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Messages - jes00

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1
Sorry people. Work is crazy with all the virus stuff. Doing tons of overtime every week and now they're going to make us do even more mandatory overtime D:

2
Modification Help / Re: any clientmodding tutorials?
« on: July 10, 2020, 06:31:45 PM »
What do you mean "client modding"? If you mean making a client-sided mod, it really all depends on what the personw wants to do.

3
Help / Re: Can't Run Blockland On Bootcamp
« on: June 22, 2020, 06:27:21 AM »
The solution to this is to install the Visual C++ 2019 Runtime. Earlier runtimes may also work if you cannot install this particular version.
Oh. I just ran the game entirely on Steam instead.

4
Seems like a long and complicated way to do something simple.

5
Development / Re: 2020/05/20 - Blockland r2023-r2031
« on: June 22, 2020, 06:24:35 AM »
you can try to see if wine works on mac to play or host
I'm just using bootcamp to run it since I had already bootcamped my Mac.

6
Help / Re: Can't Run Blockland On Bootcamp
« on: June 18, 2020, 08:01:56 AM »
Figured it out.

7
Help / Can't Run Blockland On Bootcamp
« on: June 18, 2020, 07:09:37 AM »
I bootcamped my Mac and also have Windows running on it now. I downloaded Blockland but when I try to run it I get these two errors attached.

8
Can't really finish this unless I can regain access to my Blockland account after all of the changes that happened.

9
Development / Re: 2020/05/20 - Blockland r2023-r2031
« on: June 04, 2020, 09:40:14 AM »
Aye. I just saw that all of this happened. My Blockland key is connected to an old Steam account that I can no longer access. I can't find a way to contact Steam support. Any way my key could be unlinked to my old account and to my current one?

10
Modification Help / Re: Face print help
« on: March 10, 2020, 03:51:26 PM »
If you're on a Mac select all of the files, right-click one, and click compress. Also, you don't even need to zip it for yourself. Zipping it is only needed to share the files and so that an updater(like Blockland Glass) can delete the original if it updates the file.

11
Modification Help / Re: Face print help
« on: March 10, 2020, 10:51:26 AM »
Works for me.

12
Suggestions & Requests / Re: "Barber mod"
« on: March 10, 2020, 06:47:52 AM »
Quartz made it as optimally as possible. (at least to my knowledge)
Unless you made the hair a bot and mounted it to the player's head. It'd take fewer datablocks and you could change your hair color to any color at all with the avatar GUI.
using bots to do hats (which can result in the hat being visible in first person)
Yeah but you're not going to see a bot covering the top of your head.

13
just a suggestion but can you make it compatible with that one gcat weapon pack i mentioned previously (GCatsSpecialWeapons) as well if possible? i think that although both weapons use a similar base, there may be issues with them if attempted to use interchangeably
It should work no problem. It looks like it uses the exact same ammo system.

14
I think pretty much the only thing left to do is fix a few small bugs and finish up some perks(I'll probably do pack-a-punch after release). Oh and add some more sounds and prefs. I've made the ammo buying compatible with Sweps, DWeapons(by Gravity Cat), Adventure Pack, and Tier Tactical(the Kai version only because the older version's ammo system is junk). Let me know if you want me to do any more.

15
Suggestions & Requests / Re: "Barber mod"
« on: March 03, 2020, 06:41:19 AM »
Easily. Looking at the mod, it looks like you just have to create an image datablock with the name Barber_Hair_NAME_COLOR.

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