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Messages - TrainandSpacelover

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1
Off Topic / Re: Blockland Wiki (another new poll for sysop)
« on: September 14, 2016, 03:25:12 PM »
A lot of info about other subjects like eventing and info on the tools is going on the brick page. They should be moved to their respective pages.

Otherwise, this project is really awesome so far! I've enjoyed contributing.

3
General Discussion / Re: Blockparty +
« on: September 07, 2016, 05:23:30 PM »
higher event limit, 2 brickpacks (frameless doors, glass panes)
if you don't mind moving away from default bricks a bit more, I'd suggest adding demians brick pack as well

4
General Discussion / Re: Blockparty +
« on: September 07, 2016, 02:28:42 PM »
Server looks great. I'll probably hop on at some point today.

5
Modification Help / Re: Mi-24V Attack Heli
« on: September 07, 2016, 12:50:13 AM »
yeah, i'm still working on this



slowly but surely making progress...
any tips or constructive criticism would be appreciated

6
Modification Help / Mi-24V Attack Heli
« on: August 30, 2016, 12:20:00 AM »
I recently decided to try my hand at modeling to try and fulfill a request someone just posted in the S&R board, here. So far I think it's going pretty well, especially for my first time really learning to use blender.

Pics of progress so far:




(the large missing chunk right under the roosterpits is where the gun turret will go)

I've tried to go for a more blocky look, meaning the heli as a whole is shorter and more stocky than the real thing and parts like the rocket pods and windows have more jagged edges. The rotors, landing gear, and interiors need to be done still, but I'm not in any hurry so that's not a big deal, they'll be done at some point.

Feedback on the model so far, constructive criticism, etc. would be greatly appreciated

7
General Discussion / Re: Glass Hosting Poll
« on: August 29, 2016, 05:57:03 PM »
what about getting this to work with it?

https://forum.blockland.us/index.php?topic=297043.0

it has the source code so i imagine you could get it to work with a vps?

yes, please

8
Suggestions & Requests / Re: Mil Mi-24
« on: August 29, 2016, 05:53:51 PM »
progress is being made...
I'd love to get some feedback on the model so far



edit:
further updates on this will be posted here:
https://forum.blockland.us/index.php?topic=302094.0

9
Suggestions & Requests / Re: Mi-24 and Ah-6...?
« on: August 28, 2016, 12:55:12 PM »
Strato made an Mi-28, AH-6J and an MV-22 for Glass' fort wars a while back. However, he never released them unfortunately. I'm working on an mi24 model right now to hopefully make it into a working vehicle.

https://forum.blockland.us/index.php?topic=301844.0

10
Suggestions & Requests / Re: Mil Mi-24
« on: August 28, 2016, 02:03:32 AM »
well, i picked up blender pretty quick...



11
Suggestions & Requests / Re: Mil Mi-24
« on: August 25, 2016, 11:04:52 PM »
I've been wanting to learn how to model just to make some attack helis, like this one or the ah-64. I even planned on starting with the Hind if i ever do. however, i'm not sure i'll be able to find much time with school and everything.

man, it would be great if someone would make more military aircraft (or military vehicles in general). we have enough cars, seriously

12
General Discussion / Re: Types of servers you don't see anymore
« on: August 24, 2016, 02:25:01 AM »
shameless self promotion  :cookieMonster:

As for open world TDMs... I've been hosting this a little bit recently but it never got a ton of attention. I can put it up tomorrow if anyone is interested

13
Drama / Re: Amanda Todd (ID 16255) - DDoS attempts
« on: August 23, 2016, 12:22:44 AM »
Thanks for this info viso! I'll make sure to ban him from my server.
By the way, it should be noted that banning the guy doesn't actually protect your server. His method of ddosing is just spamming connections to the server. Even if a user is banned, they can still make connection attempts. The only true way to protect a server would be to block his IP from connecting in the first place.

14
Drama / Re: Amanda Todd (ID 16255) - DDoS attempts
« on: August 22, 2016, 09:49:41 PM »
Thanks for making the drama. Hopefully we can take care of this guy asap

15
Modification Help / questions about creating a server-sided compass mod
« on: August 22, 2016, 12:45:46 AM »
I'm looking to make a mod that displays your compass bearing (in degrees) and direction (north, south) in the bottom print text area. I'm just starting out and only have an extremely basic understanding of code, which means more specifically I barely know anything about how to script in blockland. I'm making this to enhance my TDM server a bit but also to learn a bit.

I've already written up a proof of concept script, but it's nowhere near complete and it uses syntax that's probably completely wrong. The "script" also completely relies on there being a command to call on to find the heading of each player in the server.

There are a few main things I need to know to get this to work:
 
   • A command to find the compass bearing of each player in the server
   • The most efficient way to divide up the compass bearings (000 - 359) into directional names (N, S, E, W) (currently [partially] done by all the if-else statements)
   • How to format text in the print areas properly (i can probably do this in my own time)
   • The best way to convert the direction numbers from the if-elses to their corresponding initials (1 to N, 2 to NE, etc.)

Code: [Select]
if (%heading > 337.5 && <= 22.5)
{
%dir = 1 //North
}

else(%heading > 22.5 && <= 67.5)
{
%dir = 2 //North-East
}

else(%heading > 67.5 && <= 112.5)
{
%dir = 3 //East
}

else(%heading > 112.5 && <= 157.5)
{
%dir = 4 //South-East
}

else(%heading > 157.5 && <= 202.5)
{
%dir = 5 //South
}

else(%heading > 202.5 && <= 247.5)
{
%dir = 6 //South-West
}

else(%heading > 247.5 && <= 292.5)
{
%dir = 7 //West
}

else(%heading > 292.5 && <= 337.5)
{
%dir = 8 //North-West
}



function bottomprintCompass(%client,%heading,%dir,%dirname)
{
%heading = //compass bearing in degrees, hopefully found by some command already in torque
%dir = //directional name (eg. North, West), defined by the plethora of if/else statements above. there's probably a more efficient way of doing this.
        //need to convert the dir numbers to letters (dirname) somewhere in here
   
bottomprint(%client, "<just:center><font:impact:28><color:ff0000>DIR<color:ffffff>: <font:impact:28> NW<br><font:impact:28><color:ffff00>DEG<color:ffffff>: //%, 1, 1);
}
the bottomprint code is taken directly from the pirate cannon turret

please remember that all this is incomplete. I'm just here to get some help starting out and learn some new things. In regards to correctly packaging everything and making it all look nice, I'll do that at some point when all the main stuff is done.

Hopefully you guys can help me out!

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