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Messages - Yin Yang

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Ever try restarting Blockland?
If you mean have I closed and reopened the game, no, not once in my entire life. It's still running on the original Windows XP laptop that I opened the demo on for the first time somewhere around roughly 10 years ago.
I've restarted the game multiple times, reinstalled the game, validated the files (this is the steam version, though my BLID was migrated to it from a purchase from the site)
I'm at a loss.

Add-Ons / Re: Archive for Old & Obscure Add-ons
« on: September 17, 2018, 04:51:42 PM »
So all of the RTB archives are 404s now...

I'm hoping it's just a temperary thing and not a sign of the god damn apocalypse, but I just tried opening blockland for the first time in a long time and the server authent is just loading and loading and loading, is anyone else having this problem?

During the holiday season we were forced to enter a period of suspended development, like being dead in the water, we're slowly drifting forward, but not activally developing right now. That is about to change in the next few days, hopefully. Please view the blog in our discord for more information.

Although that could be a thing, keep in mind this is suppose to be a completely sandbox game, that sounds like more of a survival "Find pieces to mod your weapon" thing, although having modular weapons as something made after the initial release would be something that i would be interested in

Don't worry, We haven't planned anything concrete about the game down the line, but we do want it to be as modular and easily mod-able and addon-able as possible.
PhantOS, do you have any suggestions for what such a system would consist of?

Add-Ons / Re: e-mobil
« on: November 07, 2017, 05:48:54 PM »
An e that's right for me!

Games / Re: Blockland-Inspired Project (Discord Server Added)
« on: November 04, 2017, 04:59:43 PM »
I hope you have a plan for when the hype and responses stop, because they will eventually stop.
Unless we remain active and open with development, releasing status updates often, even releasing playable demos when applicable.
In otherwords, we have plans to keep the hype, we're not just going to sit around, not update anyone on anything, and let it die.

Games / Re: Blockland-Inspired Project (Discord Server Added)
« on: November 04, 2017, 04:53:48 PM »
All the pats on the back you get for giving it a shot will kill off any long-term motivation to get this done, and it seems based on the ambitious ideas you keep tossing around implies that you aren't fully aware of just what kind of undertaking this project will develop into.
both projects are deceptively massive, and there will be points in which interest dies out. Everyone involved in the project will have gauged motivation in the project by the amount of interest in the project by people not familiar with the process of development, and then it will become incredibly painful to continue.
I really don't expect this to ever get finished because I've learned never to get my hopes up for ambitious fan projects.
I really wish people would stop saying stuff like this all the time. I can't speak for Ghost or anyone else but, starting from the beginning,

All the "pats on the back", those arn't killing off motivation, that's what's generating the motivation. If nobody cared either way if i do this or not, i probably would loose interest, but it's the hype and positive responses as well as community interaction and suggestions that make me want to keep going in the first place.

For the millionth time we are fully aware of the massive nature of the project at hand, these system concepts we're throwing around, nobody said we would have them in by tomorrow, these are just concepts and ideas we're playing with while we get the base of the game in place. If i had a nickel for every time someone told me that i have no idea what i'm doing, i have no idea how much more there is to game design then i think there is, and that this project is going to take WAY more time and effort and smarts then i ever anticipated, I would be rolling in nickles!
I'm not an idiot. I knew exactly what i was getting into, literally years before i started, which is why i didn't even try for years after i decided i wanted to do it. Just because i'm thinking about things i want to do in the distant future, isn't in any way related to my thoughts or feelings on how soon or easily i'm going to be able to implement those systems.

Now that I've teamed up with [ASF]Ghost, the possibility of success is squared, solo development is much harder then team development, you get burned out. There's always a possibility of failure, and there is always a stage of development that makes you not want to work on the game anymore, its called mid-development, where all the cool new features are added and it's about getting things working properly together and bug free, it sucks and its very tedious and monotonous, its up to the developers powering through to the other side, and i promise to do exactly that. I mean, for goodness sake, have a sliver of faith in me instead of automatically assuming i have no idea what i'm doing all the time.

And if they can make something to support blockland addons into that would be great. although i'm expecting a big fat "no" from the developers and how hard would it be to make it. (engines differences being one of the reasons.)
Actually that's something that i do personally want, it could be used for tools and BLG and whatnot, but it would be more for legacy maps, bricks, vehicles, weapons, perhaps player types, that sort of thing.

Games / Re: Blockland-Inspired Project
« on: November 04, 2017, 03:15:47 PM »
Here's the public discord for the project, all are welcome! Please bring a positive attitude!
The more feedback and constructive criticism we receive, the more inspired we'll feel to work on the game!

Games / Re: Blockland-Inspired Project
« on: November 03, 2017, 09:40:13 PM »
GSF stands for Grove Street Families, he use to play GTA alot, so he called himself [GSF]Ghost, but because of copywrite issues he changed it to [ASF]Ghost, changing "Grove" to his first name

Gallery / Re: BL Doom
« on: November 01, 2017, 10:28:19 PM »

Gallery / Re: hasnt someone made a campaign like map for bl once
« on: October 30, 2017, 09:20:18 PM »
Wrong Section

You mean the one where the tutorial is all destroyed?
There were a lot of campaign-y Adventure-y maps, your going to need to be more specific

But here's the one I immediately think of

Gallery / Re: the krusty krab
« on: October 30, 2017, 09:19:21 PM »
This is adorable, super well done, great work!

« on: October 30, 2017, 12:56:42 AM »
What is that clean interface everyone is using?

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