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Messages - phydeoux

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1
Add-Ons / Re: Phy's Bricks n Bots
« on: March 21, 2014, 06:53:35 PM »
Do you have a link to the skeleton face? I believe that was a required addon.
Good point, Added

happy birthday!
Thanks

2
Add-Ons / Phy's Bricks n Bots
« on: March 21, 2014, 02:33:14 PM »
For everyone who missed their chance before RTB shutdown. This is what you get. I will not be uploading vehicles today.

Alligator Bot


Dinosaur Bots



Skeleton Bots / (Requied faces by Jirue)



Crystal Brick


Dome Bricks


Faucet Brick


Lego Chair Brick


Razor Wire Bricks


Wire Fence Bricks



3
General Discussion / Re: "Return to Blockland" is now officially over.
« on: February 20, 2014, 02:55:41 AM »
Someone will come along with a better service, and who cares more.
I honestly doubt that.

4
Modification Help / Re: Metropolis RPG Beta Bug Report Thread
« on: December 20, 2013, 10:35:50 PM »
Wait... is Diggy... alive? Or undead?

5
Creativity / Re: The new and improved 3D model topic!
« on: December 18, 2013, 08:43:46 PM »
They won't be slow moving planes with helicopter models anymore will they?
That depends. Is there a perfect helicopter script yet?

6
Creativity / Re: The new and improved 3D model topic!
« on: December 18, 2013, 04:35:18 AM »
blargh

Time to slowly try to de-stuff some add-ons. Starting with civilian helis.


7
Add-Ons / Re: Item Storage (now on RTB)
« on: October 26, 2013, 08:47:14 PM »
Actually, you'll be able to create vehicle inventories with the next update. It will technically be handled through the spawn brick, but you could use the onVehicleActivated event and setup the appropriate inventory size - would that work?

Oh that's cool, yeah that will work nicely. You're doing an amazing job on this.

8
Add-Ons / Re: Item Storage (now on RTB)
« on: October 25, 2013, 10:45:42 PM »
Idea: What about vehicle inventories? Could it be done?

Maybe the vehicle's inventory space is proportional to the vehicle's size?
Or something so that small vehicles, like motorbikes, can't hold as much stuff as a cargo truck.
Or have it work so that vehicle makers can determine the storage size in the vehicle's .cs file.

9
General Discussion / Re: DayB • 10/25/13 • Backpacks!
« on: October 25, 2013, 04:31:46 PM »
Rusty's guns will look just fine with these backpacks, I think you guys are over-thinking it.

Also, Alice pack, and Survival ACU


10
Games / Re: Grand Theft Auto Megathread - forget FOX news
« on: September 26, 2013, 04:00:48 PM »
Wanted to test recording, made a time-lapse. Stupid video editor stufftied-up the quality a lil bit.
http://youtu.be/2UdWPGhV9Hs

11
Suggestions & Requests / Re: Add-on request
« on: September 09, 2013, 09:22:17 PM »
You're in luck! Coincidentally I have been working on a Bot_Wilderness pack, and it features a bear!





The bear is about 95% finished, but I'd like to at least make a rabbit and/or deer to include in the pack before uploading to RTB.

12
Modification Help / Re: Acceptable vehicle face count?
« on: July 23, 2013, 05:50:27 PM »
The turismo has ~7000 triangles (or ~3500 quads)
The mustang bullitt  ~3600 tri's (~1200 quads)
The Semi ~11000 tri's (~5500 quads)

Those are all old, amateurishly, and inefficiently made meshes though. I have a much cleaner, unfinished car at 3000 tri's that looks more detailed than what I have made in the past.

The default jeep is ~600 tri's I think.

I guess just try to not go more than 4000 quads if you can. But I'm sure somebody like Barnabas would have a totally different take on recommended vehicle face counts. The fewer faces the better, but obviously more detail yields more faces.

13
Off Topic / Re: Lego Movie (2014)
« on: June 19, 2013, 10:54:07 PM »
Lego currently has the licensing to make both DC comic and Marvel comic build sets, yet they only DC will be in the movie? This would be 100% more awesome if it had both together.

Also needs Star Wars, and LOTR. A movie with all that would be expensive in licensing, but man oh man would it be crazy epic.


(Edit:) Nevermind I get it, it's because it is Warner Bros. Now I feel silly.

14
Creativity / Re: The new and improved 3D model topic!
« on: June 08, 2013, 11:29:16 PM »
Haven't made anything in a long time, so I made a brand new Fordor. Lightly based off of a '91 Audi 100 blueprint. Need to make interior. Way better than the original.




15
Modification Help / Re: Tombland - That mod where dungeons stuff you
« on: June 08, 2013, 07:51:04 PM »
Teaser Trailer Here

Short duration, dark video, and music ends abruptly. Oh well.

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