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Messages - jes00

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Add-Ons / Pine Tree Playertype
« on: September 14, 2019, 07:14:59 AM »
Player_PineTree - Be the tree.

A playertype that looks like the default pine tree.
500 health.
Can't crouch or climb stairs. 2 plate jump height.
Color of pine tree depends on your chest color. You can also pick a color with your paint can and hit crouch to change to that color.
Walks slow.
Hit the jet key to run at a faster(normal) pace. It does drain your energy.
No hurt sounds or pain emitters for ultimate stealth.
Health regenerates very slowly.
Moving plays a rustling sound.
Use the sit emote to snap to the brick grid for better blending in.

No pictures needed. You look like the default pine tree brick.

Requested by maxymax13.

Download on Blockland Glass

Add-Ons / Re: Customized finished/unfinished add-on dump.
« on: September 13, 2019, 09:31:41 PM »

Original creator Jess.

I did include new coin support which also goes great with the gem mod. I made a whole new health bar and I made various other changes and fixed a few bugs the original script had.

It's far from finished but I doubt I'd finish it anytime soon
Pecon made it. I think I just made the health and money icons work for you.

Suggestions & Requests / Re: Bots that add points to their team in Slayer
« on: September 12, 2019, 04:27:59 PM »
Can't you already do this by setting the preferred player count of the team?

Boot camped my Mac and finally got around to playing this. Really cool and fun game. What engine does it use? Torque3D? I see dts and cs files.

Made all the perk bottles.

Idk if Jes has even started making this or not, but I could really use an event like this so that a health bar for a specific bot pops up when damaged or maybe when just triggered through a zone or a playertouch event and then when the bot is killed off that this health bar would go away afterwards.

I didn't. It could be pretty easily put in Script_HealthBar though.

Suggestions & Requests / Re: Pine Tree Playertype
« on: September 09, 2019, 03:17:26 PM »
It's pretty much done. I've sent you the file. Let me know if there's any adjustments you want done and then I'll finish it up and release it.
Jet to run.
Select a paint color and hit crouch to change to that color.
Sit to snap to the brick grid.

PhD Flopper machine brick is done.
Credit to Filipe for these models. I paid for him to make them for me 3 years ago and then I didn't do anything with them. I am having to modify them to make them into bricks.

Also tombstone.

Also electric cherry.

I'll probably go with adventure pack for the default save, although if you host with the gamemode you can use any weapons you want. All you have to do to make buyable guns on the wall is spawn the gun on the brick and name the brick how much you want the gun to cost.

Juggernog machine brick.

Try setting isBallistic to true and then messing bounceElasticity, bounceFriction, and gravityMod.

Help / Re: how do i make my own skybox?
« on: August 31, 2019, 06:07:02 AM »
pretty sure there was a somewhat recent post about doing it with blender
probably in general discussion or modification discussion somewhere

In the meantime the original version found at the original topic still works on 2.79, but later I'll make a branch for that version
Or you can use 2.8, up to you
What's the difference between 2.79 and 2.8? Will Port's DTS exporter still work with 2.8?

Oops, I should've mentioned the code for older versions was replaced with newer code that only works on 2.8, I should work on making it cross-compatible
Oh. I have 2.79.

Post logs found in the scripting section, it imports fine when I get it from the GitHub repo
edit: you could also try removing the bls_bricks folder in the zip? maybe that will help
That worked for installing it, but I get this error when I try to enable it.

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