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Messages - HikerBob

Pages: [1] 2 3 4 5 6 ... 46
1
General Discussion / Re: We've hit 90K ID's
« on: February 01, 2014, 10:34:06 AM »
I wonder if he is going auction off 100k

Evened up numbers like those are often skipped, so BLID 100,000 itself probably won't exist

2
Development / Re: 2013/10/03 - Steam Status (Updated: 2013/12/17)
« on: December 19, 2013, 06:25:02 PM »
Is badspot going to be able to revoke steam users?

Most likely.
Nothing should ever restrict the ability for troublemakers to be removed from the game.

3
Add-Ons / Re: Tier+Tactical 2 : Bullpup/ LMG Skins! • Updated 4/9
« on: August 05, 2011, 10:22:39 PM »
My vote goes to TheGeek's chainsaw 
Rocket launcher :D

4
Games / Re: Team Fortress 2 - Megatopic
« on: August 04, 2011, 07:30:45 PM »
I do not play Tf2 enough to know.
Any rarity in these items?
Vintage Ambassador
Vintage Scotsman's Skullcutter
Vintage Bonk! Atomic Punch

I'm going with probably not.
But I've heard vintage adds to the value.

Ambassador and Scotsman is approx 1.5 - 2 scrap ea

5
Clan Discussion / Re: Clan [C] Colleagues
« on: July 22, 2011, 09:18:43 AM »
Thanks for making me look like a handicapped monkey. I will have my revenge, and I will never supply pictures again :(... to you anyways.
I forgot where the original went

6
Clan Discussion / Re: Clan [C] Colleagues
« on: July 21, 2011, 11:22:00 PM »
who is that above me
Drake
Happy birthday Drake c: .

I have a question about joining. If you app with a build that you aren't 100% confident in and get declined, can you retry with a build that is better? Just wondering.
Yes you can

7
Clan Discussion / Re: Clan [C] Colleagues
« on: July 21, 2011, 11:04:38 PM »

Happy Birthday

8
Gallery / Re: de_dust2
« on: July 21, 2011, 10:57:37 PM »
Hai guise bump for the Custom Weapon pack..


Hahaha, pretty cool Khain!

9
Games / Re: TF2 Trading Topic
« on: July 21, 2011, 06:46:09 PM »
Anyone here have a Genuine Shogun set for trade? PM me if you do

10
Off Topic / Re: I just matched up my ID number with post counts!
« on: July 05, 2011, 11:58:25 AM »
Lol

You are also proud of this one, but just seems odd that you're talking about the old one

11
Gallery / Re: Tuevon's Model Dump.
« on: July 05, 2011, 11:49:12 AM »
The Rocket Launcher, turrets and vehicles look nice but the others you may want to improve
Try not to use smooth cylinders

12
Gallery / Re: Blazin Burgers
« on: June 30, 2011, 07:40:11 PM »
Looks nice, but the last picture shows a small door (possibly entry) and some plain studs of brown, try to fix that.

13
Again, thanks for the comments and suggestions.
Sounds good. RTB levels off at approx. 250 ammo so if you want more (ammo piles are refills), boost the limit.
Also, unless there's a sort of points reset, people with the top tiers will keep using that for a long time depending on how long they stay.

14
Have you read the T+T script for the weapons? You'll know then, don't look just on the feel, but yeah, the pistols do vary slightly. Regular is the weakest actually.

Mercenary looks somewhat weak, and hobo is a downgrade from mob unless bottle is better than kukri.
What does golden LMG do?
Cholo looks like a weakling, pepperbox does very little damage and is used as a finisher.
Gangster Rank 2 isn't exactly better than Gangster Rank 1.

Also at the above, instead of support throwing ammo for themselves, try boosting the ammo limit to the guns from tier 1 script. Ask me if you need help.
You may want to decrease grenade max ammo also, should grenade launcher people get a hold on ammo piles.

15
Gallery / Re: My hotel
« on: June 25, 2011, 03:28:52 PM »
I'd suggest filling up the empty parts, but it looks quite nice so far.

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