get anywhere with it. If anyone's interested in seeing the project, here's a link. I would appreciate notification in a PM if you want to add me.

http://www.dynablox.com/User.aspx?ID=20733

15
Creativity / Re: national socialist punching frenzy
« on: June 25, 2016, 07:08:56 PM »
hello yes

am ready to punch national socialists
It's cool that it may be able to handle national socialists, but will it be a True Survivor?

Pages: [1] 2 3 4 5 6 ... 13